File information
Last updated
Original upload
Created by
LanceorUploaded by
LanceorVirus scan
Tags for this mod
- Companion/Follower Friendly
- Companions/Followers
- Lore-Friendly
- Fair and balanced
- English
- German
- Japanese
- Music
- Sound FX
- Voice Acting
- Water
- Models/Meshes
- Textures
- Related to horses
- Guilds / Factions
- New Lands
- Quests
- Races - New
- Scripted Events
- Armour & Shields
- Books
- Clothing - Female Only
- Clothing - Male Only
- Clothing
- Creatures
- Creatures - Rideable
- Items - Apparatus
- Items - Furniture
- Items - Leveled
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- Magic - Enchantments
- Magic - Spells
- NPC Trainers
- NPC Vendors
- NPCs
- Items - Clutter
- Weapons
- DLC: Knights of The Nine
- Oblivion Mod Manager (OBMM)
- Oblivion Script Extender (OBSE)
- Other languages
Activity logs
This page was last updated on 30 December 2021, 6:43AM
- Changelogs
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Version 1.3.7
- New item, new race and bugfix update.
* Final boss is now lootable. If you haven't looted him previously, you will receive a letter in the Lord's Quarters mailbox to collect the items.
* Corrected a calculation that resulted the final boss's beam spell causing negligible damage.
* Added additional EvaluatePackage calls at Ondo to force Gareth's behaviour.
* Fixed an issue where it was possible to bypass a quest update by fast-travelling underwater.
* Added redundant code to ensure that the apparition no longer appears when the associated quest is completed.
* Indrusu Salas race changed to Chimer as Dunmer did not exist in 1E 433. Bonus: new playable Chimer Race.
- New item, new race and bugfix update.
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Version 1.3.6
- Recommended bugfix update.
- Raised pathgrids at the top of the keep at the Castle of the Nine exterior to reduce the "teleport to floor" bug.
- L'Rissa now sells food and drinks.
- Fixed an bug where Soul Gem Chargers sometimes won't allow retrieval of charged soul gems until late in the day.
- Compatibility patch: Soul Gem Chargers would not function if Enhanced Ecomony was installed.
- Added SetStage workaround for those who wait indefinitely for Vulcanus to complete his repairs.
- Ends quest for The Shrine of Pelinal if player skipped this before proceeding with the quest line.
- Placed Prophet in Player faction to prevent rare instances of him fighting with the player's horse.
- Fixed typos in Ayleid Orders and Extras book.
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Version 1.3.5
- Message from Raminus Polus no longer a quest item.
- Correctly parented an errant table between Fanacasecul and Fort Virtue.
- Added script to relocate the boat at the Imperial City Waterfront if Better Cities is installed.
- Removed numerous unintended pathgrid changes.
- Fixed an issue where Auriel's Bow could duplicate endlessly if the bow is not in the player's inventory upon level-up, or on slower computers.
- Recommended bugfix update.
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Version 1.3.4
- Added OBSE check on every game load.
- Fixed typo in respawning Knights Gear chest.
- Added code to manually reset the Sigil Stone Regenerator if needed. In the console, type SetStage SigilStoneRegeneratorReset 1.
- Corrected a timing error in the Sigil Stone Regenerator.
- Adjusted AI Packages so that merchants don't equip armour and weapons that are sold to them.
- Added "Vyper" to the Knights of the Nine faction to keep him out of fights once and for all.
- Added Knights that wander the Guest House and Main Hall of the Castle of the Nine.
- Assigned mesh to female version of generic Knights heavy cuirass.
- Enlarged the collision mesh for the ladder exit from the Imperial Sewer to the Market District. This is to override any conflicts that place an identical ladder at the same location (e.g. Better Cities).
- Fixed CTD during the Covenant Quest that occurs on some computers.
- Recommended bugfix update.
- Arrow of Time quest now ends properly.
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Version 1.3.3
- Deletes a test item that was placed in the mod for beta testing, but not removed afterwards.
- Recommended update for 1.3.1 or lower. Optional for 1.3.2.
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Version 1.3.2
- Replaced missing lip sync file for one of Sir Carodus's lines.
- Replaced missing texture for charcoal rubbing.
- Stability and performance improvements to Spirit's script.
- Knights' no longer automatically repair their gear. Instead, a conversation option is available for them to repair their gear.
- Recommended performance and stability update.
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Version 1.3.1
- Arrows stuck in Spirit are moved to its saddlebags instead (was left out of last patch).
- Spirit can no longer be activated if it is unconscious or if the player is sitting (was left out of last patch).
- Fixed a condition in Freed Slaves dialogue.
- Spaced out Knights' auto-repair so that they don't all repair their gear at once which was causing crashes on some computers.
- Recommended update if you are experiencing crashes.
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Version 1.3.0
- The Priory of the Nine now repopulated by Knights.
- Respawning equipment available from the Smithy, including Knights of the Nine armour and arrows.
- Horse Armour now available from Sergius Turrianus (the blacksmith). Horse Armor DLC is required for this feature.
- New Quest Added: The Arrow of Time
- Items that cannot be picked up by the player can still be picked up by NPCs.
- Minor changes to many spells to improve their reliability.
- Several invisible NPC-only doors hidden so that they don't appear in the minimap.
- "User Manual" confirming the correct installation of the mod will only appear once the Priory of the Nine has been fully cleaned up int the Knights of the Nine questline.
- Knights of the Nine now properly repair their gear.
- Demonic Weapons are now susceptible to Disintegrate Weapon effects and will "die" if "disarmed" from the spirit controlling them.
- Many floating items in Cyrod removed.
- Fixed abling and disabling of "Your horse is stabled outside the city gate." message.
- Re-added a missing quest stage for KOTNR10.
- Fixed inappropriate Goodbye messages used by Cyrod citizens.
- Assigned the correct model for the burnt female Crusader's Greaves.
- Extensive changes to the Shrine of the Eight quest to prevent duplication of scripted or unplayable items, and to more accurately remove and restore all items in the player's inventory.
- Simplified the script for Trueflame in the Shrine of the Eight quest to prevent repeated sheathing and unsheathing of the weapon.
- Disallowed yield acceptance during the test from the Eight Divines.
- Umaril now susceptible to the Crusader's Bane power from the Mace or Sword of the Crusader.
- The Mace and Sword of the Crusader will directly kill the target if the damage caused by its Power Attack effect is greater than the target's health.
- Mace of the Crusader now uses ModAV instead of SetAV for paralysis effects.
- Fixed bug where the Boots of the Crusader will sometimes incorrectly remove the Augmented Shield ability when unequipped.
- Fixed Feather enchantment for the Greaves of the Crusader.
- Typos in Naomi's journal corrected.
- Ayleid reliquary in Sercen now owned by the player.
- Replaced scripted player deaths with an EssentialDeathReload message.
- Burnt Sotha Sil's shield weight changed to heavy.
- Typos for Dame Avita and Valerius's dialogue corrected.
- Fixed all statues in the Castle of the Nine.
- Lord's quarters in the Castle of the Nine are now owned by the player (this change is not strictly necessary, but may help for mods flagging it as a player's home).
- Items for Sale Chest and Sigil Stone Regenerator in the Castle of the Nine now ignores unplayable tokens, used by many mods.
- Added missing icon for Kyne's Spirit quest.
- Spirit can no longer be activated if it is unconscious or if the player is sitting.
- Arrows stuck in Spirit are moved to its saddlebags instead.
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Version 1.2.2
- Rolled back armour repair code introduced in 1.2.1 as it was causing crashes. An alternative solution to the armour repair bug is being worked on.
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Version 1.2.1
- Linked doors in Sinkhole Cave.
- Removed cobwebs from Greenmead Cave as they were causing graphical glitches.
- Removed anachronistic books from Pothole Caverns.
- Removed anachronistic Surilie Wine bottles from Horn Cave.
- Fixed mis-aligned door to Mingo Cave.
- Added conditions to GOODBYE dialogue to prevent NPCs from other mods using them.
- Flagged various dead bodies as quest items so that they would not disappear if the cell resets.
- Added redundant code to ensure Gareth enters portal during Covenant quest.
- Added redundant code to ensure Knight Commanders repair their armour daily.
- Recommended Update. Overrides all previous patches.
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Version 1.2.0
- Added voice files for generic Knights.
- Replaced placeholder voice files for the Shrine of the Eight quest with properly voice-acted recordings.
- Placed all mod-added Knights of the Nine into a unique faction and updated dialogue conditions accordingly to prevent dialogue conflicts with mods that clone the player.
- Fixes an issue where crashes would occur around the Weye area.
- 1.2.0 Recommended Update. Overrides all previous patches.
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Version 1.1.5
- Removed a time travelling signpost from Cyrod.
- Added a death timer for the Skeletal Automaton.
- Added redundant "self destruct" code for the Knights of the Nine that should not appear after the main quest.
- Corrected minor typos for horse menu.
- Corrected an error where a dialogue option for Naomi would appear prematurely.
- Tweaked Sir Gareth's AI to make him less aggressive.
- Corrected an error where if Pelinal was not spoken to before leaving Fanacasecul, he would have no other topics.
- Fixed issue where the gates in the basement of the Castle of the Nine were missing.
- Changed the classes of the generic Knights of the Nine guards to something more appropriate for their equipment.
- Changed the faction of "Vyper" so that he no longer causes trouble.
- Tweaked Spirit's AI to stop him returning to the castle all the time.
- Enabled Sergius Turrianus's merchant abilities.
- Increased barter limit when Valerius sells items in the Items for Sale chest.
- Corrected the weight of the Level 35-39 Boots of the Crusader.
- Made Pelinal essential during the Song of Pelinal quest.
- 1.1.5 Recommended Update. Overrides all previous patches.
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Version 1.1.4
- Added compatibility section to ReadMe.
- Fixed typo in quest update for one of Valerious's prices.
- Added option to "Send horse home".
- Fixed minor typo in Naomi's dialogue.
- Fixed minor dialogue bug while Sir Gareth is talking about Auriel's Bloodstone.
- Add script to move Pelinal to back to his correct position if he gets displaced during "The Song of Pelinal".
- Resolved a rare situation where the Knights would no longer be essential if they are asked to join after KOTN:R is started.
- Fixed a bug that would cause the Sigil Stone Regenerator to work only once.
- Fixed a loophole that would cause stray Knights of the Nine to wander the Imperial City.
- Recommended Update. Overrides all previous patches.
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Version 1.1.3
- Altered conditions of some of Queen Alessia's dialogue so that those affected by the above bugs can continue with the quest.
- Fixed a bug where Fort Nikel can be entered prematurely.
- Fixed a bug where certain quest items appear prematurely at Fanacaescul.
- Recommended update. Overrides all previous patches.
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Version 1.1.2
- Fixes bug where a quest update will keep appearing non-stop, preventing the quest from continuing.
- Recommended update. Overrides all previous patches.
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Version 1.1.1
- Improved framerates in Lord's Quarters.
- Improved framerates in Fanacasecul.
- Floating bed in guest house fixed.
- A floating rock rectified.
- Corrected Valerius's faction.
- Locked back door at Sardavar Leed to prevent premature entry.
- Vulcanus's quest update made less accurate but more reliable.
- Added quest update upon leaving Sardavar Leed.
- Optional Update. Overrides all previous patches.
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Version 1.1.0
- Fixed an issue where the new armour stand in the Priory of the Nine would appear prematurely.
- Fixed a bug in the extras console where selecting the Throne Option would result in changing the armour weight instead.
- Add a script to "Purge Cell Buffers" after entering the final area to free up as much RAM as possible for the final fight.
- Corrected collision properties of the "Open book" and "Paperwork" in the Lord's Quarters.
- Realigned a wall in Vanua.
- Fixed Dreekius's gender confusion when saying goodbye.
- A dozen floating trees and rocks defloated.
- Recommended update. Overrides all previous patches.
- Fixed an issue that would cause unused NPCs to reappear at the Tiber Septim Hotel (Oblivion's dumping ground for lost NPCs).
- Fixed an incorrect voice file for Sir Thedret's briefing.
- Recommended update. Overrides all previous patches.
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Version 1.0.3
- Recommended update. Overrides all previous patches.
- Fixes a bug where the steward does not appear in the castle. Type "setstage KOTNR19 60" if you are affected by this bug.
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Version 1.0.2
- Recommended update if you have not played KOTN. Optional otherwise. Overrides previous patch.
- Fixes a dialogue bug that was affecting the KOTN main quest.
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Version 1.0.1
- Optional update.
- Adds a missing mesh that appeared during the final fight.
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Version 1.0.0
- Initial Release
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- Author's activity
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December 2021
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30 Dec 2021, 6:42AM | Action by: Lanceor
Attribute change
'Description changed.'
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21 Dec 2021, 5:44AM | Action by: Lanceor
Attribute change
'File \'Fort Roebeck Spawn Points Disabled\' description changed.'
September 2021
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11 Sep 2021, 3:47AM | Action by: Lanceor
Permission change
'Author changed their permission instructions.'
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11 Sep 2021, 3:46AM | Action by: Lanceor
Permission change
'Author changed their permission instructions.
Author changed their file credits.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.'
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11 Sep 2021, 3:35AM | Action by: Lanceor
Attribute change
'Description changed.'
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11 Sep 2021, 3:33AM | Action by: Lanceor
Attribute change
'Summary changed.
Description changed.'
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May 2025
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