About this mod
changes: FPCBaseHealthMult from 2.0 to 0.1 FStatsHealthLevelMult from 0.1 to 0.0 Decreases starting health, and also slows health gain by basing health purely on Endurance stat with no bonus for player level. Makes game allot harder, but without the tedium received from using the in game difficulty slider, which just increases enemy hea
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FPCBaseHealthMult from 2.0 to 0.1
FStatsHealthLevelMult from 0.1 to 0.0
Decreases starting health, and also slows health gain by basing health purely on Endurance stat with no bonus for player level.
Makes game allot harder, but without the tedium received from using the in game difficulty slider, which just increases enemy health for a long tedious slog fest in combat.
Results in all or nothing gameplay, good for stealth characters, avoid detection or die!