Oblivion

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Knots

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ReverendKnots

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About this mod

FEATURES: -Replacement, high res textures for all weapons and armor -Replacement, high poly meshes for most armor and some weapons including Wraithguard! -Many weapons and armor now have bump, environment, and glow maps where appropriate -A few weapons with unique names now have unique meshes -Glass shields and weapons are now transparent on t

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USE THE MIRRORS TO DOWNLOAD THE FILE.

FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-A few weapons with unique names now have unique meshes
-Glass shields and weapons are now transparent on the 'glass' bits

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.

Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.

The weapons made unique by use of the .esp are the following:
Dagger of Symaccus, Banhammer, Light of Day, Seasplitter, Temreki

In addition to the above effects, this pack contains Plankye's enchantment glow remover ("pluginless noglow"). If you use anything that modifies the enchantment "glow", you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a "glow" now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.

This is the first of several packs in a series called "Unification Compilation". You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.