Oblivion
0 of 0

File information

Last updated

Original upload

Created by

shadeMe

Uploaded by

shademe

Virus scan

Safe to use

76 comments

  1. Tiggiditiggididoo
    Tiggiditiggididoo
    • member
    • 0 kudos
    Locked
    Sticky
    I had an issue where in first person view, the flame of my torch doubled. One flame stayed where it should and the other one danced in front of me while walking. After much trail and error i found that setting the ini option in trifle 'EnableFirstPersonShadow' to 0 fixed the issue.
    I'm not sure if it was also that one causing it in the first place.. (I guess more trifle users would 've commented about that if that was the case.) Still posting it here in case it might help others that experience the same .
    1. anonimousone
      anonimousone
      • member
      • 3 kudos
      This is an important post and should be pinned.
  2. doodlum
    doodlum
    • premium
    • 3,413 kudos
    Locked
    Sticky
    Dialogue menu audio playback in 3D is for use with spatial audio effects, which Oblivion must be extended to make use of, using mods such as Oblivion EAX and DSOAL.

    Oblivion EAX Beta 2 
    DSOAL - True 3D Sound for Headphones (HRTF mod)
  3. flutok
    flutok
    • premium
    • 1 kudos
    Wasted hours because this was crashing my game on start up due to a missing null texture. Never thought to check it because I didnt think an OBSE plugin could cause such crashing. Removed the mod, and the game can load finally
  4. Hakneed
    Hakneed
    • member
    • 2 kudos
    If anyone's struggling to get the ini file to generate, try launching Oblivion directly from exe.
    1. timdeygun
      timdeygun
      • supporter
      • 1 kudos
      no need to avoid OBSE. 
      this mod just does not support Mod manager. 
      While used via Mod Managed - .ini file is just not generated.
      To fix this - just place mod to your data folder manually.
    2. 438642
      438642
      • member
      • 4 kudos
      It generates ini under 'overwrites' folder for MO2. I don't know for Vortex.
    3. idgafaboutnames
      idgafaboutnames
      • supporter
      • 1 kudos
      For Vortex it just puts the ini directly into Oblivion/Data/OBSE/Plugins.
  5. timdeygun
    timdeygun
    • supporter
    • 1 kudos
    Endorsed this for my last 5 bucks in my pocket. thanks man
  6. timdeygun
    timdeygun
    • supporter
    • 1 kudos
    Thanks a lot for your mod dude... You saved my life.
  7. TaeAhnZelrith
    TaeAhnZelrith
    • BANNED
    • 3 kudos
    regarding the level delta, at pc level 10 with delta of 5 does that mean npc level 16 wont play music?
  8. Pherim
    Pherim
    • premium
    • 244 kudos

    • The bug that prevented the game from loading active mods when there were too many ESP/ESM files in the Data folder.

    I suppose this is the same or similar to OBL Mod Limit Fix?
    1. AllisterHenderson
      AllisterHenderson
      • member
      • 25 kudos
      Is it safe to use Trifle's bug-fix that fixes the bug preventing the game from loading active mods when there were too many ESP/ESM files in the Data folder..... AT THE SAME TIME AS OBL Mod Limit Fix?
    2. Borys12345678
      Borys12345678
      • supporter
      • 0 kudos
      I have them both and haven't encountered any problems.
    3. AllisterHenderson
      AllisterHenderson
      • member
      • 25 kudos
      Good to know... thanks.
  9. Chelsun
    Chelsun
    • member
    • 1 kudos
    Really like first person shadow, thank you for that. But i found some drop fps when i have a deer nearby, may be a conflict with another mod, but when i disabling it, deers goes normal. Modifying Trifle.ini: PatchMusic=0 helped me.
    1. Paranoid23
      Paranoid23
      • member
      • 1 kudos
      Having the same problem, strange because I don't use any music altering plugins
    2. Pherim
      Pherim
      • premium
      • 244 kudos
      Peaceful creatures like deer that just flee from the player (high "aggression" value, low "confidence") seem to constantly trigger the combat music patch, causing the explore music to start over again and again. If several such creatures are present, this can severely impact performance.

      Apparently, this also caused my game to pause pause for fractions of seconds at seemingly random intervals in exterior cells. I thought this was just Oblivion's engine being too old to load stuff fast enough even with a high-speed NVMe SSD. Without the music patch enabled, this almost doesn't happen any more except for sometimes, but not always, when the "Loading area..." message is displayed.
    3. AllisterHenderson
      AllisterHenderson
      • member
      • 25 kudos
      So it looks like Trifle's music causes some issues for some people, so might be safest to set PatchMusic = 0.
  10. Borys12345678
    Borys12345678
    • supporter
    • 0 kudos
    Does the command PlayMenuDialogueIn3D=1 still work with PatchMusic=0 set?
    1. shademe
      shademe
      • premium
      • 697 kudos
      Yeah, it should.
  11. Tropea
    Tropea
    • member
    • 0 kudos
    Is it just me, or there is ini file missing?
    1. shademe
      shademe
      • premium
      • 697 kudos
      It'll be automatically created after you run the game once (after installing the plugin).
    2. Tropea
      Tropea
      • member
      • 0 kudos
      Whoops.
      Thank you!
  12. olha2
    olha2
    • supporter
    • 32 kudos
    I don't understand what this means: 2.3 – Add patch to playback dialogue menu audio with directional/locational data
    1. shademe
      shademe
      • premium
      • 697 kudos
      Dialogue menu audio playback in 3D is for use with spatial audio effects, which Oblivion must be extended to make use of, using mods such
      as Oblivion EAX and DSOAL.

      Oblivion EAX Beta 2 
      DSOAL - True 3D Sound for Headphones (HRTF mod)