Oblivion

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Maigrets

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Maigrets

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About this mod

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MOD NAME:
Maple Leaf Cottage - Pets Included.

AUTHOR:
Maigrets

PLEASE NOTE:
This is an old mod so don't expect all the extras and facilities as the newer house mods. I use it for storage which is all I really need in a house mod and this won't be updated further. This Readme is also the original with the History included.

NOTE: Shelves and containers have very little if any clutter, particularly in the top of the house. This is so you (and I) can add your own bits and pieces and things collected. It annoys me at times when house mods leave nowhere to do just that and why I rarely use them for any length of time.

The floor rugs in the screen shots aren't included. They come from Grace Darklings Rug Replacer which is here at Tesnexus.

VERSION:
1.1

UPDATE: June 10th 2009

This esp will require a clean save so you will need to remove any items stored there if using version one. Deactivate the old esp and save the game. Replace the esp with the new one, activate and play.

Changes:

1. The biggest change is I've fixed the pathing so that the companion dogs and unwanted visitors don't clip through the walls or try to walk into them. Gallant the horse will now be in his stable where he's supposed to be (most of the time).

2. Fixed a gap in the stone wall around the stable.

3. Moved some plants and tidied up some other bits and pieces.

4. Renamed a couple of chests and containers.

DESCRIPTION:
This mod started out as another project that took a different direction so I decided to complete it as a house mod for myself so it's free and there's no quest.
It's a farm house in the West Weald to the East of Skingrad near a couple of high level dungeons. but not close enough to have uninvited visitors calling in.
You can fast travel straight there if you want to or do the long trek.

Included are two companion dogs named Jessie and Dixie and a horse named Gallant who almost never stays in his stable. Whenever I go there he's anywhere but in his yard. However, the dogs can open gates so I'm blaming them.

The dogs are companions you can take away with you like my other creature companion mods. They are Essential, level with you and have a basic healing spell of their own. They have a fairly wide wander distance so if you can't find them use the summon spells.

The horse can be summoned and he will appear a decent distance behind you and won't land on top of you. Otherwise he's also Essential, has the combined stats of the player horses in regard to speed, health and defense. eg the speed of the black, the health of the white etc. He will stay wherever you leave him and defend himself. He's a chestnut because I used to have one many years ago and I like the colour.

In the main house is a set of shelves to the right and there you'll find two pairs of chewed up shoes and a large apple. These are the objects that will give you the summon spells. I guess you can eat the apple after....it has no further use and the shoes aren't much to look at either.

I haven't updated the dog's scripts with the sneak function like my other companions as yet. I may get to that later. It won't need a clean save unless I decide to add anything else which is unlikely.

The house has a small basement with an extra bed, study area and storage. All chests and cupboards etc are safe and will not respawn EXCEPT for the Food and Ingredients cupboard in the main house and ALL containers in the stable area.
There are some custom landscape paintings by Trollf as well. I have used real lighting rather than fake lights and there's not much clutter.

REQUIREMENTS:
I have Shivering Isles installed but no assets from SI were used.
Oblivion must be patched to 1.2 however as I used this version of the CS to create my mod.

INSTALL:
Extract the 7Zip file to a temporary directory for best results. Move the meshes and texture folders plus the esp to your data folder. Agree to overwrite folders and files if asked. Check the esp in your data files menu or use your desired method eg OBMM and start your game.

UNINSTALL:
Remove the esp, meshes and textures from your Data folder. Your saves won't be affected. Just answer yes to the message regarding missing content next time you start your game.
If you use Slof's horses and or dogs you'll want to leave those files intact.


COMPATIBILITY AND ISSUES:
There should be no incompatibility with any other mods as far as I am aware. I have tested with OOO and MMM and there are no dangerous spawns nearby, although any unwanted visitors will be seen off by the dogs if you leave them to patrol.

CREDITS AND THANKS:
Alienslof for the dog and horse resources.
Trollf for the very nice paintings resource - Paintings Galore.
Bethesda for creating Oblivion and the CS in the first place for us to use.
All other mod authors who provide their creations for us to use.

Mod cleaned with TES4Gecko.

CONTACT INFORMATION:
My forum:
http://survivalinstinct.forumotion.com/

NOTE: Registration is required.

Email: [email protected]

PM here at Tesnexus except for tutorial support.  See below.

My Simple Creature Companion Tutorial can be found here:
http://survivalinstinct.forumotion.com/t24-my-simple-creature-companion-tutorial-for-t-e-s-oblivion

Supported only at the forum link above.  Sorry, registration is necessary to post.
Tutorial versions at other sites are not supported by me and are not up to date.


PERMISSIONS:
This mod must not be uploaded anywhere else for any reason whatsoever. No alterations except for personal use are permitted.

Translations are fine as long as I'm contacted first. Most of my companions have already been translated to other languages. I'd just like to know about it beforehand.

The resource files in this mod are not to be used without permission from the authors listed in Credits.