Oblivion

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kuertee

Uploaded by

kuertee

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About this mod

You can enchant items (either normally or with Sigil Stones) multiple times. The number of times is limited to your Magicka: 25 Magicka per 1 magical property. Or set the mod to allow unlimited enchantments in the INI.

Permissions and credits
Name: Magicka-based enchantment limits
Version: 0.51
Date: 29 January 2012
Category: Gameplay Effects and Changes
Requirements:
Oblivion Patch 1.2.0.214,
Oblivion Script Extender (OBSE) 0017: http://obse.silverlock.org/
Author(s):
kuertee
Source: http://tesnexus.com/downloads/file.php?id=41528

Changes since last update (0.5)
===============================
0.51, 29 January 2011:
Compatibility: More Effective Enchantments (MEE), Fundament Enchanting Addons (FEA)
Bug-fix: Previously, items of the same type as the one you enchanted will lose their enchantments - until you reload a game.
To clarify: If you have 2 x +Str rings and you enchant one of them, the other one will lose its +Str properties.
This version fixes that.
New-feature: Enchantment list. The game can only show a limited number (7 or 8) of enchantments.
Press Z: on an enchanted item in your inventory to list all its enchantments.
Tweak: Press Left-Shift Z: on an enchanted item in your inventory to force MEE to try to recharge it, if you think MEE failed during your enchantment process.

Gameplay changes
================
You can enchant items (either normally or with Sigil Stones) multiple times.
The number of times is limited to your Magicka: 25 Magicka per 1 magical property.
Or set the mod to allow unlimited enchantments in the INI.
Press Z: on an enchanted item in your inventory to list all its enchantments. The game can only show a limited number (7 or 8) of enchantments.

Compatibility
=============
The ESP has no master ESM. This mod should be compatible with any TES4-based games. E.g. Nehrim.
No items are modified so this should be compatible with any mod.
If the mod is deactivated, items enchanted while the mod was active will stay the way they are.
You cannot revert an item back to its previous state.

More Effective Enchantments:
Press Left-Shift Z: on an enchanted item in your inventory to force MEE to try to recharge it, if you think MEE failed during your enchantment process.

Details
=======
Configure this mod with its INI file in (game folder)\Data\Ini\.
When the Enchantment screens are up, the magical properties of all magic items are removed - allowing you to choose it to be enchantd.
After the enchanting process, the previous magical properties will be restored.
Any new magic properties added during the enchantment process will be retained.

Upgrade from previous versions
==============================
OBMM: Deactivate the previous OMOD then follow the OBMM Install instructions with the new ZIP.

OBMM Install
============
1. Click on "Create" to create a new OMOD.
2. Click on "Add archive" and point to the downloaded ZIP file.
3. Click on "Create omod".
4. Activate the newly created OMOD. OBMM will install the appropriate ESP for Oblivion and Nehrim.

OBMM Uninstall
==============
1. Deactivate the OMOD.

Manual Install/Uninstall
========================
Unsupported. If you know what to do, go ahead. Otherwise, use OBMM.

History
=======
0.5: 24 January 2012 - Initial release.

Contact
=======
kuertee in http://www.bethsoft.com/bgsforums/

Credits
=======
kuertee
spookyfx.com. His Duke Patrick's semi-unlimited rings and amulets mod was my inspiration for this mod.

Tools Used
==========
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.