Oblivion

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jonathan0068-Hiei

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jonathan0068

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About this mod

Journey to Vaermina\'s Realm, the land of Quagmire to put a stop to an effort to usurp the realm. Features dozens of new weapons, armor, spells, people, and places.

Requirements
Permissions and credits
REQUIRES:
OBSE
The Shivering Isles
SoundCommands
Universal Silent Voice

get soundcommands here:
http://www.tesnexus.com/downloads/file.php?id=16288

Soundcommands is required for Quagmire's music. Quagmire features its own set of music tracks that play at random. They are separate from Oblivion's normal music to help set the nightmarish mood.


My tinker project since early 2010, a project that has undergone many transformations. I am now ready to release this initial, slightly rough around the edges version. Truthfully, I'd never release it if I didn't make myself, because of all the detail I would like to put into it. It is simply too big of a mod now for one man. By rough around the edges, I simply mean some world spaces and dungeons will seem slightly bare.

Daedric Artifacts, these powerful items that are said to imbue a unique Daedric presence, possess much less lore, and intrigue as they should. I set out to change that. The Skull of Corruption is no mere staff in this mod. It is a force, a presence... some would say, alive. I'll let you be the judge of its character. This quest suited my Breton mage very well, I wanted to give him a dark side... this mod will be very pleasant for you battle mages.

But, with this great artifact comes great responsibility. Daedric princes do not award these items through mere whim, but because the bearer of these artifacts will have a greater part to play.

Uncover the mystery of the Skull of Corruption, the Orb of Vaermina, and how they are intertwined. As the Skull Bearer, you are the right hand of Vaermina, and the only one that can master Quagmire in her absense. In this quest, you will enter Quagmire, journey to restore the Skull of Corruption's former power, save the land from the coming hordes, and lead an assault among the traitorous worshiper of Vaermina. A quest with a mix of combat, dungeon crawling, puzzles, and exploration, sure to give you hours of play time unique to this mod.


However, enemies will block your path, as the very realm has turned against Vaermina and all of her allies. With each new challenge brings new rewards. But if you succeed, you will be entered in the book of the Daedra, and command the forces of Quagmire as the Skull Bearer.


FAQ:

How do I start the quest?
Return to Arkved's Death Quarters, with the Skull of Corruption. Arkved's Death Quarters is the room Arkved is sleeping in. It is here that you will gain entry into Quagmire.

What if I killed Arkved for the lulz?
It doesn't matter, the quest will run as normal.

What if I destroyed the Skull of Corruption in "Blood of the Daedra"
Well, then you're out of luck. You'll need to add it to your inventory with the console.

Can I return to Cyrodiil after entering Quagmire?
Once you've entered Quagmire, you must complete the story. After you've completed the story, you're free to travel between Quagmire and Cyrodiil as many times as you want.

What are the rewards for completing the quest?
A new house, a kickin' set of armor, weapons, followers. Oh, and you become a Daedra. Not to mention these sweet greater powers, that buff your character for fast spell-slinging. Also, when using these powers in Tamriel, a quick Quagmire storm will sweep away Tamriel's blue skies!

How long will the quest take?
I can't answer that, I can get through it in an hour and a half, but I know exactly where everything is and how everything works.

Map markers?
Yes, and no. There are map markers when your character explicitly learns where to go, and there are no map markers when he does not.

I lost all my stuff when I entered Quagmire! Will I get it back?
Yes.

Credits:

1.) The ruins of Quagmire are slightly retextured versions of the resource "Aezarka Mesh Resource" by Raistlin2002.

2.) The Frytes are modified versions of "Slof's Playable Xivilai" by AlienSlof.

3.) The "Green Dust" during some thunderstorms is a retextured version of Darkrider's "Violent Storms."

4.) Arkved's Greatsword is a modified version of the "Fenixhart Sword" resource by Ryu Doppler.

5.) "Light's Edge," "Maelstrom," and "Giga-Cleave" are retextured from "11 Swords from Blade of Darkness" by Sangre.

6.) The armor of the Skull Bearer are retextures of Arynn's "Armor of the Galadhrim."

7.) The robes of the Vaerminic Monks are slightly altered versions of a robe from Andro21's Extra Robe Pack.

8.) The Crusader's Armor is a modified version of Nexon's Assassins Creed Armor.

9.) The Armors of the Three Kings are slightly altered versions of Pale Rider's Beserker armor. The weapons are also from the same mod, except for the Longsword, which is from the Nazgul Sword set by Isilmeriel.

10.) All other weapons not previously mentioned are from the great, great, RealSwords by Walx.

11.) The animations for the Ceremony Crusaders and Monks are from "Breathing Idle Animations" by Montbello Knight and GS Pose Pack resource by GS_Storm, respectively.



12.) All new creatures are from the PTCreatures modders resource.

13.) Textures from "Battledress" were used for the Ayleid Lich King and his armor.

If I forgot to mention you, please email me!