Oblivion
0 of 0

File information

Last updated

Original upload

Created by

Gareth Jones

Uploaded by

GarethAJones

Virus scan

Safe to use

Tags for this mod

About this mod

Thieves Guild Add-on version 1.2 - Adds a small training room to the Thieves \"basement\" which has in it: a \"training dummy\" for marksmen training (With respawning training arrows + bow), a new fence (Hogan Jester, 700 gold + repair) and 3 relocking objects - 2 doors and a chest, which will relock the day after you unlock them.

Permissions and credits
Changelogs
*****************************************************************
The Elder Scrolls IV OBLIVION
Notepad Productions presents: Thieves Guild Add-on, version 1.2
An Oblivion mod by Gareth Jones
*****************************************************************

Index:
1. Description / Reason for Plug-in
2. Installation
3. Known Bugs/Incompatibility
4. History / Change Log
5. Credits
6. Contact

*****************************************************************
1. Description
*****************************************************************

This is my first Oblivion mod, and adds a small training area to the Thieves Guild Basement, which is unlocked after the completion of the Thieves Guild quest line, and adds the following to the game:

1 new fence by the name of Hogan Jester (700 gold + repair, found in the training area)
3 relocking objects - 2 doors and a chest which relock every 24 hours (all different locks)
1 "Training Dummy" to allow for marksmen training (with real XP!)

Also adds Training bow and arrow, with only the arrows doing any damage (1) to allow for training with dummy - Can be gotten from Hogan or found in respawning box

Reason for Plug-in

For those who wonder, I made this plug-in as I was wanting a small project to start with for
my first mod, and saw the Thieves Guild as a bit small and even just lacking a bit in terms of size in comparison to the other guilds (Mages Guild, Dark Brotherhood and so on)

THERE IS NO QUEST, just so you know ye who may be reading, this training room will just "be"
Just turn right when you enter the guild basement and you’ll see the door. However I will most
likely add a small side quest or two, as well as some extra dialog later in development.

If you have any suggestions, feel free to contact me (email at the end of this readme)

*****************************************************************
2. Installing the Plug-in
*****************************************************************

Just extract the contents of the file (Which should be this readme + TG_Addon_verxxx.esp, with xxx being the version number) and then select mod from the Oblivion Launcher (Under Data Files)

*****************************************************************
5. History / Change log
*****************************************************************

1.2 - Current Version
* Removed Boots of Footfall due to bug (might add back later)
* Fixed Doors not relocking the next day (after having been unlocked)
* Made Relocking Doors Script better (now takes from xxx.GetLocked not xxx.GetOpenState)
* Made Chest on table Relocking, making a total of 3 lock training objects
* Made tweak to Jester's AI and Path-Nodes (Will now move through doors if they are open)
* Fixed and edited AI to Jester (Will now Sleep for 4 hours at 11, and Eat for 1 hour at 1)
* Added more to Jester's Pathways to allow for better AI movment

1.1
* Fixed Misalignment of Doorway + stairs with the rest of the training room
* Added Repair hammers to Hogan Jester's shop inv
* Fixed Boots of Footfall taking level of Hogan Jester instead of the players
* Decreased Health of Training Dummy and moved him back (to reduce sneak detection)

1.0
* Mod creation

*****************************************************************
4. Known bugs/Incompatibility
*****************************************************************

None so far, however, this is my FIRST mod EVER, so please bear with any bugs. Any bugs that
are reported (which can be reported via email found in the Contact part of this readme) I will try to fix, as well as any bugs I find myself

*****************************************************************
5. Contact
*****************************************************************

If you want to email any suggestions, bugs, comments or anything else, you can email me at
[email protected]

If you can, please make the subject as what it is and the mod name (i.e. TGAddon - Bug or
TGAddon - Deaththreat) just so I know what it’s about, and how major it is (i.e. bug - major, deaththreat - minor)