Static Breaktime Setting by Riley Marks
Oblivion » Modders Resources & Tutorials
Added: 03/07/2013 - 02:42PM
Updated: 04/07/2013 - 01:10AM

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Uploaded by rileymarks


Last updated at 1:10, 4 Jul 2013 Uploaded at 14:42, 3 Jul 2013

This mod took a little longer than I had originally anticipated due to me wanting to use the crates as seats, but not knowing how to create furniture markers. Well a big THANKYOU goes out to Timalk-ae's Invisible Seat mod for giving me the resources to make this little individual setting complete.

Ok everything you see (except furniture markers) is all one static mesh. Just drag and drop into the CS under static and you have a nice little setting that's designed to be used in a basement or workhouse, just about anywhere you find storage crates and barrels.

To create the seating just drag and drop the invisible seat mesh into the CS under furniture and set the marker for it. When placing the seat marker on top of the crates make sure the collision box is visible on top on the crate. And that's all there is to it.

I hope you enjoy this.

None that I can think of since there is no esp included with this mod. If you do find a problem with anything in this mod feel free to contact me and I will do my best to try and fix it.

1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Drag and drop the meshes into the Construction Set under the Static tab.

1.Simply delete the RM folder ( I like to keep things simple).

You can find me on TESNexus.com under RileyMarks

JBVW - Vaernlor Manor (barrel, wine bottle)
Stroti - New Clutter (dice set)
Whitefang - Table Settings (beer texture)
Timalk-ae - Invisible Seat
The rest of the meshes and textures are Bethesda stock

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to NifSkope for providing me with the tools necessary to make all my mods.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

Tools Used
IZArc - http://www.izarc.org/
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

You can do whatever you want with any part of this mod, but please be considerate and credit me and the other artists' who's work was used in making this mod, in case anyone would like to find the originals.