@AKQuinn3: ( I thought I was the only one :-D ) Soundfx/Cliffworms/SoundsOfCyrodiil/SpecialEvents/MQBrumaBattle.wav Remove this file (worked for me) or replace it with a silentsound.wav from the folder next to it. by renaming it to MQ... after you made a copy. Or disable the command to play it with TS4Edit.
I ADORE this mod but the one thing I don't like is that the tavers have background music of their own that plays at the same time as the in-game BGM. Besides, it implies that there's a band playing when there is no such thing. Is it possible to remove it?
hmm ... This mod may cause some miss behave it may ctd (not always) because all of sound wav files in this mod is using stereo (wrong format) and wrong bitrate to achieve STABLE gameplay mp3 and WAV used for Oblivion must be ALWAYS in this format : 44k + mono + Constant Bit Rate this rule only applies to syntax PlaySound / Say / SayTo not for Music mod category
EDIT : also ... by reading this comment section me without opening this mod ESP I can see that this mod is not optimized enough so we could say that this mod is great for sure but ... not up to its full potential
SOLUTION : use free software called Audacity to convert all WAV sounds in this mod to have proper format as for this mod ESP ... I can't say much about this, too much projects right now ...
Hi L !! oh that's what I feared It is a great mod yeah but I will not include it in my list of "Sound mods"… because of what you said, what I read about it, and my tests .. Thanks for proposing a solution !! I do not have time too to modify this mod, but it will probably help other people who wants to improve it.
I am more than willing to convert all the sounds. I want to optimize SoS because it sporadically leads to random CTD on heavy mod setups. You should be totally fine if you don't out do yourself modding your Oblivion like me.
Spoiler:
Show
2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\miscsounds\socbeenest.wav" in 3D (must be mono) 2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "fx\cliffworms\soundsofcyrodiil\miscsounds\SoCbeenest.wav" in 3D (must be mono) 2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\miscsounds\socbeenest.wav" in 3D (must be mono) 2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "fx\cliffworms\soundsofcyrodiil\miscsounds\SoCbeenest.wav" in 3D (must be mono) 2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\miscsounds\socbeenest.wav" in 3D (must be mono) 2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "fx\cliffworms\soundsofcyrodiil\miscsounds\SoCbeenest.wav" in 3D (must be mono)
348 comments
Soundfx/Cliffworms/SoundsOfCyrodiil/SpecialEvents/MQBrumaBattle.wav
Remove this file (worked for me) or replace it with a silentsound.wav from the folder next to it.
by renaming it to MQ... after you made a copy.
Or disable the command to play it with TS4Edit.
(there is a time of a Bruma Siege)
10/10
This mod may cause some miss behave
it may ctd (not always)
because
all of sound wav files in this mod is using stereo (wrong format) and wrong bitrate
to achieve STABLE gameplay
mp3 and WAV used for Oblivion must be ALWAYS in this format :
44k + mono + Constant Bit Rate
this rule only applies to syntax PlaySound / Say / SayTo
not for Music mod category
EDIT : also ... by reading this comment section
me without opening this mod ESP
I can see that this mod is not optimized enough
so we could say that this mod is great for sure
but ... not up to its full potential
SOLUTION : use free software called Audacity to convert all WAV sounds in this mod to have proper format
as for this mod ESP ...
I can't say much about this, too much projects right now ...
oh that's what I feared
It is a great mod yeah but I will not include it in my list of "Sound mods"… because of what you said, what I read about it, and my tests ..
Thanks for proposing a solution !! I do not have time too to modify this mod, but it will probably help other people who wants to improve it.
I am more than willing to convert all the sounds. I want to optimize SoS because it sporadically leads to random CTD on heavy mod setups.
You should be totally fine if you don't out do yourself modding your Oblivion like me.
2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\miscsounds\socbeenest.wav" in 3D (must be mono)
2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "fx\cliffworms\soundsofcyrodiil\miscsounds\SoCbeenest.wav" in 3D (must be mono)
2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\miscsounds\socbeenest.wav" in 3D (must be mono)
2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "fx\cliffworms\soundsofcyrodiil\miscsounds\SoCbeenest.wav" in 3D (must be mono)
2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "data\sound\fx\cliffworms\soundsofcyrodiil\miscsounds\socbeenest.wav" in 3D (must be mono)
2022/05/09 13:23:43 [006AAF4F] [WARNING] Attempting to play 2 channel sound "fx\cliffworms\soundsofcyrodiil\miscsounds\SoCbeenest.wav" in 3D (must be mono)