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Reaper9111-Chaky

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Chaky2

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Reaper's Anequina's Manor V_4
By: Reaper9111
V4 update by Chaky


About the mod:

This mod adds a beautiful manor to the Anequina's Desert that the player will claim as his own via a journal quest.
This mod adds a brand new amulet (custom made) to the game. The amulet is not enchanted in this release.
This mod adds a retextured armor to the game wich is also not enchanted.
This mod adds a quest to obtain the manor as your new home in Elsweyr.
The quest will start when you first try to enter in the manor...
The manor has a map marker visible whe you load the mod, but you will have to reach it yourself to be able to fast-travel to it.

Features:

- A brand new amulet meshes
- A retextured armor
- A retextured manor in the color of Anequina's Desert
- A scripted set of weapons
- Static alchemy station in the manor
- Lots of safe storage in the manor
- A quest to gain owership of the manor


Requirements:

- You guessed it: You will need "The Desert of Anequina V_3" to be able to play this mod. You can find this mod here: http://www.tesnexus.com/downloads/file.php?id=25023
- The latest patch
- Shivering Isles
- OBSE


Last word:

Everything has been tested and work just as expected. No Bugs and No Conflicts!
This mod will not conflict with anything as long as other mods do not modify the areas modifyed by my mod.
It is possible that I update this mod in the future to "expand it"...Keep in touch!

Manual installation:
Unpack the contents of the archive to oblivion\data folder. All _far meshes are optional. They might have a FPS hit on the game.
Don't use "Reaper's Esmeralda's Desert Manor NoTail Scarf.esp" if your character doesn't have tail. You don't need it. It patches the scarf in "Reaper's Esmeralda's Desert Manor.esp" to make it use amulet slot, and not tail slot.

OMOD installation:
Activate the OMOD and chose the options given by the script.

You must run TES4LODGen after installation to make use of _far meshes.

Updating from V4.0 beta:
Make sure you don't have anything of value in basement drawers (one beneath the Rose Essence Tanker) since that one is gone. Those two drawers are single container now.


Changelog:

New in V_4 (released by Chaky)

- Updated the mod to work with Elsweyr the Deserts of Anequina v3
- Optimized meshes and textures
- Created several customized meshes to reduce the FPS hit
- Created _far meshes for bolders, trees, manor, towers, pyramid etc. Use TES4LODGen to recreate lod files!!
- Fixed numerous meshes (closed gaps, deleted hidden geometry, fixed texturing...)
- Added voice-over to the mod dialogue (compiled it out of vanila voices)
- Corrected several typos
- Renamed ingredient "Oil Bottle" to "Troll Oil" (since it is made out of troll fat)
- Cleaned the mod
- Included some skin textures needed for the armor that were not included in V_3
- Added animation to the Necronomicon Morph book and edited the script.
- Made the Garden Box and mummy display case openable. Mummy is now a container with lots of rewards
- Added a hidden miniquest in the Pyramid Sanctum. Hint: used a switch from V_3.
- Made the traps work in pyramid.
- Fixed a bug that would remove master alchemic apparati from the player when entering the basement.
- Fixed a bug that would make a certain sectet area of the SI interior map visible. For those that already found a secret switch in Pyramid Sanctum, the optional fix is still needed. Read the readme for exact conditions under which you need the fix.
- Removed Desert Scarf for amulet slot. Included optional esp that patches the scarf to use amulet slot.

Note: The meshes are heavly customized for this mod in perticular, so using them as resources for your own mod isn't a good idea. I suggest downloading Reaper's Anequina's Manor V_3 for the resources.
Some _far meshes are purely optional. They might have FPS hit on your game, since they will make A LOT more objects visible from distance.

New in V_3:

- Fixed the key container that was not accessible in the ruins
- Fixed the lizard mount making the player go small when mounted
- Fixed invisible pet in the manor
- Fixed a container name in the ruins
- Added persistent ref. to some furniture to be compagnion-friendly
- Added a Tea-Set in the relaxing water pond outside the manor


New in V_2:

- The quest has been re-work and is now a journal quest.
- The manor and manor basement has been revamp a to z.
- The pyramid now have a 2 levels of unique interior to explore.
- A summonable Lizard mount has been added to transport you ass around Elsweyr.
- A feature that let you create you own perfume.
- A feature that let you mold silver and gold bars.
- A static repair station.
- An ingredient sorter for Tamriel/S.I./Anequina
- And more...

Credits:

- Reaper9111 for making Reaper's Anequina's Manor V_3
- Iliana for the great "Desert of Anequina", wich this mod requires.
- Aziraphale for the "Brend New Amulet Mesh"
- two-ladies-stocks from deviant art for rose pental texture I used to make rose pental icon
Various Meshes & Textures
- Arynn
- Alienslof
- HelBorne
- parman
- Korana
- Lady Li
- Xiamar
- xXxDarknessxXx
- Liquidgraph
- Bethesda
- TesNexus
- TES CS Wiki