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Qawsed Asap

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Qawsada

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About this mod

What this mod provides is a canine race, loosely base on the Doberman Pinscher.

Permissions and credits
This mod is outdated. I suggest you use the Qaws Race Pack:
http://www.nexusmods.com/oblivion/mods/44614/


Doberaga Race
By: Qawsed Asap

What this mod provides is a canine race, loosely base on the Doberman Pinscher. Reason behind this mod creation is to see what I can and cannot do, and I am quite happy with the result. That said, let break down here and there:

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Installation:

-Just place the Meshes, Texture, and the esp file into the Data Folder.

-In the extra folder, there are Body Replacer folder, Npc Patch folder, and Screenie folder. If one is using a body replacer mod, go to the Body Replacer folder and pick the folder, open it and drop the Meshes/Texture folder into the Data Folder. For best result, go to the Oblivion.ini found in My DocumentsMy GamesOblivion. Open up the Oblivion.ini and switch the bFaceGenTexturing from 1 to a 0, just like this:

bFaceGenTexturing=0

-If ya don't like it, just turn the bFaceGenTexturing on. Oh, and its censored/no extra texture glorifying the body.

-Now then, if you do not like being the only Doberman in Cyrodiil, go to the Npc Patch folder. There is a patch for Crowded Roads Revisited (http://www.tesnexus.com/downloads/file.php?id=20575) and Improved Crowded Cities (http://www.tesnexus.com/downloads/file.php?id=38363). Each contains an esp, one where the NPC use the beast paw and the one that don't. USE ONLY ONE OF THESE ESP ONLY. Also, if ya using the old version of Crowded Cities (http://www.tesnexus.com/downloads/file.php?id=6665), the patch from the Improved Crowded Cities should work, so I would assume the Open Cities Crowded Cities Version might work, but I didn't test that one yet.

-Screenie folder is just a preview of the race.

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The stat is the following:

Base Attributes:

M / F
Str- 50 / 45
Int- 35 / 35
Wil- 40 / 40
Agi- 40 / 40
Spe- 30 / 35
End- 45 / 40
Luc- 50 / 50
Per- 30 / 35

Skill Bonus:

Blade - 10
Block - 10
Blunt - 5
Heavy Armor - 5
Hand to Hand - 5
Armorer - 5
Athletics - 5

Race Bonus:

- Blood Thrist - Power – A handful have this power; able to unlock the savage power from within to increase in power while demolishing fatigue of their foe.
-Night Eye - Lesser Power - See in the dark - Toggleable
- Magical Influx - Ability – Resist Magic and Spell Absorption at 25 Magnitude each

Background lore:

The Doberaga call the mountain range bordering the southern east part of Hammerfell their home. These canine races specialize in direct combat and are very resistance to spell.

It was said that their origin revolved around during the Merethic Era, where Molag Bal decided to corrupt a group of tribes to become these vicious beasts that terrorizes the region. Though the Doberagas became "domesticated" as the decades past, they were now with war with the Orsimer for land in Hammerfell.

Near the end of the First Era, the Redguard force the Orsimer, the Doberaga, and all other beasts and men to the mountains to make way to establish their nation. The Doberagas has long since revenge on the Redguard for losing their land. They got their revenge when the Empire allows the Doberaga to be part of their league in trade for information and shock troops in order to take Hammerfell and beat the Redguards into their Empire during the Second Era.

In current time, the Doberaga can be found living throughout Tamriel, though they still harbor a bit of bitterness from the Orsimer, namely that the Orsimer's rival race became recognized as a civil race with ease long before the Orsimer has a chance to even try to be recognize their right. Some of the Doberagas also has a Power that allow them to get into a vicious combat mode that rival both the Redguards and Orsimers that demolish the foe's fatigue as well as being buff up in other attributes.

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With that out of the way, lets discuss what other things this mod has to offer:

-The race comes with beast leg already place when the player create the PC. If one does not like the beast feet for some reason (like wanting to wear boots), then go to console and type the following:

Startquest RemoveDoberagaFeet


-If for some reason ya want the beast feet back or it did not load up, type the following:

Startquest DoberagaStartQuest


-As for body replacer, it comes in Vanilla, HGEC/Exnem, Robert Male, Robert Female, and Fantasy Figure.

I also added in the Doberaga + Drover Collie NPC Patch separated. Apparently, using the city/roadpatch of either Doberaga/Drover Collie seem to overwrite each other. Anyways, remove the respested patch from each race Dober/Dcollie Crowded Road/City Patch) and just use these esps for both race. For now, they all use paws, sorry no paw users.

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Credit:
MrBob: His resource, MrBob's Oblivion Modders Resource, was the start I need to begin this mod!
artifex: The foot script and the Robert texture Base was helpful!
SithDagger: For using his Lilmothiit's Exnem Texture as a base!
scanti: For the Merged Teeth Resource!
Maker of HGEC/Exnem, Robert M/F, and Fantasy Figure: For making the awesome body replacer mod!
Maker/Improver of Crowded Cities/Road Revisited: For making Cyrodiil a less desolated place!
KyneTarse: For the source of Toggleable Nighteye!
Anton0028: For the Small Tail meshes!
Cernasite: For the wonderful eye set!
Ren: For the Awesome Hair set!
Vanilla-Beans: For the VB Hair set!
kakashisensei2000: for the Short Layered Hair!
Razorpony: For the Paws!
Bethesda Softworks: For making Oblivion and its CS possible!
Maker of Photoshop and Niftool: For the awesome tools!

I hope I didn’t miss anyone, because that would be a real shame if I did. Anyways, enjoy the mod!