11430 comments

  1. Maskar
    Maskar
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    Latest info

    11/6/2018
    I've uploaded a new update (v4.9.2) fixing a few outstanding issues and adding some new features. This includes the ability to smelt items, craft some new items (furniture, lights and a new house type) and the ability to lower/stop vampire health regeneration by casting a light spell on them (100 magnitude for 100%). Check out the changelog for a full list.

    Known issues

    15/6/2018
    Other than some minor compatibility issues I'm not aware of any outstanding issues. When reporting any issues please provide enough information for me to recreate it. This is especially important for compatibility issues.

    What's next?

    15/6/2018
    I'm currently working on the next major update (v5.0). This update will completely replace the current level scaling system, moving away from being leveled (unrealistic) or static (boring) and towards being 100% dynamic.

    Looking for help

    15/6/2015
    Currently no specific help is needed. However, feel free to make suggestions how to further improve this mod. Thanks.

    FAQ
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  2. rweizer
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    Recently did the quest http://en.uesp.net/wiki/Oblivion:The_Gravefinder%27s_Repose and a Necromancer (ostensibly added by MOO) aggroed Malene before I could get to her but I got credit for killing her. Is this intended behavior somehow due to faction setup or something?
    1. Maskar
      Maskar
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      There's a chance a named boss could spawn there, but will have the same factions and therefore would be friendly. Only thing they might fight is other actors (like creatures and possibly the grave robbers if they spawn at that time). That could possibly result in friendly fire, but it's not very likely. It's not something I've experienced when doing that quest, even when spawning many named bosses.
    2. SciuriKittySquirrel
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      That reminds me of something, actually...

      When I go through oblivion gates I often find several dead dremora, having been killed by other daedra.

      I have MMM and OOO installed.
    3. Maskar
      Maskar
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      Are you asking me to look into this? If so, you should upload a savegame somewhere with these dead dremora.
    4. SciuriKittySquirrel
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      http://www.mediafire.com/file/93bi9gx5isqujv3/Save%2055%20-%20Tatsu%20-%20The%20Red%20Gnash%20Channels%2C%20Level%2027%2C%20Playing%20Time%2067.55.47.ess

      http://www.mediafire.com/file/6a5lb802y2wp09m/Save%2055%20-%20Tatsu%20-%20The%20Red%20Gnash%20Channels%2C%20Level%2027%2C%20Playing%20Time%2067.55.47.obse

      Ok, here's a save (I hope you can load it all right).

      One of the dead dremora I came across is right in front of me. The rest of the oblivion gate might have more though if you want to see them being attacked.
  3. alex5139
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    Sorry english is not my language. I wanted to remove the harpies from the game.
    set MOO.ini_add_harpies to 0
    set MOO.ini_event_remote_harpynest to 0
    They fly and after three game days and a week later. Respawn in the IPO ini stood and -1 (vanilla) and 72 put all the same fly.Not to remove the harpies, may need to wait more than a week?MOO4.9.1
    1. Maskar
      Maskar
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      Also set MOO.ini_event_land_harpynest to 0. This does not currently affect already placed harpy nests.
    2. alex5139
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      Thank you, is it necessary to wait for some time MOO.ini_add _........ to 0?
    3. Maskar
      Maskar
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      They work straight away. However, already spawned actors will need to have their cell reset first (default is 3 game days).
    4. alex5139
      alex5139
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      Thank you
  4. Kamer
    Kamer
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    Shrouded Armor isn't doubling my sneak damage. In the ini, they're set to;
    set MOO.ini_damage_sneak to 1
    set MOO.ini_shroudedarmor_marksman to 2
    set MOO.ini_shroudedarmor_melee to 2

    Novice sneak, i'm getting a 4x multiplier with a dagger with and without the armor on.

    Did I miss a setting?
    1. Maskar
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      Are you wearing both items?
  5. pizzapicante27
    pizzapicante27
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    Hey, so Im using the latest version and I see the spawning of Champion level factions hasnt been nerfed at all from previous versions... Im currently level 5 and Valenwood and Skyrim Champions have begun spawning all over the place... couldnt you nerf this?, like, massively if possible?, these guys are very powerful and everytime they show up I have to console them out, and thats just terrible for immersion, this is a problem I've had with the overhaul for a while now and it doesnt feel like it has been balanced properly yet? perhaps?
    1. Maskar
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      You shouldn't fight stuff that's too strong. However, you can change the speed of factions spreading through the map in the ini file (check the invasions settings section).
  6. Kingboo2000
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    Is there a way to put things like the nordic oven back into your inventory? I can drag it with Z , but I can't put it back in for some reason.
    1. Maskar
      Maskar
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      Nordic oven? That’s not something added by MOO.
    2. Kingboo2000
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      My bad, I had just assumed cause of all the crafting options from MOO. I just used the refscope mod, and apparently it's from the Imperial City Bank mod. Thanks for the quick reply though = ]
  7. SciuriKittySquirrel
    SciuriKittySquirrel
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    I have a quick question. In Wrye bash should I:

    Rebuild my bashed patch with MOO.esp loading before it, then put it after it.

    Or rebuild my patch with MOO.esp loading after the bashed patch?
    1. laulajatar
      laulajatar
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      MOO must not be included in the bashed patch. There is nothing to patch, because it doesn't touch any vanilla records, but Wrye Bash will delete stuff from it, so it won't work anymore.
      Put it after the patch and keep it there always.
    2. SciuriKittySquirrel
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      All right, thanks for clarifying ^.^
  8. Grogrokl
    Grogrokl
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    Why is MOO.ini_update_loot set to 0 in compatibility.ini if Enhanced Economy.esp is used?
    1. Maskar
      Maskar
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      Setting MOO.ini_update_loot to 0 means that MOO.ini_loot_xxx settings are ignored. It doesn't seem necessary to lower the chance of loot when EE already does the same.
    2. Grogrokl
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      Ok. I don't use the item removal feature in EE since I have noticed bugs in it (if you loot the same corpse twice removed items can come back). Besides EE can't remove items based on material type so MOO is actually a nice complement to it. So I will add a comment to this line in compatibility.ini.
    3. Grogrokl
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      Btw, there is one thing in the ini that confuses me. These two texts give completely different explanations of what MOO.ini_update_loot does:

      ; By default equipment made from rare material is harder to find as loot.
      ; Suggested options: 0, (1) -> off, (on)

      set MOO.ini_update_loot to 1


      ;=============================================================================;
      ; Advanced weapon settings ;
      ;=============================================================================;
      ; By default weapons do an additional x% base damage to certain npcs and/or
      ; creatures, based on the material of the weapon (like silver to undead).
      ; These settings can be disabled by setting MOO.ini_update_loot to 0.
      ; Suggested options: any value between 0 and 200

      set MOO.ini_weapon_silver_health to 80
      set MOO.ini_weapon_dwarven_health to 75
      set MOO.ini_weapon_chitin_health to 35
      set MOO.ini_weapon_elven_health to 70
      set MOO.ini_weapon_ayleid_health to 65
      set MOO.ini_weapon_glass_health to 50
      set MOO.ini_weapon_ebony_health to 50
      set MOO.ini_weapon_daedric_health to 35
      set MOO.ini_weapon_daedric_magicka to 65
      set MOO.ini_weapon_orcish_health to 35


      Is MOO.ini_update_loot really a toggle for BOTH item removal and slayer weapons?
    4. Maskar
      Maskar
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      That's very strange. In my ini file it doesn't say that, but somehow it did get uploaded that way. MOO.ini_update_loot has nothing to do with slayer weapons. I have no idea how that text got there, but it should be added to the MOO.ini_loot_xxx settings description instead.
  9. Grogrokl
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    I wonder what this setting does? It's not explained so maybe it's an old setting you forgot to remove? Or is it silver bonus damage against vampires?
    set MOO.ini_vampire_silverdamage to 1


    ; By default vampires do not regenerate health for 8 seconds after being hit
    ; by a silver weapon. Ancient vampires are only affected for 2 seconds.
    ; Suggested options: 0, (1) -> off, (on)

    set MOO.ini_vampire_silverdamage to 1
    set MOO.ini_vampire_silvertime to 8
    set MOO.ini_vampire_ancient_silvertime to 2
    1. Maskar
      Maskar
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      It's a toggle for the other 2 settings. As it's not really necessary I've updated the code a bit for the next update.
  10. Grogrokl
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    In craft recipes.ini the same text is repeated twice:

    ; MOOToolTinkersTools
    set MOO.ini_object_target_id to sv_Construct "33F1C0"
    set MOO.ini_object_source1_id to MOO.id_IronIngot
    set MOO.ini_object_source1_weight to 2.5
    set MOO.ini_object_source2_id to MOO.id_Board
    set MOO.ini_object_source2_weight to 3
    SetStage MOO 60

    ; MOOToolTinkersTools
    set MOO.ini_object_target_id to sv_Construct "33F1C0"
    set MOO.ini_object_source1_id to MOO.id_IronIngot
    set MOO.ini_object_source1_weight to 2.5
    set MOO.ini_object_source2_id to MOO.id_Board
    set MOO.ini_object_source2_weight to 3
    SetStage MOO 60
    1. Maskar
      Maskar
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      I've removed one of them for the next update. Thanks.
  11. PupiusSergius
    PupiusSergius
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    Hi, Maskar!
    I am trying to balance a bit equipment in my game and I would be grateful for some explanation. I leave items and merchants levelled. What will loot settings like "set MOO.ini_loot_fur" do then? It sets some percentage but persentage of what? I just cannot make out how the game decides which items I find taking into account all these parameters.
    1. Maskar
      Maskar
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      The game uses leveled lists to determine what drops as loot (in containers, etc.). The MOO.ini_loot_xxx settings further adjusts this and are mostly meant to lower the chance of high level equipment from dropping.
    2. PupiusSergius
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      Oh, so these are additional modifiers not the actual percent of something showing up. Got it! Thanks!
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