Allows the user to jump again in mid-air, with a few different versions of leveling jumps included.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
I give my permission for modifications to be made to these files, on the condition that they be made as available as they would be here on the original site, and that I be credited as the originator of the files.
File credits
Saiden Storm, for the script in its original form as found in Akatosh Mount Maddog, for the Fantasy Mod and its version of the Akatosh Mount flight script, which I heavily altered into the jump script
Donation Points system
This mod is not opted-in to receive Donation Points
It's been a long-time wish of mine to be able to perform double-jumps as in other games, notably Castlevania: Symphony of the Night. So, I tweaked some bits of a script found in Maddog's Fantasy Mod [http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=2561] that were used to make an unused, flying Halo vehicle. The end result is that I've put a script on a necklace (called the Leap Stone as homage to CSOTN) that allows the wearer to double-jump. The ability is also leveled to your Acrobatics skill, so a Master can jump over five times before hitting the ground (but you'll still take fall damage if you're not careful).
UPDATE: Now in action here: http://youtu.be/RVTfhU3iHKk
More detailed instructions are included in the download, but by default I made ESPs for the default jump key [E] and my own preference after years of PC gaming [Spacebar], but it's not hard to change to some other key. Instructions for doing so are in the description, as well as the values corresponding to different keyboard and numpad keys.
##Releases v1.0 release version, six ESPs (three for E & three for Spacebar as the jump keys), with either leveled or fixed jump levels.
##Known Bugs## I made the magic-circle-platform dealie have the textures contra-rotate around where the player would step on it, but this seems to only happen in NifSkope. In-game, it's just static. I should point out that when re-equipping the Leap Stone, or entering an Interior cell, the magic floating platform might not align itself properly with the player's position. Removing and re-equipping the necklace usually works almost immediately, but if that doesn't, saving and restarting certainly does.
Lastly, if anyone has any improvements to make to it, please do; I'd love to see what improvements can be made.