Oblivion

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LogicDragon and WalkerInShadows

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LogicDragon

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56 comments

  1. crowlotus
    crowlotus
    • supporter
    • 14 kudos
    Can someone explain why, when I load my game EVERY time, I have a 600 Bounty? It only started when I went to Elsweyr. It's annoying since my character has over 100+ Fame now and need to avoid guards. Even when I "pay' the fine, I keep getting it when I reload my game.  If this is the result of the mod, then forget it.
  2. vetewe7144
    vetewe7144
    • BANNED
    • 5 kudos
    BOSS doesn't recognized this patch so I placed manually.
  3. lonemind
    lonemind
    • member
    • 0 kudos
    Does anyone know if these patches are still required even though Iliana has updated her mod just a few months ago?
    1. WalkerInShadows
      WalkerInShadows
      • premium
      • 99 kudos
      No. The latest update incorporated all the fixes (but not the optional files).
  4. DasNicki
    DasNicki
    • member
    • 0 kudos
    istall and tes4 crash X
    1. LogicDragon
      LogicDragon
      • member
      • 536 kudos
      This mod is a patch, make sure you have the full version of Iliana's Elsweyr mod or it will crash. It's available from this link:
      http://www.darkcreations.org/forums/files/file/297-elsweyr-the-deserts-of-anequina/
    2. SaoMan64
      SaoMan64
      • member
      • 0 kudos
      Its not found there anymore
    3. bryman1970
      bryman1970
      • member
      • 5 kudos
      The Assimilation Lab site has it. The latest version is from March of 2014.
  5. RazaCovek
    RazaCovek
    • account closed
    • 4 kudos
    'I have uploaded a separate Optional file called ElsweyrLandscapeLOD which contains just these eight files.'

    Where?
  6. namikazeminato
    namikazeminato
    • member
    • 5 kudos
    After a three year hiatus Iliana have decided to start work again on a new update released on march 2014
    1. hzt23
      hzt23
      • member
      • 1 kudos
      btw, since this isn't compatible with the new 2014 version, does that mean that she included the stuff from unofficial patch into the mod?
    2. forli
      forli
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      • 86 kudos
      Yes, the new 2014 version contains all fixes from this mod
    3. hzt23
      hzt23
      • member
      • 1 kudos
      cool, thanks
  7. ElderScrollsFan001
    ElderScrollsFan001
    • member
    • 130 kudos


    Is there any chance of the two legion forts (the one near Dune and the one near Orcrest) to be changed to Morrowind-style forts, which I think would be more lore-friendly than using the 1st era-style as now? (yes I know it'd mean creating New custom models)


     
    all I'd ask for would be that barrack sections of the forts get finished.
  8. VikingofTamriel
    VikingofTamriel
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    • 3 kudos
    Is there any chance of the two legion forts (the one near Dune and the one near Orcrest) to be changed to Morrowind-style forts, which I think would be more lore-friendly than using the 1st era-style as now? (yes I know it'd mean creating New custom models)
  9. knightspk2
    knightspk2
    • member
    • 22 kudos
    Patch works perfectly fine for me (so far). NPCs act weird sometimes, but that's to be expected in this game. Dune's performance is still low, but I think the patch improved it just a bit at least.
  10. Luke7734
    Luke7734
    • member
    • 1 kudos
    not sure why but every time I get near the city of Dune my game crashes every thing else woks fine just that one city I looked it up and it must be in the mod itself is there anything I could do to fix that? or could someone clean up the city taking out non merchant and non essential to quest NPC's and random non unique clutter? I haven't had any problems with earlier versions of the mod just seems to be a new issues with more recent updates

    edit: after days of trying I figured out how to get into Dune approach the city around midnight and use the killall command to kill the guards and people around the area that frees up enough room to actually get into the city then use the resurrect command to bring back desired people such as merchants if any then use the disable command to clean up unneeded guards and citizens, anyone associated to quests is usually marked as essential and cannot be killed with the kilall command, also picking up anything that is not bolted down is a good idea
    1. LogicDragon
      LogicDragon
      • member
      • 536 kudos
      Hi. Thanks for reporting on the issues with Dune. Give me a few days and I'll create a patch to remove some of the npcs and clutter.
    2. Luke7734
      Luke7734
      • member
      • 1 kudos
      there is also some missing meshes and textures within a few interior cells most likely incorrect paths to the items a few said beds when I clicked on the yellow floating exclamation marks a couple said trap door on them, for the most part they can just be removed ladders with the trap door above them should be looked at and in the adjacent cells to get back down the ladders
    3. LogicDragon
      LogicDragon
      • member
      • 536 kudos
      Which interior cells had the missing meshes? I don't think Elsweyr added any new bed meshes and just used the original Oblivion versions so I'm not sure how they could be missing. You could try redownloading and reinstalling the mod to make sure everything was installed correctly.

      Edit: Dune clutter remover patch uploaded, let me know if it helps.
    4. Luke7734
      Luke7734
      • member
      • 1 kudos
      I found out what it was somehow some meshes and textures went missing from your mod and to me it appeared to be a light source within interiors so by reinstalling it seems to have fixed the issues