Oblivion
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dutch666

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dutch666

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About this mod

Oblivion 4ever gives the Player the opportunity to travel back to Mehrunes Dagon's plane of Oblivion after the Main Quest is completed. This mod also enhances and expands vanilla aspects of the game (a complete overhaul of Kvatch, amongst many other things), adds 23 additional locations and some useful gear.

Permissions and credits
Updates on the upcoming version of Oblivion 4ever (v13) can be read here:

Dec-19-2022: I'm exploring the possibility of creating a new Oblivion Realm from scratch, but one not related to Mehrunes Dagon ^^

Update: Jan-9-2023 - The first section is completed. 4-6 sections remaining.
Update: Jan-19-2023 - Completed the second section.
Update: March-30-2023 - Completed the third section (wew!).
Update: Nov-23-2023 - Started to work on the fourth section.

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9-26-2022 -> 666 downloads: a devilish accomplishment indeed! All hail Lord Dagon! Hail! ;-)

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Warning:

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1) this Mod was not created with compatibility in mind in regard to other mods you might like! (except for texture packs, OBSE, and the Unofficial Patches). Consider this before adding Oblivion 4ever to your [extensive] mod list! No matter if you are updating the file or new to this Mod: you always need to start a new game from scratch (else lots of stuff will not enable/disable properly), and preferably with only the aforementioned mods active! ^^

Download the unofficial patches here:

⦁    Unofficial Oblivion Patch v3.5.7

⦁    Unofficial Shivering Isles Patch v1.6.0

⦁    Unofficial Oblivion DLC Patches v25

Make sure all of the mods mentioned above (including Oblivion 4ever) load in the correct order, else the game will constantly crash. To do this you need a mod-manager like LOOT.

2) Oblivion 4ever is not compatible with the following official DLCs: DLCBattlehornCastle & DLCVileLair (sorry) :-/

3) there's also a 'light edition' of this Mod available and should be highly compatible with your [extensive] mod-list: download it here ;-)

However, this new .esp file can NOT be used simultaneously with the full version of Oblivion 4ever! :-o

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Notes:

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Oblivion 4ever does not feature any 'new' Daedric Realms: instead, it offers you to explore and experience 6 carefully modified & expanded versions of Daedric Realms 'OblivionRD001', 'OblivionRD004', 'OblivionRD007', 'OblivionMQKvatch', & 'MQ10BrumaOblivionGate'. It's also possible to travel back to Peryite's Realm after completing His soul fetching quest.

Oblivion 4ever also enhances and expands many vanilla aspects of the game (a complete overhaul of Kvatch, amongst many other things), adds 23 additional locations and some useful gear.

Report any bugs and/or ideas in the comment section ^^

And: don't forget to Endorse this Mod if you like it! ^^

Enjoy! :-)

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Changelog:

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Oblivion 4ever v12.0


- New: repurposed an unused vanilla cave and placed its entrance somewhere in south-west Cyrodill.

- Minor esthetic overhaul and/or pathgrid enhancements of the following interiors / exteriors:

Aerin's Camp
Aleswell Inn
Anutwyll
Anvil: Gogan's House
Anvil: Silgor Bradu's House
Anvil: The Flowing Bowl
Arkved's Tower
Arpenia
Atatar
Atrene Camp
Bawn
Black Dog Camp
Bleak Mine
Bogwater Camp
Breakneck Cave
Brindle Home
Brina Cross Inn
Brotch Camp
Chorrol: Honditar's House
Chorrol: Northern Goods & Trade
Collarbone Camp
Cracked Wood Cave
Echo Mine
Fanacasecul
Fingerbowl Cave
Five Riders Stable
Fort Flecia
Fort Homestead
Fort Nomore
Fort Redwater
Fort Sejanus
Garlas Malatar (Knights of The Nine expansion)
Garnet Camp
Gottlefont Priory
Gottshawn Inn
Greyland
Greyrock Cave
Howling Cave
Imperial Bridge Inn
Lord Drath's Estate (additional improvements)
Mackamentain
Memorial Cave
Niryastare
Nornal
Nornalhorst
OBGateRandGC007
OBGateRandWW008 
OBRandNB11
Ondo
Outlaw Endre's Cave
Red Ruby Cave
Reedstand Cave
Rielle
Roxey Inn
Sandstone Cavern
Sardaver Leed
SEWorld (exterior only)
Shattered Scales Cave
Smoke Hole Cave
Telepe
Tidewater Cave
Undertow Cavern
Valley View Camp
Varondo
Veyond Cave
Imperial City: Waterfront - Lighthouse (all interiors)
Welke
Wenyandawik
White Stallion Lodge

- The courtyard of Anvil's castle is no longer unguarded.

- The courtyard of Skingrad's castle is no longer unguarded.

- Dar-Ma's horse Blossom will be placed with the other horses at Chorrol Stables after side quest 'A Shadow over Hackdirt' (MS45) ends. 

- Flame Atronachs are no longer damaged by lava.

- Melisande of Drakelow eats at specific times and works during the day, but not when certain parts of quest MS40 are running.

- Added an Imperial Guard to the exterior of Imperial bridge Inn.

- After completing Malacath's quest (DAMalacath) new enemies spawn inside Bleak Mine.

- Made Silgor Bradu of Anvil work in the garden during the morning behind her house.

- Nerussa of Wawnet Inn now eats at specific times.

- Added two new NPCs to Wawnet Inn to make it look less empty: 1) Wabani, and 2) a second Imperial Soldier who guards Wawnet Inn's interior and Weye's exterior.

- Added a Laymen to post-MQ16 Weynon Priory who works at the new cornfield next to the chapel.

- Further increased compatibility with the Knights of The Nine expansion.

- Fix: The mapmarker of Carandial Camp is no longer invisible on the map.

- Fix: Fixed the door inside The Smugglers Cave underneath Castle Anvil: this should keep the door in its correct place when using the DLCThievesDen official plug-in.

- Fix: Fixed the lighting and clipping distance inside Sheogorath's Depths.

- Minor fixes.

- Minor improvements.

- Many minor esthetic changes.

Other:

- Because Microsoft no longer supports Wordpad, I had to convert all .rtf files to .txt :-/

- Updated the Changelog file.