OBLIVION
Auto Update Leveled Items And Spells by Alek
Oblivion » Miscellaneous
Added: 27/07/2011 - 04:41PM
Updated: 30/01/2012 - 09:20AM

1,010 Endorsements

1.2.5 Latest version

11,436 Unique D/Ls

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Uploaded by mitchalek

Description

Last updated at 9:20, 30 Jan 2012 Uploaded at 16:41, 27 Jul 2011

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Auto Update Leveled Items And Spells (AULIAS)
Version: 1.2.5
By: Alek
Requires: OBSE v0020
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Introduction
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After few playthroughs I started delaying some quests in order to get better rewards. Along with early endurance maxing and +5/+5/+5 leveling, which I find myself forcing not to do, it was a chore to look which quests to do and which to leave for when my character reach level 20 or 30. Leveled lists are good thing for random chest loot where you can replay dungeons later in the game but quest rewards are given to a player once and you have to play with weak version of the item if you didn't delay the quests. I also got annoyed when playing through Mehrunes Razor DLC just to find out that Morag Tong armor is all mixed with low level variants, some people even did constant load->levelup method until they get desired level of items. I made AULIAS so I can enjoy this game from beginning without the need to worry about what quests to skip for later.

Description
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This mod will scan player inventory on regular basis for any occurrence of items, spells or unused sigil stones that are contained in internal list. You can see the full contents of that list later in the text. Level of these items will be compared to player's current level and changes will be made when better version of the item is available. This is done by querying leveled lists directly and none of the item references are hard-coded, which made it easy to add new things to the list in the future. This is meant only for unique quest rewarded items so don't expect to have random dungeon loot replaced.
Not only vanilla items are supported but also those from:
- Shivering Isles
- Knights of the Nine DLC
- Mehrunes Razor DLC
- Vile Lair DLC
- Fighter's Stronghold DLC
You don't need any plug-ins for these, AULIAS will detect which of these you have installed and will update the internal list accordingly.
AULIAS is 100% spam free and you can configure few settings along the way in supplied 'ini' file.

AULIAS vs. Quest Award Leveling
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Before I started working on AULIAS I went looking if such mod exists. Surprisingly I found one called "Quest Award Leveling". Even though these two mods share the same idea, it just ends there. Nothing from QAL has been taken and used in AULIAS, it is solely my own interpretation and it's made from scratch.
I didn't like how QAL handle item swapping and just by peeking at its code I foreseen dozens of possible problems. I understand the limitations of default non-OBSE scripting so it's not to blame the authors.
Some of the problems with QAL:
- Message spam when removing/adding items (this is due to the nature of non-OBSE functions).
- No item level selection (if you have level 1 item and it need to be replaced with level 30 version you will have level 5,10,15,20,25 sequently added and removed until you finally get level 30 item, can cause CTD).
- No combat or horse riding protection (you shouldn't be able to remove items in combat and it's been reported that doing so while riding a horse can cause CTD, even though it can be fixed with 3 lines of code it's not there).
- Cannot handle spells correctly (CS doesn't have functions for this, OBSE have some but it still require programmer to be clever to work around the problems).
- No detection and handling of equipped items (this might sound irrelevant but e.g. if item is scripted like Bloodworm Helm, its script will not run if you just remove the item and the spell Essence Drain added by the helm will not be removed from the spell book).

AULIAS has been made to be able to handle all these situations correctly.

Known Problems
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I did heavy load testing for all items at once and didn't detect any problem. If you however find a problem or a bug please report it.

Change Log
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V1.2.5
- Added new feature which will update a hotkey if replaced item or spell has been assigned to it.
V1.2
- Fixed Finger of the Mountain spell having old cost value used for multiplying instead of auto-calc value.
- Finger of the Mountain will now update its spell mastery level requirement accordingly.
- Added new feature to check for spell mastery level vs. player skill mastery level so it won't upgrade your spells if you can't cast them yet.
V1.1
- Added support for Fighter's Stronghold DLC.
- Added new items to the list: Umbra's Ebony Armor, Mage's Staves.
V1.0
- Initial release.

Following are the contents of the internal list:
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Weapons, Shields and Staves
===========================
Blackwater Blade
Blade of Woe
Chillrend
Debaser
Mishaxhi's Cleaver
Northwind
Redwave
Sufferthorn
Thornblade
Witsplinter
Burz's Glass Mace
Hatreds Heart
Rockshatter
Hatreds Soul
Shadowhunt
Escutcheon of Chorrol
Valdemar's Shield
Mankar Camoran's Staff
Staff of Indarys
Staff of Nenalata
Mage's Staff - all 9 variants
Dawnfang and Duskfang (Shivering Isles)
Nerveshatter (Shivering Isles)
Shadowrend (Shivering Isles)
Sword of Jyggalag* (Shivering Isles)
Umaril's Sword (Knights of the Nine)
Mace of the Crusader (Knights of the Nine)
Sword of the Crusader (Knights of the Nine)
Mehrunes Razor (Mehrunes Razor)
Crimson Eviscerator (Vile Lair)
Dragonsword of Lainlyn (Fighter's Stronghold)
Lord Kelvyn's Bulwark (Fighter's Stronghold)

Armor and Clothing
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Apron of Adroitness
Kvatch Cuirass
Ayleid Crown of Lindai
Ayleid Crown of Nenalata
Bloodworm Helm
Boots of Bloody Bounding
Mankar Camoran's Robe
Robe of the Apprentice
Robe of the Conjurer
The Deceiver's Finery
Umbra's Ebony Armor*
Dark Seducer Armor* (Shivering Isles)
Dark Seducer Helmet* (Shivering Isles)
Golden Saint Armor* (Shivering Isles)
Golden Saint Helmet* (Shivering Isles)
Diadem of Euphoria (Shivering Isles)
Count Cirion's Helmet (Shivering Isles)
Ciirta's Robes (Shivering Isles)
Raiment of Arden-Sul (Shivering Isles)
Raiment of Intrigue (Shivering Isles)
Armor of the Crusader (Knights of the Nine)
Morag Tong Armor (Mehrunes Razor)
Forgemaster's Smock (Mehrunes Razor)
Spellturn Cloak (Mehrunes Razor)
Bladeturn Hood (Mehrunes Razor)
Raiment of the Crimson Scar (Vile Lair)

Jewelry
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Amulet of the Ansei
Amulet of Interrogation
Cruelty's Heart
Knights of the Thorn Medallion
Necromancer's Amulet
Phylactery of Litheness
Spelldrinker Amulet
Black Band
Mind and Body Ring
Ring of Eidolon's Edge
Ring of Sunfire
Ring of the Vipereye
Weatherward Circlet
Talisman of Abetment (Shivering Isles)
Charity of Madness (Shivering Isles)
Pyke's Medallion (Shivering Isles)
Circlet of Verdure (Shivering Isles)
Ring of Happiness (Shivering Isles)
Ring of Lordship (Shivering Isles)
Ring of Mind Shielding (Shivering Isles)
Forgemaster's Amulet (Mehrunes Razor)

Spells
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Wizard's Fury
Finger of the Mountain

Sigil Stones
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All Sigil Stones

* These rewards are obtained as non-magic items. Enchanting them will make them unreplaceable.