No Guildmaster Kick by Mezlo
Version 1.0
What It Does:
This makes it so that once you finish the
Thieves Guild and Mages Guild questlines,
you are no longer subject to the respective
guild expulsion rules. As far as I can tell,
the Fighters Guild and Dark Brotherhood
already implement this.
Installation:
Copy NoGuildmasterKick.esp in
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
No Guildmaster Kick by Mezlo Version 1.0
What It Does: This makes it so that once you finish the Thieves Guild and Mages Guild questlines, you are no longer subject to the respective guild expulsion rules. As far as I can tell, the Fighters Guild and Dark Brotherhood already implement this.
Installation: Copy NoGuildmasterKick.esp into your data directory and enable the plug-in from the "data files" section of the launcher.
Known Issues: If you quit using this mod, your character will be subject to any past guild infractions.
Compatibility With Other Mods: All I did was add a Player.GetFactionRank check at the top of TGCastOut, MGExpulsion01Script, and MGExpulsion02Script. As long as other mods don't modify these scripts or the default guild ranks, there should be no conflicts.