About this mod

This is a fully decorated, companionfriendly massive ayleid home. The quest reveals a worlspace with it\'s own community and history. It has many features including Guards and other NPC\'s with their own unique dialogue and trade functions, and armor & clothes which you can also obtain for yourself.

Permissions and credits
Update 2.1 added. Requires version 2.0 to be installed first. Click the version number above to see the change log or read the included readme (don't worry, I kept it short this time).


"Ayleids, also known as the Ancient Ones, Wild Elves, or Heartland High Elves, were the first race to establish an empire in Tamriel.
They were the original founders of the Imperial City, although it was a fortress called White Gold Tower in those days."

While the ruins of their empire still mark the sights all around Cyrodiil, the Ayleids themselves have not been seen in Cyrodiil in a long time. It is assumed by most that they are extinct, but this might not be exactly true.

In this mod you will shed some light on the history of the Ayleids and discover what their cities may have looked like in the glory days of their empire. Travel to the Niben Shores and enter the Ayleid Fortress Aranmathi to start the adventure. Learn some interesting parts of Ayleid Lore, discover a long lost tribe, find a mythical worldspace and a massive Fortress in Tamriel, which you can use as your own.

Throne Room - Aurasel

* Switches to control the lighting and the fireplaces near the seats.
* 4 People living here, they took on the job of guarding this fortress.
* a very large room with shining white stone and enough room to dance forever.
* a smaller room with 14 beds and 4 desks.
* a diningroom with cozy seats where one can have his/her dinner in peace.
* lots of safe storage containers.
* fully decorated and pathgridded, so npc friendly.

Treasury Room - Riellesel

* a long diningtable with foodplates.
* a bar filled with various drinks.
* 8 spots to rest yourselfs
* lots of safe storage and display's
* fully decorated, pathgridded and npc-friendly.

Private Quarters - Rellesel

* switches for the effects, lights and fires.
* an old tome, with details about the ayleid language.
* a portal through which one can reach all vanilla houses.
* 2 people living here, keeping the place clean and neat.
* a swimmingpool with a tropical fish named "lucy".
* 4 containers owned by the player, with armors and clothing.
* 14 places to sleep for npc's and a player owned bed.

Fighter's Room - Nagasel

* a merchant for conveniences, she'll also sell armor and clothes that come with this mod in case you don't like free stuff.
* a training pit with a fully working feature to fight different levels of creatures; you can now choose between over 50 enemies to fight.
* fully decorated and pathgridded.
* 8 places to sleep.

Mage Room - Ageasel

* switches to control the light and the fire's.
* a portal to a respawning oblivion worldspace.
* an ayleid well.
* mage-altars and a necromancer-altar scripted to always work.
* a alchemy sorter and apparatus, and a welkyd-alchemy-booster.
* a very varied garden with lots of flora.
* 8 places to sleep
* fully decorated and pathgridded.

Furniture Storage - Lorsel

This cell is initially not ment to live in, it is handy for people who want to edit this place with the toolset to their own tastes.
This cell contains all furniture that comes with this mod.
I set it up this way, because the furniture I chose is rather modular in set up. For instance, a drawers consist of at least 2 pieces: a static drawer and a container-piece.
The cell is rather basic, with a minimal pathgrid.
At the recommended mods is a tool with which you could for instance copy a drawers you like and put it somewhere you want to, ingame; that's why this cell is also reachable ingame.

Upon Quest Completion

A connection chamber which will lead you to an ancient ayleid labyrint. Connected to this Labyrinth are different interiors in which NPC's live, and a playerhome; they all have their own way out the the worldspace, a little paradise which I made from Boethia's Oblivion Realm.

The worldspace resembles a small living community on different Islands, with a Fortress in the middle. I have tried to make many "screenshooting"-locations with a favourable position of the sun and such little things.

The world also contains wildlife in the form of Deer and a special Crab which carries welkyndstone on his back, called WelkyndCrab. Mr. WelkyndCrab is a unique creature which you will only find in the Ayleid Realm, he also has a special surprise for people who attack him.

The Ayleid people living on the island have got their own unique dialogue and specific functions, for instance, one of them can heal you on command, another one has a special trade function.



For those who already have my 1.0 version of AranMathi, upgrading to version 2.0 is simple. Just overwrite the BSA and the esp and put it back in the correct place in your load order. You do not need a clean save; however it is advised to use a save outside Aranmathi and to enter the front door as if you came there for the first time, in order to have the quest work in the right order. Don't cheat and use your teleport spell and the quest should play out fine.


The fortress lays in the Upper Niben, southern side of the River against the Nibenay Valley.
Roughly between Bravil and the Imperial City. The mapmarker is always visible so you will have no problem finding it. If you use the optional lodfiles, there really is no way you could miss it.


I've made use of some common resources that may also be used by other mods. In order to prevent damaging such mods in case you uninstall Aranmathi, I've packed everything up into a BSA archive. I made the lodfiles a separate option, so you don't have to use them if you think your system can't handle it.

1. Copy the BSA archive and the esp to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher or another mod manager, click 'Data Files', place a checkmark beside the .esp file(s).
3. (Optional) Copy the meshes and textures from the Optional LOD folder to your oblivion\data folder. Run Tes4Lodgen to rebuild your lod with Aranmathi included.


1. Start Oblivion Launcher, click Data Files, uncheck the HTBAranmathi - NoCOBL.esp file.
2. Delete the files/folders associated with the mod.

HTBAranmathi - noCOBL.esp
HTBAranmathi - noCOBL.bsa

If you installed the optional LOD:
Meshes\Dungeons\ayleidnew\Exterior (*_far.nif)



- The mod also requires you to have SI; I'm planning to remove that dependancy in the future.
- The armor and clothes that come with this mod are based on HGEC and ROBERT bodies.
It is however no disaster if you don't have those, since Anakondrak originally added an option to access the npc-inventories.

Recommended mods

Redecoration by Uberspeedo - www.tesnexus.com/downloads/file.php?id=24498
A powerful tool to help you turn any place into your own little paradise in game.

Apachii's wigs for male and female - www.tesnexus.com/downloads/file.php?id=40774
The hoods with Anto hair 80 include some that go very well with the armors and robes in this mod.


- NOT compatible with Anakondraks original version of AranMathi, or any mod based on it.
- NOT compatible with Iznogoud's Castle according to Anakondrak's description.
- If you have the original GoldenShadow armor, those textures may overrule the ones in my BSA. Mine are ever so slightly less detailed to get them into a power of 2 size, so I could compress them properly and generate mipmaps. Makes them load faster and run smoother.
- If you're using New Roads and Bridges and Fort Akatosh with the patches, this mod needs to be loaded before those. Otherwise you may end up with some land tearing.

Known issues

The doors between rooms don't come up. I did that on purpose, moved them down. Reason is that they would be closed when you returned later, and NPCs can't seem to operate them. I'm not sure if I'll remove them completely or try to find a way for NPC's to use them.

The Lorsel is poorly decorated and stuff is floating. Read the description above. If it bothers you, run up to the door, open the console and type "Lock 100". Problem solved. Next question?

The new worldspace has its own map. It has no fast travel options, it's there purely for decorative purpose. The marker is not exactly right, but close enough, and the worldspace is not that large.

The quest is too easy. This was done on purpose, we didn't want to force anyone into a lengthy quest to find the realm. It's just a short diversion and serves to add a bit of backstory.

The Great Welkynd Stone isn't working! Make sure you clicked the stone and not the ayleid well. If it still doesn't work, there is a hidden trapdoor just below the floor you can use. Open the console and type tcl so you can reach it.

Some people have reported strange looking icons. I don't know what causes this but it doesn't influence the actual armor so the issue is very minor.


01-31-2012 - v2.0 - Fully working ! Uploaded.

01-29-2012 - v199Beta - Tested on independent system

01-14-2012 - v1.0 - Initial Release.

Future plans

Stroti has posted teaser images of a nice looking furniture set I would like to include. These pieces can replace the SI content, removing that dependency completely. Waiting for updates on that.
For the rest I have no plans as of yet. If anyone has any good ideas please post them.


You can find me on TESNexus as 'EvenstarGW'


This mod could not exist without the following people:

-First and Foremost : Anakondrak for creating and sharing the Original AranMathi.

-css0101 for Ancient Elven Furniture for modders
-Ceano for the meshes and textures Anakondrak used in the building (both exterior and interior)
-Stroti for the Ayleid containers resource, the ayleid clutter and the statueresources.
-el_giacomo for alchemy equipment meshes
-Trollf for "Paintings Galore!"
-Eckhardg for "EFGTapestries"
-Kafei for KD Robes meshes & textures
-AlienSlof for parts of the outfits for men
-lp57 for the Golden Shadow Armor
-Colourwheel for the outfits for females
-Meo for the bookstatics
-RealitySpectre for the shadowbanish-bottle from his potions replacer
-Phitt for the Fish from Bravil Sea Domes
-Apachii for the heroes store, from which I used an amulet.
-Ethatron for Oscape, used for generating the LOD landscape of the Ayleid Realm

-Shawn Dworshak & Tom Dawson for the alchemy equipment script Anakondrak used.

-RAIAR for HGEC-female-body
-ROBERT for the ROBERT-male-body

-Bethesda for creating Oblivion and giving us the tools to make it even better.

-My best TES-friend; known as PT, for Beta testing v2.0 and noticing the last bits and bobs to fix.

-Me for throwing all this together, stirring well over a year, and cooking up/creating ***AranMathi - Companion Base, Massive Player Home & Ayleid Worldspace***

Tools Used

7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
BSA Commander - http://www.tesnexus.com/downloads/file.php?id=3311
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Wrye Bash - http://tes.nexusmods.com/downloads/file.php?id=22368
Oscape - http://tes.nexusmods.com/downloads/file.php?id=41165