Static Painter Setting by Riley Marks
Oblivion » Modders Resources & Tutorials
Added: 29/06/2013 - 04:36PM
Updated: 29/06/2013 - 04:36PM

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Uploaded by rileymarks


Last updated at 16:36, 29 Jun 2013 Uploaded at 16:36, 29 Jun 2013

Ok I will admit it, I hate trying to decorate with the CS; it drives me nuts trying to get the camera angles in the render window just right for the small details. And I won't even begin to discuss how frustrated I get when I finally get finished with a particular "setting" only to decide I want to move the whole thing two inches to the left. So to help save my sanity (and keep me from throwing my laptop across the room), I like to make most of my "settings" in Nifskope and then just transfer the single mesh into the CS.

This mod is one of those settings. And if people like it, I will continue to release more as I make them. This particular mod is my painter setting.

Everything you see is combined into one mesh for easy placement in the CS. All the textures are Bethesda stock, I just switched out the original textures and redid the UV mapping. The table was originally a stool mesh from JBVW. I reworked the mesh to create a table top large enough to hold the palette and brushes.

Oh and of course everything is static so nothing is going to go flying if you get too close.

None that I can think of since there is no esp included with this mod. If you do find a problem with anything in this mod feel free to contact me and I will do my best to try and fix it.

1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Drag and drop the meshes into the Construction Set under the Static tab.

1.Simply delete the RM folder ( I like to keep things simple).

You can find me on TESNexus.com under RileyMarks

JBVW - Vaernlor Manor.

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to NifSkope for providing me with the tools necessary to make all my mods.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

Tools Used
IZArc - http://www.izarc.org/
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

You can do whatever you want with any part of this mod, but please be considerate and credit me in case anyone would like to find the original mod.