Settlements Of Cyrodiil-Wickmere Farm by mhahn123
Oblivion » Cities, Towns, Villages and Hamlets
Added: 19/08/2013 - 07:56AM
Updated: 01/01/2015 - 06:00PM

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1.0 Latest version

1,264 Unique D/Ls

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Uploaded by mhahn123


Last updated at 18:00, 1 Jan 2015 Uploaded at 7:56, 19 Aug 2013

  Settlements Of Cyrodiil-Wickmere Farm

Update From v1.0


1. Reworked some path grids to keep the sheep from leaving their pen
2. Fixed some landscape textures to eliminate unblended straight lines on the ground
3. Removed some unnecessary cell edits to reduce file size and improve compatibility
4. Added an optional file which is compatible with Ryu Doppler's "Milewood" mod


Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.


Wickmere Farm adds a fully functioning settlement just east of the Imperial City on the banks of
Lake Rumare. It was originally created by Poolacemail, titled To Feed an Empire- Wickmere Farm, and
occupied more or less the same real estate it currently rests in.

Wickmere Farm in it's current form has received an extensive makeover to eliminate known mod
conflicts. Additional resources have been added to flesh it out a little more. The occupants have
full ai packages and can be seen performing various tasks throughout the day. They raise several
different types of crops, sheep, and chickens and also fish the nearby lake.

My focus has been to give the appearance of a working farm that lives off of what it produces.
You will find a vendor near the dock who sells some of the goods. There are no buyable homes or beds
to sleep in...yet. I may add that in at a later date if there is enough of a demand for it.

While I have done my best to iron out all the glitches, it seems there is always something to fix in a
first release. I welcome all feedback and constructive criticism. Hopefully you will enjoy visiting this
little slice of paradise as much as I enjoyed building it.


The path leading to the village can be found on the Red Ring Road just south of the burned down
shop "All Things Alchemical".


Oblivion patched to 1.2.0416
Settlements of Cyrodiil Resource Pack v1.3
RD Milewood (If using the alternate version of Wickmere Farm)


1. Extract to your Oblivion Data directory either manually or using the mod manager of your choice. 

2. Set load order.

3. Play and enjoy. 

Load Order

Suggest using BOSS to set load order. Both of these files are already recognized.
Specific Load Order instructions are included with the read-me file as well. 


May conflict with other mods and patches which edit the same game cells. Tested and works fine
with A Charming Town, Region Revive: Lake Rumare, and the unfinished mod Settlement of Tanis.
Pre-engineered to work with Settlements of Cyrodiil-Fisherman's Point....once I complete and release
that WIP.

The only conflict I have been made aware of is Ryu Doppler's "Milewood" mod. An alternate Milewood
compatible esp has been provided as an optional download. Simply use that file in place of the main
download file, DO NOT USE BOTH. To be clear the alternate version can only be used if you actually
have Milewood installed. 


Sita has provided a translation on the French mod site Confrerie Des Traducteurs.fr which can be 
found here.


Bethesda                  - for Oblivion and the CS
Nifskope and GIMP    - for the tools that made this possible.
Tes4Edit                   - for cleaning the inevitable dirt from my mods
LHammonds             - for the readme generator this file was based on
Poolacemail             - for the original Wickmere Farm and allowing me to revive it
Me                           - for design and creation of the mod as it exists now

Additional credits for resources used can be found in the resource pack required to run these plugins.

Legal Stuff

Please do not upload these files to any other sites without my express consent.