So it's like an unofficial DLC for an unofficial DLC. Mwahahahaha. That's it, I'm actually going to download DWatch and Vasthelm and see what they're all about.
Moaned a lot when I finally got my hands on one of those hot Valkyrie armors just to find out that they are one-piece armors instead of 4 pcs. *sigh* At least it looks nice on a mannequin in one of my treasure rooms
Thanks! I just reinstalled Oblivion the other night and I'm having a blast right now myself with DW. I'm seriously considering returning to Oblivion modding right now and do some updates with fixes, changes and more quests and locations such as dungeons for Dibella's Watch. But that's still a secret little plan of mine, so don't tell anyone.
Been a while since I played it, so I do not remeber specifics, but from the construction set info The note in the office is named Breathing Life into Bones The CS show it as the folded letter with wax seal type, not a hard cover book its baseID is xx01ef5f , it Refid is xx01ef60
The note in the War Room is The Lock Mechanisms of Hoegborg The CS show also it as the folded letter with wax seal type its baseID is xx01ef62 , its Refid is xx01ef61
the xx load index numbers come from the .esp, not the .esm
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Thank you for creating this.
Image uploaded, and Kudo given.
Moaned a lot when I finally got my hands on one of those hot Valkyrie armors just to find out that they are one-piece armors instead of 4 pcs. *sigh* At least it looks nice on a mannequin in one of my treasure rooms
MODCEPTION!
the Woodlander spawning in the Tiber Septim Hotel has RefID# xx0286ab
the Deadland Bandit has RefID# xx0286a4
the xx load index number is from the .esp
The note in the office is named
Breathing Life into Bones
The CS show it as the folded letter with wax seal type, not a hard cover book
its baseID is xx01ef5f , it Refid is xx01ef60
The note in the War Room is
The Lock Mechanisms of Hoegborg
The CS show also it as the folded letter with wax seal type
its baseID is xx01ef62 , its Refid is xx01ef61
the xx load index numbers come from the .esp, not the .esm
There were some books on the floor that disappeared when my charcater got near them, though.
Could that have been the notes?