Oblivion
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Natterforme

Uploaded by

Natterforme

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About this mod

This mod adds the main outfit, as close as I could make it, from the game Journey by ThatGameCompany.

Permissions and credits
Name: Journey Costume by Natterforme
Version: 1.0
Date: 8/18/2011
Category: Items, Objects and Clothes
Requirements: Oblivion Patch 1.1.511, Shivering Isles Patch 1.2.0.201, Oblivion Patch 1.2.0.214, Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE), Oblivion Mod Manager (OBMM)
Recommended: Oblivion Mod Manager
Author(s): Natterforme
Source:

Description
===========
This mod adds the main outfit, as close as I could make it, from the game Journey by ThatGameCompany. Dont forget to endorse please^^!

Location
========
The costume is in a chest in the Arena District. See screenshots for further details

Details
=======
This small project was inspired by the beautiful, as yet to be released downloadable title: Journey, by ThatGameCompany. It is not an exact copy, nor is it ripped content. I simply used screenshots to narrow down its shape and appearance through several prerelease versions until I got it to a point that I feel comfortable with. There are some notable stretching problems that involve bone weights that I have tried numerous times to remove but have been unsuccessful in doing so. If you are a modding wizard, or just a person who thinks you might have a solution, I would be more than happy to give you permission to help remove those problems. I have no problem admitting that my experience with these programs is fledgling at best and am not above asking for help from more experienced individuals.

Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

All associated files will be under the Folder Journey in the corresponding Meshes and Textures sections. Also, dont forget to remove the .esp file^^.

OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)

Upgrade
=======
Currently only Version 1.0 is available

1. Uninstall the old version.
2. Install the newest version.
3. Start oblivion and play. There is no effect on saved games and cannot
corrupt any saves.

Incompatibility
===============
None known as of now. If you spot an incompatability, do not hesitate in letting me know via PM. There are a lot of mods out there and I can possibly know if my mod will not affect it. Its just a clothing mod with unique meshes and textures so I dont see why it would conflict though.

Known Issues or Bugs
====================
There is some streching and unwanted clipping. This is not the models fault. In blender and Nifscope the model appears fine. Ingame however, certain parts of the model become subject to unwanted streching due to bone weights. If you think you can fix this, let me know! It would be a great help, I would be very appreciative, and I will mention you in the credits page for your contribution^^.

History
=======
1.0 Initial release.

Contact
=======
You can reach me here at the TesNexus Forums. I visit the site frequently and try very hard to keep up with any PMs I recieve. Your voice will be heard and I will do what is in my power to help answer any questions you might have, or fix any problems you might discover with this mod.

Credits
=======

Thanks to Bethesda for creating Oblivion.
Thanks for the people over at ThatGameCompany for creating such a great series of games with a unique gameplay style and experience.
Thanks to those over at the ThatGameCompany Forums for their insight and encouragement, especially the moderators.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.(really big help)
Thanks to the wonderful people who work at the Blender Foundation for making Blender a fun and exciting program to work with.
Thanks to God for creating us all.(Amen^^)


Tools Used
==========
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
BSA Commander - http://www.tesnexus.com/downloads/file.php?id=3311
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Photoshop - http://www.adobe.com/products/photoshop/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

Licensing/Legal
===============

You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 1 month, feel free to do whatever you
like with this mod, so long as you give me proper credit.