I had an issue where in first person view, the flame of my torch doubled. One flame stayed where it should and the other one danced in front of me while walking. After much trail and error i found that setting the ini option in trifle 'EnableFirstPersonShadow' to 0 fixed the issue. I'm not sure if it was also that one causing it in the first place.. (I guess more trifle users would 've commented about that if that was the case.) Still posting it here in case it might help others that experience the same .
Dialogue menu audio playback in 3D is for use with spatial audio effects, which Oblivion must be extended to make use of, using mods such as Oblivion EAX and DSOAL.
Wasted hours because this was crashing my game on start up due to a missing null texture. Never thought to check it because I didnt think an OBSE plugin could cause such crashing. Removed the mod, and the game can load finally
no need to avoid OBSE. this mod just does not support Mod manager. While used via Mod Managed - .ini file is just not generated. To fix this - just place mod to your data folder manually.
Is it safe to use Trifle's bug-fix that fixes the bug preventing the game from loading active mods when there were too many ESP/ESM files in the Data folder..... AT THE SAME TIME AS OBL Mod Limit Fix?
Really like first person shadow, thank you for that. But i found some drop fps when i have a deer nearby, may be a conflict with another mod, but when i disabling it, deers goes normal. Modifying Trifle.ini: PatchMusic=0 helped me.
Peaceful creatures like deer that just flee from the player (high "aggression" value, low "confidence") seem to constantly trigger the combat music patch, causing the explore music to start over again and again. If several such creatures are present, this can severely impact performance.
Apparently, this also caused my game to pause pause for fractions of seconds at seemingly random intervals in exterior cells. I thought this was just Oblivion's engine being too old to load stuff fast enough even with a high-speed NVMe SSD. Without the music patch enabled, this almost doesn't happen any more except for sometimes, but not always, when the "Loading area..." message is displayed.
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I'm not sure if it was also that one causing it in the first place.. (I guess more trifle users would 've commented about that if that was the case.) Still posting it here in case it might help others that experience the same .
Oblivion EAX Beta 2
DSOAL - True 3D Sound for Headphones (HRTF mod)
this mod just does not support Mod manager.
While used via Mod Managed - .ini file is just not generated.
To fix this - just place mod to your data folder manually.
I suppose this is the same or similar to OBL Mod Limit Fix?
Apparently, this also caused my game to pause pause for fractions of seconds at seemingly random intervals in exterior cells. I thought this was just Oblivion's engine being too old to load stuff fast enough even with a high-speed NVMe SSD. Without the music patch enabled, this almost doesn't happen any more except for sometimes, but not always, when the "Loading area..." message is displayed.
Thank you!