Double Jump for Oblivion by BarrageOfail
Oblivion » Gameplay Effects and Changes
Added: 01/05/2013 - 05:04AM
Updated: 01/05/2013 - 05:04AM

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1.0 Latest version

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Uploaded by BarrageOfail


Last updated at 5:04, 1 May 2013 Uploaded at 5:04, 1 May 2013

It's been a long-time wish of mine to be able to perform double-jumps as in other games, notably Castlevania: Symphony of the Night. So, I tweaked some bits of a script found in Maddog's Fantasy Mod [http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=2561] that were used to make an unused, flying Halo vehicle.
The end result is that I've put a script on a necklace (called the Leap Stone as homage to CSOTN) that allows the wearer to double-jump. The ability is also leveled to your Acrobatics skill, so a Master can jump over five times before hitting the ground (but you'll still take fall damage if you're not careful).

UPDATE: Now in action here:

More detailed instructions are included in the download, but by default I made ESPs for the default jump key [E] and my own preference after years of PC gaming [Spacebar], but it's not hard to change to some other key. Instructions for doing so are in the description, as well as the values corresponding to different keyboard and numpad keys.

v1.0 release version, six ESPs (three for E & three for Spacebar as the jump keys), with either leveled or fixed jump levels.

##Known Bugs##
I made the magic-circle-platform dealie have the textures contra-rotate around where the player would step on it, but this seems to only happen in NifSkope. In-game, it's just static.
I should point out that when re-equipping the Leap Stone, or entering an Interior cell, the magic floating platform might not align itself properly with the player's position. Removing and re-equipping the necklace usually works almost immediately, but if that doesn't, saving and restarting certainly does.

Lastly, if anyone has any improvements to make to it, please do; I'd love to see what improvements can be made.