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David Brasher

Uploaded by

David Brasher

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About this mod

If you see a Lich, run away! Liches summon Skeletons and more Liches which summon even more Skeletons and Liches. It is a very bad thing.

Requirements
Permissions and credits
Mod: Really Scary Liches 1_0
Game: TES IV: Oblivion
Author: David Brasher
Release Date: 11/1/11
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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If you see a Lich, run away! Liches summon Skeletons and more Liches which summon
even more Skeletons and Liches. It is a very bad thing.

This mod edits the vanilla Oblivion Liches so that in addition to Skeletons, they summon
Liches that have summoning spells to summon even more Liches. You could potentially end up in a
room with eight Liches and eight Skeletons, and that is not a good sort of room to end up in.

This mod just effects ordinary Liches. It does not effect Nether Liches. The Nether
Liches will not start the chain reaction and summon a whole room full of Liches and Skeletons.

When fighting a big mob of Liches and Skeletons, you need to kill the original Lich,
or the battle may never end.

Some of the Liches wear black robes with red jewels instead of purple robes with green
jewels.

Just as there tend to be too many Liches around when you don't want them, when you are
actually looking for a Lich, you often can't find one.

So for your convenience when testing out this mod, I have added one respawning Lich to
the first part of Fort Magia. (This fort is across the water and to the east of the Imperial City.)
You can go admire the Lich's new robes, marvel at his ability to summon all his mean friends, and
then run away screaming in terror and exhibiting deportment unbecoming to a hero or heroine.
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2. Installation
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Extract (decompress) the .esp, meshes, and textures, to your Oblivion directory.
The default is:
C:\Program Files\Bethesda Softworks\Oblivion\Data\
If asked if it is okay to merge folders, say yes. Mark the box next to the "Really Scary Liches"
plugin.

Alternately, extract someplace else. Then move the .esp, meshes, and textures to
Oblivion\Data. If asked if it is okay to merge folders, say yes. Mark the box next to the plugin.
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3. Version History
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V 1.0 11/1/11Initial release.
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4. Conflicts, Known Issues, and Troubleshooting
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This mod edits the spell lists of original Liches, but not the Nether Liches or quest-
related unique liches. This mod will therefore conflict with mods that edit Liches. This mod
does not replace the original Lich mesh and texture. It is still there alongside the new one, and
half of the Liches still use it.

This mod uses the MoveTo command and not the PlaceAtMe command.

If you use this mod, your character might get killed.

If you locate a bug, contact David Brasher on TES Nexus so that the situation can be
examined and hopefully be fixed.
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5. Copy Status and Credits
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Credits:
Bethesda for making Oblivion in an open format anyone can mod.

Copy Status:
Public domain with proper attribution and courtesy notification. Abiding by that, feel
free to modify this, share this, or use it in whole or in part in another mod.
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