Compilers Only -- A small patch to Oblivion Mod Manager Extended that should, hopefully, allow it to download from tesnexus again.
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Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Oblivion Mod Manager - Timeslip Oblivion Mod Manager Extended Modification - Monpetitbeurre, Scent Tree Help Files, OCD List Submissions and Bug Finding - Isabelxxx
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--Description-- A small patch to Oblivion Mod Manager Extended that should allow it to download from tesnexus again.
--What you do-- Download the main file, extract all the contents, place in your oblivion directory after first installing Oblivion Mod Manager Extended. Or Download the source of oblivion mod manager extended, use the fixed files that are optional, compile yourself. You'll need XBASEtools, found on google code, to compile successfully. I used monodevelop.
--What I did-- I edited CreateModForm.cs, function ApplyTESNexus, to allow mod information to be downloaded again. It isn't perfect, hasn't had extensive testing . Uses a fairly different method from the original for downloading the information. Just relace the old exe, unless you want to compile it yourself