I was bored and decided to spend time baking Pre-Calculated shadows for a few interior cells.
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I was bored and decided to spend time baking Ray-Traced shadows for a few interior cells.
Currently Vivec's Palace is done and downloadable.
The palace originally had 7 lights which didn't help with getting properly defined (Hard Edge) shadows (which I tend to like). So I've turned off all of the lights except for two. Also I've adjusted the ambient light.
The shadows are "Baked" and not "Real Time" ... so 'shadow casting' lights and objects can not move ... and moveable lights and shadows can not cast shadows. They are baked within separate texture maps with separate UV slots ... so this should be compatible with any Texture Replacers you might have.