Oblivion

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Haldar

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Haldar1248

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271 comments

  1. GalaKit
    GalaKit
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    Hi there, I don't really expect a response but every time I start a new game and get out of the sewers it tells me "you cannot go this way" and loads me back into the sewers. what can I do?
    1. Haldar1248
      Haldar1248
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      No clue, never had such a bug.
    2. speaker60
      speaker60
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      You need to have
      [General]
      bBorderRegionsEnabled=0

      In your oblivion.ini if you use mod organiser you will need to edit the ini in the profiles folder which is in the main mod organiser folder
      There are some mods that try to remove the borders dont use them just do the ini tweak
    3. speaker60
      speaker60
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      You need to have
      [General]
      bBorderRegionsEnabled=0

      In your oblivion.ini if you use mod organiser you will need to edit the ini in the profiles folder which is in the main mod organiser folder
      There are some mods that try to remove the borders dont use them just do the ini tweak
  2. nicolaec99
    nicolaec99
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    Well this mod creator Haldar1248 clearly did not know what markarth and solitude looked like when he made this mod as you all can see they look nothing like solitude or markarth not even 1%.
    1. ledzepiv
      ledzepiv
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      Or maybe he recreated Solitude and Markarth based on their lore and TES Arena.
    2. ElderScrollsFan001
      ElderScrollsFan001
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      Tthis mod was based on the original version just called Skyrim Improved
    3. MSMegalodon
      MSMegalodon
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      What you see is Markarth Side, not Markarth. They're different cities.
    4. blubtay
      blubtay
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      I understand it threw me in a loop.
      But this is they're mod. What they say goes
      (I'm not american)
    5. Joehtosis
      Joehtosis
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      For those reading in t h e f u t u r e , remember that the events of TESIV are set over a century apart before the events of TESV even begin.
    6. cybertron713
      cybertron713
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      It's 2 centuries earlier, in fact!
  3. SkiLodge
    SkiLodge
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    I can load this mod fine but whenever I try to use TES4LODGen I get the error "Error: Access violation at address 006C7435 in module 'TES4LODGen.exe'. Read of address FF7B0010". Deactivating TWMP_SkyrimImproved.esp and TWMP_Locations.esp running TES4LODGen and then reactivating seems to fix the problem. Interestingly enough, deactivating the Unofficial Oblivion Patch also fixes the problem. Anyone have any ideas?
    1. Haldar1248
      Haldar1248
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      Try updating tes4lodgen if not yet done.
    2. SkiLodge
      SkiLodge
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      Tes4lodgen updated to latest version. Tes4ll landscape seems to be generated correctly. So I ran tes4lodgen with these 2 mods deactivated and everything else seems to be working in the area except for lod objects obviously. All of the other twmp locations are working correctly and have generated lod objects.

      Looking around this doesn't seem to be too common, although I did find another nexus thread with the same problem (same mods as well) from 2 years ago that went unanswered. https://forums.nexusmods.com/index.php?/topic/4839130-tes4lodgen-causing-access-violation/

      According to your instructions, the lod files are packed into the bsa already so I shouldn't have to use the loose lod files right?

      If I figure it out ill update.
    3. Haldar1248
      Haldar1248
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      Lod quad meshes are bsa'ed. Using tes4ll is an another way to obtain them.

      Lod files themselves should be done via tes4lodgen.
  4. Mephilis78
    Mephilis78
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    I keep having ctds whenever I load any game (new game or old) and it stops if I disable twmp skyrim improved. I'm not sure what I did wrong, the only thing I didn't do was tes4ll.

    Also I saw you mention working on High Rock a few times, I just want to say that having my favorite province populated with cities and people would be amazing. You would officially be a hero in my poor old Breton heart. Wish I knew how to do it myself.

    update: I did use tes4ll and it still crashes with twmp skyrim improved
    1. Haldar1248
      Haldar1248
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      This is mod conflict most likely. Try to narrow it down by disabling other mods to minimum required.
    2. bigbluemoonshark
      bigbluemoonshark
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      As the creator of the mod, do you have any suggestions for the types of mods that are likely culprits for such conflicts? General types of conflicting mods would be a great help in narrowing things down. Or if there is nothing, would you say it's likely additive mods then? The only mod I can think of on the surface that could possibly conflict with this mod would be Unique Landscapes maybe? But at the same time, the other TWMP mods work for me, so I can't imagine that would be the issue (plus, there are patches for it anyway that don't seem to work for me).

      Edit: I've discovered it is indeed the ULs, however, it's a bit odd that that I had all patches for it and it still caused issues. Do you have any advice in keeping them both? UL adds so many things, but the huge drawback is that it easily conflicts with mods.There are often patches, but the one here didn't seem to work I guess.
    3. Haldar1248
      Haldar1248
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      I have some ULs (not all and not merged version) in my installation, works okay. So maybe it's not ULs themselves but something another. No ideas tho.
  5. hounshell
    hounshell
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    I am getting a missing resource for armor\CyrodiilUpgradeOverhaul\Skyrim\m\hornedhelmet.nif
    and hornedhelmet_gnd.nif and hornedhelmet.dds

    does anyone know where I can get these?I have all the listed requirements for this mod.

    Help much appreciated.
    1. Haldar1248
      Haldar1248
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      They are in .bsa archive for this mod. Check if it is okay.
  6. popay55
    popay55
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    EDIT:
    Nevermind, i found the cause of the problem.


    Nice mod Haldar !!
    1. Joexline
      Joexline
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      Wait! Please, how did you get it to work?
  7. Anderax8
    Anderax8
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    Hello,

    Ever consider integrating some of the features of Skyrim Improved?
    http://www.nexusmods.com/oblivion/mods/20734/

    Like the fact that it has Dawnstar amognst other things
    1. Haldar1248
      Haldar1248
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      This mod is built upon Skyrim Improved.
  8. Kolagon
    Kolagon
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    There's something I don't understand about this Skyrim.. Is it based on Skyrim the game or is it like an alternative Skyrim?
    1. Haldar1248
      Haldar1248
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      This is Skyrim in time of Oblivion Crisis.
    2. brother123
      brother123
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      hey, are you interest to merge the world space of nehrim and oblivion, something can call: Nehrimblivion??

      Someone did it before,but the resource is died. But the video is still available.

      http://v.youku.com/v_show/id_XNDk4NDM0OTI0.html

  9. Sifonseal
    Sifonseal
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    As a few of you would know about this time last year I put together a road network for TWMP Skyrim Improved, however I was unable to release it because I wanted to release another mod of mine that it was dependant on first, now that my Fomo Main mod is ready for release, I can finally start to look towards a release of that TWMP Sky mod, however I don't have too much time for improving it further.

    For Screenies of the roads and other additions to TWMP Sky follow the link:
    http://sifonseal.deviantart.com/gallery/55681966/FOMO-Skyrim

    You can also see the new roads on my Tamriel and Beyond World Map (As well as some other WIP projects):
    http://orig06.deviantart.net/27ec/f/2016/101/7/d/fomo_tamriel_world_map_wip_v0_73_full_lowq_jpg_by_sifonseal-d9yj4of.jpg


    If anyone else is still interested in working to improve this province I would really like to know so I can support the effort however I can.
    1. Haldar1248
      Haldar1248
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      Looks very nice!
    2. Sifonseal
      Sifonseal
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      Thanks ^^. Hopefully I can find some time to add a few more things I really have been meaning to add to the province, but other projects come first.
  10. The Black Ninja
    The Black Ninja
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    Ok first thing I see is huge land tear in Southern Skyrim... am I supposed to use those LOD resources that came with http://www.nexusmods.com/oblivion/mods/40005/? right now I am using them.
    1. Haldar1248
      Haldar1248
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      See installation procedure.
    2. LaurieJ1316
      LaurieJ1316
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      @Haldar - FYI, the installation procedure doesn't mention the 'TWMP_Lod Resources' file over at http://www.nexusmods.com/oblivion/mods/40005/? . It only says to install 'High Rock only, not Skyrim'. Should we install High Rock then the High Rock/Skyrim LOD from that mod first, then overwrite with the Skyrim Lod pack provided with this mod?
    3. Haldar1248
      Haldar1248
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      See installation procedure.

      Other LOD packs are not needed.
    4. LaurieJ1316
      LaurieJ1316
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      So you're saying that your Skyrim Improved LOD pack contains the LOD resources for High Rock too?
    5. Haldar1248
      Haldar1248
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      Yea.