Castle of Night Replacer and Patch by mhahn123
Oblivion » Patches
Added: 25/08/2013 - 06:39PM
Updated: 25/08/2013 - 06:17PM

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Uploaded by mhahn123


Last updated at 18:17, 25 Aug 2013 Uploaded at 18:39, 25 Aug 2013

    Castle of Night Replacer & Patch

A patch file, made by request, that will allow Castle of Night, Werewolf-Legends of the
North, and Midas Magic Spells of Aurum to be used simultaneously without nasty side effects.


Prior to patching, using these three mods together would result in conflicts near the
entrance to the Balrog Dungeon (Khaza-dun) from Midas Magic and/or Lair of the Lycanthropus
from Werewolf Legends of the North. Both of these entrances being buried inside the castle
walls from Castle of Night.

Main focus of the patch was relocating the Balrog Dungeon entrance and Werewolf Lair to
areas away from the Castle. All clutter objects, map markers, spawn points related to these
dungeons were relocated as well. New paths have been made leading to them and path grids
re-worked to allow creatures and companions safe passage as well.

There is a patch and a replacer esp for Castle of Night included here. The patch is based
off of the replacer Castle of Night esp, but you will still need the mesh, sound, and texture
files from the original mod. Use of the original Castle of Night esp is NOT reccommended.

I have taken the liberty of fixing quite a few glitches within the plugin. This included
grounding numerous buried rocks and a group of floaters, grounding numerous path grid
points, creating numerous path grid points which previously didn't exist, closing up a gap
in the castle wall, removing unintentional edits to a nearby Oblivion Gate, and performing
extensive cleaning with Tes4Edit.


While I have made every effort to contact each of the mod authors, there has been no response
from any of them. If at some point there is objection to these files being uploaded I will
happily remove them without hesitation.

Werewolf read-me clearly sates "Feel free to use any part of this mod in any way you wish,
but be sure to give credit".

Castle of Night appears to have been abandoned as the author hasn't posted anything in the
comment section since 2007, so I am working off of the 2007 post which states "this gets very
little attention but i invite anyone who wants to, to go ahead and mess with it yourselves".

Midas Magic author Xilver either has a full mailbox or has blocked all messages. All I get
when trying to pm is an error message saying the author cannot receive mail. Given that there
was a previous version of this very patch, I am hoping it will not be an issue.


Main game cells used are 21,35 and 20,35. This is roughly east of Frostcrag Spire if you have
it installed or due north and up the mountain from Sedor.


Oblivion patched to 1.2.0416
Castle of Night by Sugawara
Werewolf-Legends of the North-Version 2 by StanniDum
Midas Magic Spells of Aurum by xilver


1. Extract to your Oblivion Data folder either manually or using the mod manager of your

2. Set load order.

3. Play and enjoy!

Load Order

Suggest using BOSS to set load order. These files are already recognized.
Specific Load Order instructions are included with each read-me file as well. 


May conflict with other mods and patches that use the same game cells.
Check out the rest of my patch files, and many from other community
members at The One Stop Patch Shop.


Bethesda          - for Oblivion and the CS
Tes4Edit          - for cleaning the inevitable dirt from my mods
LHammonds     - for the read-me generator this file was based on
Sugawara        - for Castle of Night
xilver              - for Midas Magic: Spells of Aurum
StanniDum       - for Werewolf - Legends of The North v2

Legal Stuff


Please do not upload this file to any other sites without my express consent.