About this mod

This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file.

Permissions and credits
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Name: Maskar's Oblivion Overhaul
Version: 4.9.1
Date: 5/1/2018
Language: English
Category: Overhaul
Requirements: Oblivion Script Extender (OBSE)
Recommended: DarNified UI, Oblivion Stutter Remover, Oblivion Mod Manager (OBMM)
Author: Maskar
Source: http://www.nexusmods.com/oblivion/mods/42780


This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file.

Features added by this mod are:

  • Unpredictable encounters;
  • Loot and equipment improvements;
  • New and better looking creatures;
  • Fully configurable level scaling;
  • New warring factions;
  • Improved combat AI;
  • Notice Boards and dynamic quests;
  • Treasure hunting;
  • Skill based equipment system;
  • Resource gathering and crafting;
  • Animal taming;
  • Traps and the ability to disarm them;
  • Bashing locks abililty;
  • Feign death ability;
  • Spellbooks;
  • Darker dungeons and nights;
  • Npcs in dungeons and outdoors having torches;
  • ..and much more.

This mod comes in 3 difficulty levels (normal, advanced and expert). Casual and new players should select the normal difficulty level. Please read the included pdf readme for more details.

Compatibility and requirements

No files will be replaced by installing this addon. It will however need OBSE (version 21 or higher) to function properly. No other third-party mods are required to be installed to run this mod.

This mod does not alter any game data (leveled lists, creatures, etc.) directly, but only makes changes through OBSE scripts. Because of this it should be fully compatible with most mods. Load order is not important.

Note that cows added by this mod can be milked when Basic Primary Needs (version 6.2 or higher) is installed.

Supreme Magicka users should check chapter 20.3 of the pdf readme for compatibility instructions.


  • Extract the files to a temporary location
  • Copy files to (install folder)\Oblivion\Data\
  • Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file
  • Optionally edit the .ini file to customize it to your preferences

Note: If this mod is installed with Wrye Bash this mod needs to be loaded AFTER the bashed patch!


  • Start Oblivion Launcher, click Data Files, uncheck the .esp file
  • Delete the Maskar's Oblivion Overhaul files in the Data folder


Version 4.9.1 (5/1/2018)
  • Fixed issue where more dungeon extensions are placed than intended
  • Fixed issue where events are placed in wrong worldspaces like Oblivion planes
  • Added support for shallow and deep water creatures added by other mods through spawns ini file
  • Removed size check to determine if a tamed pet can use doors
  • Added option to allow pets that can be ridden to use doors
  • Added help messages for not using pet carriers correctly
  • Optimized how notice boards are updated
  • Added support for mods that wrongfully change GameDay to an incorrect value
  • Updated how outposts are generated

Version 4.9 (28/12/2017)
  • Added dynamically generated events inside and outside the border and in water
  • Added campsites, outposts, actors, harpy nests, houses and flora outside the border
  • Added outposts, harpy nests, actors and flora inside the border
  • Added creatures, treasure chests and shipwrecks in water
  • Added dynamically generated dungeon extensions to caves and mines
  • Added custom tileset to outposts and have them be fully dynamically generated
  • Added pheasants (male and female)
  • Added harpies (various types)
  • Added mushroom creatures near giant mushrooms mostly in/near Valenwood
  • Lowered aggression of birds near cities, villages, etc.
  • Added ability to configure dragon spawn chance
  • Added spawns ini file to add creatures from other mods
  • Added direct support for WAC creatures by being dynamically placed inside and outside the border
  • Replaced gargoyles with harpies in mythical creature lists
  • Increased chance of gargoyles in vampire dungeons
  • Increased gargoyle strength
  • Added scorpions near Hammerfell
  • Added heroes to adventurer spawns
  • Added ability to pause Morag Tong assassin attacks by killing their grandmaster
  • Updated Morag Tong attacks
  • Updated health of vampires and Ancient Vampires
  • Added Poachers
  • Updated Morag Tong factions (9 ranks)
  • Added ability to join Morag Tong and gain rank by completing writs of execution
  • Added direct support for MMM npcs in dynamic campsites
  • Added ability to mine stone by hitting any rock with a pickaxe
  • Split craftbook into 6 seperate books
  • Added ability to craft craftbooks using a quill, parchements and an inkwell
  • Added parchements to random (no value) loot
  • Added ability to craft parchments by using tanning rack and hides
  • Added ability to craft houses and the ability to buy house deeds from merchants
  • Added ability to craft 6 well types, huge barrel, keg and altar of spellmaking
  • Added ability to craft pet carriers
  • Added stone, clay, sand, ash, fat, wax craft resources
  • Added black, green and red lichen craft resources
  • Added black, blue, green, red and white scales craft resources
  • Added bone resources
  • Renamed bones when crafting enabled
  • Added book writing kits to various merchants
  • Added imbuement tools and ability to craft them with Tinkers Tools
  • Added ability to imbue quest reward items
  • Added gargoyle's pickaxes to mine gems and regional ore when mining normal iron ore veins
  • Added various mining ini settings
  • Updated adventurers to have variable confidence and responsibility
  • Updated adventurers to be more likely to join a party when having low confidence
  • Added ability for companions to gain confidence when gaining level
  • Added "At ease" and "Pay attention" commands to companions to toggle new companion AI
  • Added new abilities to companions based on skills (repair, recharge, make potions, etc.)
  • Added ability for companions to buy/sell unwanted items, pay merchant for repair, new spells, etc.
  • Added ability for companions to find wanted items (looting containers, dead bodies, etc.)
  • Added ability for companions to pay their bounty if they have sufficient gold
  • Added sprint ability to companions
  • Added simple basic needs system to companions
  • Added option for companions to not show their equipped items
  • Added individual faction growth multipliers and ability to configure in ini file (Skyrim slower, some others faster)
  • Added regional faction leaders outside the borders
  • Added ability to lower regional faction control by killing faction leaders
  • Added option to configure how pets gaining levels influences their ability to gain additional levels
  • Added ability for player character to pay bounty of pets and companions
  • Added tameables ini file to add custom creatures (including from other mods)
  • Added ability to tame birds, pheasants and scorpions
  • Added how much pets increase stats and attack damage in ini file
  • Added ability to carry small pets (like cats) in pet carriers
  • Added ability to gain speechcraft skill when taming creature
  • Added ability to configure follow distance of pets based on size
  • Added sprint ability to pets
  • Added new weapons and shields
  • Added lanterns
  • Updated dremora equipment to always require 50 skill
  • Disabled quest flag for unicorn horns when MOO spawns additional unicorns
  • Added unique high quality weapons to gold gauntlet rooms and bosses
  • Added ability to configure gold value of backpacks and lowered their value
  • Improved some robes
  • Added ability to find missing pets in dynamically generated dungeon extensions
  • Added missing pet notices and ability to gain rating when returning pets
  • Added harpy invasions and notices on notice boards
  • Fixed issue where returning dynamic quest item is 25 times higher than intended
  • Disabled mythic dawn wanted npcs until oblivion crysis officially starts
  • Added map marker when reading warning notice in Bravil
  • Disabled dynamic backpacks
  • Override outdoor weather lighting setting
  • Added easy and nightmare difficulty modes (WIP)
  • Improved Shivering Isles compatibility
  • Added Oblivion XP support for taming, crafting, disarming traps, breaking locks, etc.
  • Added various combat gamesettings
  • Added ini setting to disable friendly hits for guards and npcs with 100 responsibility
  • Updated option to automatically disable features saving into the savegame
  • Improved ability for actors to ambush the player character
  • Added ability for followers to warn the player character when being ambushed
  • Added ability for imperial legion sergeants to track down the player character when having 1000+ bounty
  • Increased strength of imperial legion sergeants
  • Added map markers for treasure maps (when debug mode set to 2)
  • Updated treasure maps for better cities compatibility
  • Added ability to gain security skill when disarming traps
  • Added ability to lower the chance containers contain any traps
  • Fixed issue concerning using telekinesis on trapped containers
  • Improved notice board support for (better) open cities
  • Added cobl eggs support
  • Added/improved support for various mods
  • Changed quest rewards back to be leveled by default (use imbuement tool to upgrade)
  • Added small chance for bandages to appear on npcs with restoration or alchemy skill
  • Updated gargoyle ini setting
  • Added ability to configure hand to hand health and fatigue damage
  • Added ability to configure walking/running speed and jumping height
  • Added option to disable levelscaling for non-MOO npcs
  • Updated named bosses
  • Added option to only have named strong bosses when friendly npcs are strong enough
  • Removed land dreughs from mythical creature lists when OOO detected
  • Added ability for actors to cure airborne diseases



You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Note however that most resources in this mod are from (free to use) modder resources. Credits for these resources go to the following people:


To avoid any permission issues it's recommended to not directly take resources from this mod, but instead get them from their original location. Thanks and enjoy.