Oblivion

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--Version 1.2: Finally managed to find a practical way to get the text to stay on the screen for longer with Forthius\' dialogue. I also added expressions to the dialogue. --Version 1.11: Stampede just pointed out today that the containers respawn. This is now fixed: the Cupboard, Desk, and Counters now all have unique references that have n

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--Version 1.2:
Finally managed to find a practical way to get the text to stay on the screen for longer with Forthius' dialogue. I also added expressions to the dialogue.

--Version 1.11:
Stampede just pointed out today that the containers respawn. This is now fixed: the Cupboard, Desk, and Counters now all have unique references that have no respawn on them. Sorry to anyone who lost their stuff because of this. :X

--Version 1.1:
Fixed an issue where you could complete the cottage quest before you even got it. Whoops! Also got rid of the blackberries in the bowl inside the house, as apparently they respawn, which makes a bit of a mess when you've removed the bowl! Thanks to NightKast for pointing that one out.

This mod adds a cottage to The Heartlands near Cheydinhal. It has its own stables, garden, and storage/display basement (nothing too excessive, mind you). You will have to pay for this house just like all the others in the game. Speak with Forthius Idrum in Cheydinhal's Newlands Lodge to learn about the house. The price is 25,000, which I think is fair enough considering the size of the property and the inclusion of a storage basement.

There is nothing uber in this mod, and no uber loot in your house, just standard stuff. This is just for anyone who wants a nice rural cottage in the countryside with some handy storage.