Oblivion

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Created by

PrettyMurky

Uploaded by

PrettyMurky

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About this mod

Quest MS08 \'Caught in the Hunt\' brought from frozen-time menus, and into Real-Time play.

Permissions and credits
PROOF OF CONCEPT : RealTime Quest Dialog
Version: 1.0
Requirements: Real-Time Interactions
Author: PrettyMurky

Description
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This is a demonstration of bringing quest dialog, into real-time play. It comprises of the quest 'Caught in the hunt' (MS08). 'player.moveto a116' to get to Ursanne Loche.
Documentation to follow. In the mean time, open up in CS, and look at scripts 'pmqdCheckElig' & 'pmqdWaitOver'.

Details
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The engine that runs this, is pretty darned complex. However the scripts that actually implement the quest are fairly simple. Now that I've made the engine, & this demonstration; I don't intend to do any more. If you want the rest of the quests in real-time, then other people (maybe even you!) will have to convert them.

Future Versions
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Any bug fixes, and well justified suggestions.

Install & Uninstall
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Copy the files into your Oblivion\Data folder, and activate the esp. To uninstall, simply delete them.


Compatability
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It will probably clash with anything that also alters the same quest. Other than that, I think it should be fine.

Thanks to
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TheNiceOne, without whose code to learn from, I'd still be trying to work out how to do most of this.
The Nexus forum community, especially FG109, for quickly solving numerous issues.
Bethesda, for making such a fine game in the first place.
Kyoma, the maker of MenuQue; without which, this wouldn't be possible.
The OBSE team, codings gods to us mere modding mortals.

Permissions
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Convert as many quests into RealTime as you can!

Legal
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I stand under common law.