Oblivion

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Fighters Guild Quests Project Team

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David Brasher

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245 comments

  1. oblivionwhynot1122
    oblivionwhynot1122
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    Hello there every one i know i am like 13 years late but the first quest witchcrafts yeh you are not suppose to kill the witch you just  have to have really good sneak skill and take the dummy {toy bobbet} behind the alcamy taple she got and run to the guild 
    1. kallekukhuve
      kallekukhuve
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      Dude, it was like 13 years ago, but I never got out of that fucking maze!
  2. andreasadi
    andreasadi
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    hello. im startting to download this file but,jugjing from comment this mods had mechanic trouble. i will wait for awhile.sad to see. planning to add additional quest for fighter and mage guild.
  3. Mrichey
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    After getting to the end of the maze, the witch is still in the cave. She just keeps teleporting me back into the maze every single time. Is there a fix for this? I want to kill her via console commands but that might break the quest.
    1. ShadowOfYourPast
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      Being hit with, or having my follower (Vijlia) being hit with the witches spell is an instant ctd for me
      I completed the quest by immediately console killing the bish after entering the cave, before she has a chance even agro to me or vijlia, grab the weird doll thing on the table, and go back to give it to whatever his name is at the fighters guild. The quest didn't break. (Well... the kill command saved me from breaking my game, actually trying to compete it the way its intended is what breaks the quest and my game for me)

      Yes I'm aware its a year old post, but I figure saying something might help other troubled adventurers in future

      Also in my opinion, as much as I enjoy the idea behind the mod, execution sucks... its nothing but bugs, crashes, and confusion... its an absolute mess of inconsistency and broken scripting... I'll continue playing with it for now for save game stability as its already, unfortunately, a part of my L/O for this run, but after I'm done or if I'm made to restart for whatever reason, this, and Mages Guild Quests, are both going...
  4. LifeILL
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    The guard Dion doesn't appear in "Gro-Bak Who" quest in Skingrad.

    Any help please? 
    1. FireTehVahu
      FireTehVahu
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      Dion is usually in the guard house most hours of the day. The guard house is next to the gate to the west weald in the northeastern part of the city.
  5. quicktriger
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    i just started the mod quests and honestly IS THIS WITCHCRAFT QUEST SUPOSE TO BE FUN? no seryouly, how do you think about something like that, i mean i get it, get ou of a dark maze, figuring it out,but......<.<'' If annybody tought its fun please comment it here, because trying to escape to that place with just a few torches ando no hint about what to do, man....am i missing something? if i am, i dont think its my fault. That quest sucks for real, like , for real, cant i skip it?
    1. quicktriger
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      btw i did got out , still not funny
    2. Laetitian
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      I seriously don't understand how this quest stayed in here in this state. Who playtested it and thought "Yeah, this felt coherent and rewarding to play through!"?

      Zero information, bugs out if you have anything in your inventory that bugs out the teleportation, and bugs out if you have a follower that the teleportation hits - BUT YOU ALSO GET A FOLLOWER IN THE QUEST. WHAT?

      I got through the maze in a breeze (it was immediately obvious to me that you have to mix up staying left and staying right because there were multiple closed loops) but the respawning skeletons that my follower constantly chased after at her lightning speed were an absolute chore with my low-level archer build and no equipment.

      But then I get out of the Maze, the witch is still there, and just casts the teleportation again? What? What's the point of any of this? Do I run? Kill her before she hits the teleportation spell? Then why give me a follower that she'll hit and CTD me with?

      I'm all for having to figure s*** out myself, but then you either have to put the quality control in to make the experience possible to suffer through, or hide any clues, anywhere.
    3. ir4n
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      This quest's teleportation script caused CTD for me. I've completed it with console 
  6. DropOfNicotine
    DropOfNicotine
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    Do developers think it's really funny to make "Pest Control" incompletable on purpose? I searched this damned cave for 2 hours straight to finally open TES Editor and find out there's no possibility to actually complete a quest. I wish a testicular torsion to a moron who came up with such "ingenious" idea.
    1. ir4n
      ir4n
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      Based
  7. ir4n
    ir4n
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    This mod have waaay too many problems, witch quest, valenwood camp quest and pest control in bravil alone are enough reasons not to use this mod (and there are probably even more bugged or super boring quests, as I only completed about 1/4 of all quests), it just not work! So I'm gonna uninstall it in my next walkthrough. It's a shame that wonderful mod "guild advancement" is dependent on this one, i'll probably make a standalone version in the future. For anyone who still using this mod: if you can't complete some quest, open console and type:
    ?sqt ; will show current quest id
    GetStage <questId> ; will show number of the stage of this quest
    SetStage <questId> <stage> ; try to pass some numbers greater then current stage, until you'll get notification of quest update. 100 stage is usually, but not always is the last stage of the quest.
    For pest control in bravil this won't work, as this quest is a bit trickier. Go to the orc, open console and type:
    ?Set AAFGBR01Quest.WayPoint to 99
    Then talk to him and take your reward. You can also refuse to do any pest control in the future and I advice you to do so if you are not masochist.
  8. nehilanth
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    game crashes when i try to get a contracts... it must be conflicting with another mod because i've used this mod before with no problem...
  9. 30Valve
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    So, an amusing situation I found myself in that I think broke one of the quests. I'm in Skingrad doing the contract quests, get to the one with the Vineyard Vampires. I'm underleveled for it (using Maskars Overhaul), so I'm drawing the vampires to the gate guards. Two of them are down and I see some magic flying around down the road. The third vampire approaches and we take him out. Two or three quests later I get the quest saying that Uuras the Shepard needs some wolves taken care of. I run around, and kill two wolves kinda far away from the sheep. I keep hanging around but no more wolves and no quest updates. I start heading towards Skingrad and I find Uuras' corpse on the road. I make a save and reload some old ones to figure out when he died. Sure enough, he was alive before the vampires. One save after I had killed the vampires, I found him dead - that one vampire killed him. So it would seem, I got a quest to help someone after they were already dead. I don't know if that's what broke the quest or if it was because I killed the two wolves too close to their spawn, or maybe there are more than two that never showed up. Either way, an interesting situation and potential bug I wanted to share.
  10. forli
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    I see the "Chasing after swamp gas" quest contract failure is mandatory.
    Since I've started the quest already, can I decide to never complete (and fail) it or never select the failure topic when I talk to the fighter guild leader in bravil? or I must report my failure to unlock a later mission?
    1. jatkinson85
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      I know replying to a nine year old post but I figured this was useful info for others; it seems both Bravil Quests given by the Orc in Bravil are designed to fail and simply waste your time, there is no point in completing them and they appear to be completely optional, stick to Nahsi when getting quests in Bravil.