Oblivion
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LogicDragon

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84 comments

  1. HitotsumeAdimusBeliaev
    HitotsumeAdimusBeliaev
    • member
    • 1 kudos
    Is this mod still supported? I'm using x117 race and so during the sleep animation my character is drowning in textures due to being short, is there a way to raise the character animation? Maybe there is some kind of fix?
  2. DragonSlayer667
    DragonSlayer667
    • supporter
    • 27 kudos
    Old mod, i know, but i'm having an oddball issue where it unequips any weapons the player has during the sleep sequence, and never equips it again when the player gets up and changes back to the normally equipped loadout.

    Worth mentioning that this feature worked fine with the other variant of this mod, though it's not worth the funny little issues that variant brings to the table just because i have to press a hotkey (to re-equip the one sword i use) every time i get up now.
    1. CrestFallen223
      CrestFallen223
      • supporter
      • 7 kudos
      Not sure what could cause that when I get up the armor and weapons get reequipped.
  3. deleted99192973
    deleted99192973
    • account closed
    • 1 kudos
    I'm really confused by this mod. I tried it out, didn't like it (mainly due to the lacking camera rotation), and then uninstalled it. But now even though all of the files are deleted (I'm using MO2, so it's really easy to delete them), my character still gets into the bed rather than just bringing up the rest menu. Is this something that will be fixed with a fresh save, or is my game just f***ed now?

    Edit: Nevermind. Apparently Oblivion Reloaded does this... for... some reason.
  4. TenshiOkihana
    TenshiOkihana
    • member
    • 5 kudos
    The plugin checker of WryBash says that his mod is corrupted and can cause problems, and it also says that this mod can not be fixed, so i recommend NOT install it, its not worth the issues
    1. Pherim
      Pherim
      • premium
      • 244 kudos
      Only the Vile Lair patch has this issue. According to Wrye Bash and Tes4Edit, it contains "Higher than Master" records. It is difficult to find information about this specific issue, but as far as i understand it, some records in this plugin have a higher FormID than they should, which usually happens if master files are deleted from the plugin in an improper way. I can only guess, but to me it looks like the plugin was created with the Unofficial Patch for Vile Lair active, because the cell record matches the changes from the unofficial patch.

      I opened the file in the Construction set with the Unofficial Patch also active, then I saved it again, which appears to have resolved the issue, at least there is no error reported any more. However, to be sure I will have to check ingame if it works correctly, though I currently don't have a character who has access to it. All it does is change the coffin position to work with this mod.
    2. kallekukhuve
      kallekukhuve
      • member
      • 7 kudos
      You don´t need the .esp anyway. The .dll does the job you want.
    3. sundog005
      sundog005
      • supporter
      • 4 kudos
      the mod is awesome, can't play without it....guess i was just lucky.
  5. dezima
    dezima
    • supporter
    • 0 kudos
    When I try to run the mod in OBMM it says I need script extender v.20 or better and I do, this is the only mod I'm having this issue with. I can't figure out what I'm doing wrong. If anyone is still on this page please help.
    1. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      Do you use 0021? If not there is a direct download here: http://obse.silverlock.org/download/obse_0021.zip
      There is allways some issues with SYS. Not primarily caused by SYS alone, but other mods conflicting with a deilcate mod.
      You should take a tour here on the Posts Section and in the Forums:-)
      Good Luck! Oblivion is a fabulous game though!
      Edit:
      Striker879 had this comment under the Posts Section on the OBSE site:
      http://www.nexusmods.com/oblivion/mods/37952/?tab=4&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fthread_id%3D345909%26mod_id%3D37952%26jumpToComment%3D28701614#28701614 -
      "If your problem is in fact DirectX related you can't use the web installer version of DirectX to update ... it will claim your DirectX is up to date and do nothing. You'll need to download the manual install version of DirectX to a folder and run the installer. "
    2. Rocketman142
      Rocketman142
      • supporter
      • 1 kudos
      Old comment, but you're correct. I also tried to use this mod the current version of OBSE and it still says that I don't have it. All other mods that require OBSE work fine though.
  6. valance92
    valance92
    • supporter
    • 1 kudos
    Is it supposed to auto-strip? Is there a way to disable this? Never mind, had to configure sleep outfit...
  7. shalani
    shalani
    • supporter
    • 12 kudos
    "RE: Thought this was going to be good, but it messed up the bed in Chorrel Oak and Crozier and everytime I Awaken I am transported to the IC MarketPlace ! " - another user in 2012         
     
    >>Believe it or not, I am having this exact same issue starting from the exact same place (Chorrel Oak and Crozier). I wake up, re-equip from sleep clothes automatically, and then there is a thunderbolt sound of teleporting and I and my followers are back in the IC Marketplace.
     
    Any ideas on why this is or how to stop it?
    1. sundabar21
      sundabar21
      • member
      • 7 kudos
      Maybe is some sort of incompatibility with cm partners? I believe that it has a Partners Ring and a Warp Ring that when equipped (i don't remember which one) teleports your party to IC Marketplace
  8. ChampionKnifeFighter
    ChampionKnifeFighter
    • member
    • 29 kudos
    This mod is horribly buggy
  9. SmallArchangel
    SmallArchangel
    • member
    • 11 kudos
    This used to work fine for me, but I am having problems with a custom player home 'Seaview Castle', which I have just started using.
    When I activate a bed the animation plays as it should, but when trying to bring up the 'sleep x hours' slider (using the wait or activate keys) all I get is a black screen - except for HUD - and I can only get back into the game world by mashing buttons for a while.

    Is this the 'waking up in the void' issue? Except that my character has never actually slept. And the beds cannot be activated at all after this.

    Any idea what might be going wrong?
  10. DarJee
    DarJee
    • member
    • 2 kudos
    I hope someone could help me understand what's happening. This is the first time I had a problem with this mod, something is not right.
    My character was using a wig, wearing it both during the day and as sleepwear. Activating a bed, the wig used to remain in place, and remained there also when my character got out of bed. Everything was fine, until at some point I took the decision to enchant the wig with +50 Fortify Magicka. For some reason, now I cannot configure the sleepwear as it was before.
    If I activate the sleepwear configuration when the wig is equipped, and select my sleepwear (wig included), next time I activate the bed the wig is removed. Conversely, if the wig is NOT equipped before entering the configuration, and configuring the sleepwear the same way, the wig is added to my character, but is removed at the awakening.
    I have tried several solutions, including resetting the sleepwear, making a clean save and reinstalling the mod, but the problem persists. The odd thing is that using any other unenchanted wig, the sleepwear configuration works properly.
    P.S.
    I don't know if you are able to reproduce this problem, but luckily I have found a possible workaround.
    Use the enchanted wig as normal equipment, and an identical, unenchanted wig as sleepwear.