102 comments

  1. dolphincave
    dolphincave
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    I think I've caused a bug.

    While doing the first part of Sutch quest. I ended up talking to an NPC in Bravil and then I paid the Count for the wood.
    Now despite the quest saying I should approach the mayor to ask for more things to do there's no new dialogue options popping up.

    My question is will the quest fix itself if I manage to find more wood and/or wait long enough? Or will I need to load an earlier save (before you ask I attempted to do that but turns out I didn't load one early enough and then already allowed several hours of gameplay to pass).
  2. QualityPoptarts
    QualityPoptarts
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    Hi there! I was just wondering what the approximate time in game it takes to actually demolish Fort Sutch is? It's been about twenty days in game and it still is being demolished.
    1. Arthmoor
      Arthmoor
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      It depends on how much help you bring in for each stage. If you do nothing to speed things along, each stage will take 21 game days to complete. Needless to say that can result in it taking a very long time to fully complete the fort quest. So it's recommended to seek out options to hire help and reduce the time needed.
  3. Arky25
    Arky25
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    I am not sure if Artmoor is stil paying attention to his modes but maybe someone else can help. I broke seal of letter for Adamus Philda. I forged it wid forging quill. What next? I cant move. I got no new messages and Adamus has no topic regarding this. Anyone can help? Setstage would be probably best but I dont have quest ID
    1. RavenMind
      RavenMind
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      Just popping in here to say he does still pay attention to his mods, but has a whole lot to pay attention to. Keep checking back for a response. Sorry I can't answer your question, I haven't played through this one yet.
  4. Gavrin3101
    Gavrin3101
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    Give me please code setstage - after tolking with countess of Bruma and count of Bravil about wood nothing hapenned long-long time.
    EDIT later - processing, but need more time. Without notice.
    1. Arky25
      Arky25
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      thx for info. I have same problem. After talk with both leaders I got no info about progress
  5. Sprocketz
    Sprocketz
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    I nice alternative from having a proper huge city (like other mods out there), and I love the large manor. Thanks once again, mate!
  6. calthrop
    calthrop
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    Thank you for all the mods and your contributions to the community!
  7. Bambacha
    Bambacha
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    Is OBSE required? Description says nothing but when I download is requires OBSE0200 or higher.

    Edit: Nevermind the question. When the mod is loaded a warning comes and clearly states it needs OBSE. Ah, shoot, I wish I enjoyed this little village. I have everything Arthmoor ever released (Morrowind, Oblivion, Skyrim mods), it's a pity I'll miss this one.
  8. zelazko
    zelazko
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    I have horrible conflict with Waalax Overhaul namely WAC.esp. The navigation path is messed up in one part of the village and WAC spawns bandits and creatures where the village is resulting in massacre. What worldspaces should I edit to remove WAC creatures and bandits? ///
    The bandits and predator creatures from WAC are in:
    Sub-block (-7, 0)
    1. marob307
      marob307
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      me to I have this problem it could be fixed by ourseld with construction set and tesdit4.

      I think oblivion modder community is dwindling.
  9. GamerPoets
    GamerPoets
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    Another thank you for some awesome mods = )
  10. NeanderthalKnight
    NeanderthalKnight
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    " In the CS you can make out the land depression they prepared for it along with several cells tagged as being part of it," did you use these when making this mod, or did you make this from scratch?
    1. Arthmoor
      Arthmoor
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      It was built in roughly the spot it should go, and really all that was there was the obvious flattened landscape and some editor IDs. The mod itself is all from scratch. They cut the city out of things so thoroughly nothing was left but that.
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