ossan_auriga Harvest Dog Mod by ossan_auriga
Oblivion » Miscellaneous
Added: 16/04/2013 - 11:04PM
Updated: 05/07/2013 - 02:17PM

13 Endorsements

1.0.3beta Latest version

132 Unique D/Ls

273 Total D/Ls

4,970 Total Views

Uploaded by OssanAuriga


Last updated at 14:17, 5 Jul 2013 Uploaded at 23:04, 16 Apr 2013

Requirements: Shivering Isles Patch, Oblivion Patch, Oblivion Script Extender (OBSE)
Homepage: http://obliviossan.seesaa.net/

Sorry, I'm not good at English.

This MOD adds a dog that collects ingredients.
The dog is undead but never attacks you.
It follows you and collects ingredients instead of you.

*Open Order Menu
If hit assigned key, open the order menu.
You can change the key by editing 'HarvestDog.ini'.
The key is 'Home' by default.

*Order Menu
1. Take Items
2. Come My Side
3. Invisibilize/Visibilize

- Take Items
You can take all items that collected by the dog.
Also take by activate the dog.

- Come My Side
Move the dog to your side.

- Invisibilize/Visibilize
Switch the dog's visibility.

The dog has an Essential attribute.
Everybody can't kill it.

The dog is not a follower.
It doesn't spend the limitation of the follower numbers.

Just it is an enemy that never hurts you.
So you can't wait or sleep by near the dog.
If you want to do that, at first open 'Order Menu' and select 'Invisibilize'.
After that do it.

*New Functions(v1.0.2b)

You can choose the animal type from following list.
  1. Undead Dog(default)
  2. Wolf
  3. Black Bear
  4. Mud Crab
  5. Boar
  6. Mountain Lion
  7. Sheep
  8. Rat

And you can choose the size from small or medium.
'small size' is a child size of the animal.

see HarvestDog.ini for detail.

Abandoned house in Cheydinhal

At second floor, you can find a dog corpse and a book.
If your conjuration level is 50 or higher, you can reanimate the dog.
You have to read the book for do that.

1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files(.esp,.bsa,ini) to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.

1. Delete the files/folders associated with the mod.

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Oblivion Mod Manager & BSA Creator
Thanks to ??????????? | ??? [pixiv] http://www.pixiv.net/member_illust.php?mode=medium&illust_id=25900214
Thanks to Mahoujin http://commons.nicovideo.jp/material/nc19039

Tools Used
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

If you distribute Textures, you must get permissions from their authers.
You can do whatever you want with my esp file but all I ask in return is that
you give me credit if you distribute my esp file.


*For old version users

Old version had been made to bloat to obse savedata.
Fixed at version 1.0.1 beta.

How to remove bloated data of this MOD from obse savedata.
  1. INSTALL new version(overwrite ESP)
  3. LOAD game
  4. SAVE game
  5. EXIT game
  6. ACTIVATE this MOD

You have to go to Abandoned House in Cheydinhal & reanimate the dog again.
Sorry, I hated to bother you about this.