Oblivion
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Domhnall

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Domhall7

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About this mod

I\'ve revived this from 5 years ago: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1993 ---------------------------------- This mod is for players who miss the playing traditional Paladins and Priests, with powers appropriate to those roles. Only use this mod if you wish to play one of these types.

Permissions and credits
Champions of Light ("CoL") Mod V2.1 BETA by Domhnall

This mod is for players who miss the playing traditional Paladins and Priests, with powers appropriate to those roles. Only use this mod if you wish to play one of these types.

INSTALLATION
Simply Unzip and extract this plugin into your Oblivion/Data folder. Then select the CoL plugin.

Compatibility and Using in the Mod Manager
I personally use ~50 mods (including "OOO"), and have discovered no conflicts with the CoL mod. However, you must LOAD CoL LAST in the OMM List.

Hasty Overview
You must start a new game.
If you want to play a Paladin (melee and/or just fighter) type character, choose The Eyes of Manwë Birthsign.
If you want to play a spell casting priest-type, choose The Hand of Varda Birthsign. Then look for all spells in your list prefixed with 'CoL'.

Do NOT choose the Conjuration skill when you make your character. It is crashed down (-999), and is not used for any of the CoL spells.

DO choose to make Restoration a Major skill, and crank up your Willpower.

Changes since V1.0:

--The Holy Weapons (Bound) were deemed to be too powerful. Therefore, the dmg # was lowered across the board, and now the script only applies 77% of the time instead of 100%.
--For aesthetic purposes, a small light spell was added to the bound weapon spells.
--Discovered that the "Derranged Zombie" (encountered with the Erthor quest) was not affected since they were not in the Undead Faction. Added that faction to that creature.

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Changes since V2.0 BETA
--Added some Knockback effects. Spells and the holy weapons now have a small chance of knocking back/down creatures.
--Added a (1/day Power) new spell, “Thunderous Smite.”
--Reduced damage caused by some spells and the holy weapons.

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V2.2: Found several Factions that should have been affected that were not. Added those factions.

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Full Overview of CoL
This mod brings in these two character types by swapping out two birthsigns used in the vanilla (The Lord and Lady) with The Eyes of Manwë and The Hand of Varda (for all JRRT fans). The spells of CoL are not offered anywhere except in the Birthsigns.

Birthsigns are structured so that players may make characters focused on Paladin or Priestly type characters, but players may create whichever specific “classes” they desire.

Spells which damage unholy types will grow in strength as the player advances, either with his Level, or with his Restoration Skill. So, at level one a damaging spell is very weak, but at level 25 the same spell is quite potent.

Here are the powers that both types have in common:
1)Repelling ('Turning') and harming, (specifically, i.e., spells that target only these types):
a.Undead
b.Vampires
c.Demonic Creatures
d."All True Evil" (Necromancers, Mythic Dawn characters, etc).

[Each progression of the spells which target unholy types includes the previous weaker types. So, if you cast a spell aimed at B, it will automatically also target A, if you cast C, it also targets A & B types, etc.]

2)Other:
a.The Restoration Skill is boosted, and is used as the foundation for all spells against unholy creatures/characters.
b.Tower of Inner Light (Boosts Willpower and Magic Resistance for limited time)
c.Disease Resistance (77%)
d.Light Spell
e.Weapons of the Valar: The CoL characters may call forth weapons designed to destroy unholy creatures. Just as with other damaging spell, these grow in power with the level of the character. WARNING: These weapons are designed against the specified unholy creatures. They are weak against other creatures.

The following things are lowered to preserve game balance:
1)Conjuration is crippled, for it is antithetical to have these holy warriors creating undead. This will not affect Turning spells, since it is all done through a script.
2)Alchemy, Illusion, Destruction also lowered.

The Eyes of Manwë should be used for the Paladin type characters... warriors who charge into melee to crush evil beings. Their spells against evil foes are either the summoned holy weapons, touch with a tiny radius, or touch with a large radius. This Birthsign also boosts all armour skills and melee weapon skills.

The Eyes of Varda should be used for making spell-casting type (Priestly) characters. They have all the spells given under Manwë, with the addition of Ranged and large Area Ranged effects. Their penalties to Alchemy, Illusion, and Destruction are lower than the Paladins. They are also granted a small Intelligence boost and a large bonus to Magicka.

MODDERS
Should you wish to dig into the details, all spells and Scripts should be prefixed with DJxxxxx.

Comments welcome.