About this mod
Oblivion 4ever gives the Player the opportunity to travel back to Mehrunes Dagon's plane of Oblivion after the Main Quest is completed. This mod also enhances/expands many vanilla aspects of the game (a complete overhaul of Kvatch), adds 23 additional locations (hackdirt: cavern of the deep ones, sheogorath's depths) and some useful gear.
- Permissions and credits
1). Dec-19-2022: I'm
Update: Jan-9-2023 - The first section is completed. 4-6 sections remaining.
Update: Jan-19-2023 - Completed the second section.
Update: March-30-2023 - Completed the third section.
Update: Nov-23-2023 - Completed the fourth section (after a delay of 6 months).
Update: Nov-7-2024 - Started to work on the fifth, and final, section.
Update: April-22-2025 - Development halted due to the upcoming Remaster of Oblivion, watch: All will be revealed.... ;-)
Update: April-28-2025 - Development resumed.
2). Some minor incompatibility issues with the latest version of Unofficial Oblivion Patch (v3.5.8) came to light recently and are in the process of being fixed, or have been fixed.
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9-26-2022 -> 666 downloads: a devilish accomplishment indeed! All hail Lord Dagon! Hail! ;-)
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Warning:
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1a.) this Mod was not created with compatibility in mind in regard to other mods you might like! Except for: texture packs, OBSE, and the Unofficial Patches. Consider this before adding Oblivion 4ever to your [extensive] mod list! 1b.) No matter if you are updating the file or new to this Mod: you always have to start a new game from scratch: else lots of stuff will not enable/disable properly, and preferably with only the aforementioned mods active! ^^
Download the unofficial patches here:
⦁ Unofficial Oblivion Patch v3.5.8
⦁ Unofficial Shivering Isles Patch v1.6.0
⦁ Unofficial Oblivion DLC Patches v25
Make sure all of the mods mentioned above (including Oblivion 4ever) load in the correct order, else the game will constantly crash. To do this you need a mod-manager like LOOT.
2) Oblivion 4ever is not compatible with the following official DLCs: DLCBattlehornCastle & DLCVileLair (sorry) :-/
3) there's also a 'light edition' of this Mod available and should be highly compatible with your [extensive] mod-list: download it here ;-)
However, this new .esp file can NOT be used simultaneously with the full version of Oblivion 4ever! :-o
4) Oblivion 4ever is not compatible with the Remaster of Oblivion because they did not release an Editor along with it. Let's hope for the best, right?
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Notes:
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Oblivion 4ever does not feature any 'new' Daedric Realms: instead, it offers you to explore and experience 6 carefully modified & expanded versions of Daedric Realms 'OblivionRD001', 'OblivionRD004', 'OblivionRD007', 'OblivionMQKvatch', & 'MQ10BrumaOblivionGate'. It's also possible to travel back to Peryite's Realm after completing His soul fetching quest.
Oblivion 4ever enhances/expands many vanilla aspects of the game (a complete overhaul of Kvatch), adds 23 additional locations (hackdirt: cavern of the deep ones, sheogorath's shrine: sheogorath's depths, shrine of mehrunes dagon, etc....) and some useful gear.
Report any bugs and/or ideas in the comment section ^^
And: don't forget to Endorse this Mod if you like it! ^^
Enjoy! :-)
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Changelog:
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Oblivion 4ever v12.0
- New: repurposed an unused vanilla cave and placed its entrance somewhere in south-west Cyrodill.
- Minor esthetic overhaul and/or pathgrid enhancements of the following interiors / exteriors:
⦁Aerin's Camp
⦁Aleswell Inn
⦁Anutwyll
⦁Anvil: Gogan's House
⦁Anvil: Silgor Bradu's House
⦁Anvil: The Flowing Bowl
⦁Arkved's Tower
⦁Arpenia
⦁Atatar
⦁Atrene Camp
⦁Bawn
⦁Black Dog Camp
⦁Bleak Mine
⦁Bogwater Camp
⦁Breakneck Cave
⦁Brindle Home
⦁Brina Cross Inn
⦁Brotch Camp
⦁Chorrol: Honditar's House
⦁Chorrol: Northern Goods & Trade
⦁Collarbone Camp
⦁Cracked Wood Cave
⦁Echo Mine
⦁Fanacasecul
⦁Fingerbowl Cave
⦁Five Riders Stable
⦁Fort Flecia
⦁Fort Homestead
⦁Fort Nomore
⦁Fort Redwater
⦁Fort Sejanus
⦁Garlas Malatar (Knights of The Nine expansion)
⦁Garnet Camp
⦁Gottlefont Priory
⦁Gottshawn Inn
⦁Greyland
⦁Greyrock Cave
⦁Howling Cave
⦁Imperial Bridge Inn
⦁Lord Drath's Estate (additional improvements)
⦁Mackamentain
⦁Memorial Cave
⦁Niryastare
⦁Nornal
⦁Nornalhorst
⦁OBGateRandGC007
⦁OBGateRandWW008
⦁OBRandNB11
⦁Ondo
⦁Outlaw Endre's Cave
⦁Red Ruby Cave
⦁Reedstand Cave
⦁Rielle
⦁Roxey Inn
⦁Sandstone Cavern
⦁Sardaver Leed
⦁SEWorld (exterior only)
⦁Shattered Scales Cave
⦁Smoke Hole Cave
⦁Telepe
⦁Tidewater Cave
⦁Undertow Cavern
⦁Valley View Camp
⦁Varondo
⦁Veyond Cave
⦁Imperial City: Waterfront - Lighthouse (all interiors)
⦁Welke
⦁Wenyandawik
⦁White Stallion Lodge
- The courtyard of Anvil's castle is no longer unguarded.
- The courtyard of Skingrad's castle is no longer unguarded.
- Dar-Ma's horse Blossom will be placed with the other horses at Chorrol Stables after side quest 'A Shadow over Hackdirt' (MS45) ends.
- Flame Atronachs are no longer damaged by lava.
- Melisande of Drakelow eats at specific times and works during the day, but not when certain parts of quest MS40 are running.
- Added an Imperial Guard to the exterior of Imperial bridge Inn.
- After completing Malacath's quest (DAMalacath) new enemies spawn inside Bleak Mine.
- Made Silgor Bradu of Anvil work in the garden during the morning behind her house.
- Nerussa of Wawnet Inn now eats at specific times.
- Added two new NPCs to Wawnet Inn to make it look less empty: 1) Wabani, and 2) a second Imperial Soldier who guards Wawnet Inn's interior and Weye's exterior.
- Added a Laymen to post-MQ16 Weynon Priory who works at the new cornfield next to the chapel.
- Further increased compatibility with the Knights of The Nine expansion.
- Fix: The mapmarker of Carandial Camp is no longer invisible on the map.
- Fix: Fixed the door inside The Smugglers Cave underneath Castle Anvil: this should keep the door in its correct place when using the DLCThievesDen official plug-in.
- Fix: Fixed the lighting and clipping distance inside Sheogorath's Depths.
- Minor fixes.
- Minor improvements.
- Many minor esthetic changes.
Other:
- Because Microsoft no longer supports Wordpad, I had to convert all .rtf files to .txt :-/
- Updated the Changelog file.