An upper class estate located at the Blue Road, roughly between Nagastani and Roland Jenseric's cabin. It was built by a rich adventurer, who disappeared some time ago. Find out what happened with the previous owner, and claim the house as yours!
Requirements
DLC requirements
DLC name
Shivering Isles
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This mod uses a large selection of resources created by other authors - there are almost no meshes or textures made by me. On the other hand, I have edited many meshes created by other modders, and changed their names and file system positions to suit my needs. Therefore, if you like these resources, I recommend you to get the original mods from their corresponding authors!
As far as I am concerned, you are free to use this mod or any part of it in any way you wish without asking me for permission. It would be nice, though, if you mention my name about those things which I did create. Please, do not post this mod on other sites!
File credits
Rolling Hills Manor would not exist without the fine work of these modders:
Meo - Bits and Pieces (pipes, Umbacano style display cases); Castle Carpets; Celtic Tombstones; Globes; Series Booksets; Static Dishes
Meo and Myrilath - Ayleid Clutter
Mr Siika - Griffon Fortress (kitchen oven and board)
Oblivimonk - Tollingbrook Hollow Home (bathroom furniture)
Side777 - The Secret of the Hidden Sun (armchair ported from renderstuff.com)
Slap and ModMan - Illumination Within (window textures and general idea)
Texian - Static Water Meshes
Timalk-ae - Invisible Furniture
Trollf - Paintings Galore; Castle West Weald (nightstands)
Xiamara - Full Wine Racks
Yevic - Castle Eltz (more static dishes, general ideas about lighting)
Software used in making of Rolling Hills Manor:
TES4 Construction Set by Bethesda Softworks LLC (you didn't see that one coming, right?)
NifSkope and NifTools
Blender
The Gimp and its DDS plugin
TES4Edit by ElminsterAU
TES4Files by MentalElf
Special thanks to Bethesda Softworks LLC for creating wonderful world of The Elder Scrolls and Oblivion in particular, and thanks to all modders that have invested their time and effort in making this game even better!
Finally, thank you for your interest in Rolling Hills Manor!
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Rolling Hills Manor is an upper scale estate located at the Blue Road to Cheydinhal, roughly between Nagastani and Roland Jenseric's cabin. It was built by a rich adventurer, who disappeared a year before the assassination of emperor Uriel Septim VII. Find out what happened with its previous master, and claim it as your own!
Some of the manor features are:
tons of safe storage;
a double bed in master bedroom, two beds in guest room, 4 + 2 beds in the attic, plus two more in the shack;
all lights and fires can be turned on/off; if you light a fire, smoke will rise from the appropriate chimney; during day, the house interior will be lit by sunlight, and during night, lights that you turn on will be visible from the outside;
alchemy ingredient sorter, spellmaking and enchanting workstations; a special chest that multiplies ingredients;
teleporter to take you to all major cities of Cyrodiil, and a separate one to take you to Shivering Isles; there's also a spell to return home;
you can smelt unneeded armor, weapons, jewelry and some clutter and create various ingots; these raw materials can then be used to make other armor, weapons, jewelry and lockpicks;
you can also make fur armor from animal pelts, or tan them and turn into raw leather, which can be used to make leather armor;
you can make teas that work as potions;
you can make your own wine and beer/ale;
all cells have path grids to help your guests/companions move around the estate.
This house is based on excellent Dragonstone Manor resource by Stroti.
For more information, consult the README - most likely, it's the largest one you've ever seen in an Oblivion mod... ;-)
UPDATE 2013-05-28: Added ESP that does not require Shivering Isles. Thanks to ArkuEST for testing!
UPDATE 2013-06-04: Added patch for use with Unique Landscapes: Ancient Yews. This patch is made by Nephenee13 - thank you, Nephenee! Proper loading order is: 1. xulAncientYews.esp, 2. Rolling_Hills_Manor.esp, 3. Rolling_HIlls_Manor_ULAY_patch.esp.
UPDATE 2014-01-20: A quick patch for the error in Orb of Madness script - nothing else changed. Thanks to Grand Eterna and Ghejt for reporting this bug!