File information

Last updated

Original upload

Created by

Uploaded by

ShadyTradesman

Virus scan

Safe to use

About this mod

Description: This is a small tweak that edits the individual NPC resources in the game to mark them all as non-essential. This will effectively remove the crown crosshair icon for those of you playing in 1st person perspective, as well as make all non-playable-characters killable. What this means for you: You can now kill all NPC’s (inste

Permissions and credits
Description:
This is a small tweak that edits the individual NPC resources in the game to mark them all as non-essential. This will effectively remove the crown crosshair icon for those of you playing in 1st person perspective, as well as make all non-playable-characters killable.

What this means for you:

You can now kill all NPC’s (instead of them going unconscious) and you no longer know who is related to a quest or not.

How to report a glitch:

Please send as a summery of what the glitch was to [email protected] . Consider it your duty as a beta tester of this plug-in (for the time being) as well as a personal favor to me. If you think you know what caused your glitch, please include that in your e-mail.

My reasoning behind this mod:

The first TES game I played was Morrowind. A favorite thing of mine to do in that game when I got bored (since I had it for the Xbox and there were no mods) was to go on a rampage killing everyone that I could. Being able to kill everyone in the game was my way of considering my character complete. With Oblivion I was looking forward to this a lot because of the new murder counter and the new NPC’s that are part of the game. When I got a high enough level, I set my character up to do it: I got him healing potions, repair hammers, and a place to lay low. When I was done with all that, I went to anvil (I figured I’d move west to east) and got ready to kill. I pulled my sword back and let loose on Quill-Weave, an argonian. Much to my dismay, she would only go unconscious. I went on to try and kill others in the town but a surprising portion of them were not killable.

“Who the heck is this Quill-Weave, and why is she invincible?” is what was going through my mind at the moment. She is apparently related to a quest (and I still do not know which one, but that is unimportant). I mean, why is she killable? If the player is attacking this NPC, they obviously want the NPC dead. The fact that she is related to a quest should not matter, in my opinion.

Now this is a double-edged sword (as in the figure of speech, not as in it adds a sword to the game) because the player can no longer see who is related to a quest and who is not. This means that the player could kill and NPC they thought was unimportant and it could turn out to be necessary for a quest. They would no longer be able to finish that quest. In a way that is a downside, but in another you can see it as a positive. With this mod enabled, all NPC’s are created equal. There are no longer ones clearly marked as important or not, witch adds a more realistic feel to the game. The player can no longer magically read the future upon looking at an NPC and see that they are important to a matter that has not come up yet.

If you are worried about killing main quest NPC’s, it is a founded fear. This means that the player should please note that by killing random NPC’s you are risking your character.

Plans for the future of this mod:

After I learn how to script, I will make a message that appears when you kill a main-quest NPC that warns you that you have severed the main quest.

Of course any glitches that you may encounter (provided you e-mail me at [email protected] ) will be fixed in upcoming versions. This is just the beta version of this tweak.