Oblivion
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Maigrets

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Maigrets

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MOD NAME:
Sher Ja Mountain Lion Companion

August 11 2011
This file now has a custom skeleton which is included. It won't interfere with the vanilla mountain lion as it's only for Sher Ja.

I also found to my dismay that in the previous file I had selected the wrong skeleton which I hadn't noticed and is a mystery to me because I don't remember changing it.

My sincere apologies for the mix up and problems caused.

July 25th

Please see comments re removal of the file with custom meshes and textures. Until I find out what the problem is for at least two people, I cannot in conscience leave it there. I don't know when I can troubleshoot it, but the old and working version is still there.

UPDATE: July 21 2011
The new file is the old version of Sher Ja which I know has worked for many, many people without problems so if you have problems with the updated version perhaps test this one. It uses vanilla assets only.

Both work for me so it's a bit hard to find the cause of freezes or crashes.

AUTHOR:
Maigrets

Version
Final

NEW LOOK. He now uses the cougar files from Waalx Animals and Creatures and also now has whiskers and a collar. His eyes will glow in the dark as well.


This was my first ever mod back in 2008 or thereabouts besides some save games I uploaded back then, and I have a particular fondness for it, simple as it is.

This is basically the original Readme with a few changes so the version history is included for continuity, and the info about sneaking and a few other relevant things are included there.

DESCRIPTION:
Sher Ja was raised from a mewling cub by his owner after his mother was killed by hunters.He grew into a fearless and loyal companion and protector, but misfortune saw them separated after a battle in an Ayleid Ruin. It's not known at this time what happened to his partner, but Sher Ja surely survived and will bond with another who will respect and care for him.
The name is derived from Sher - a Persian name meaning Lion and Ja just popped into my head. Yes, I know that means I'm actually calling him Lion! I've since found out Ja also means lion....I like the name, but anyone can change it in the CS if they want or you can use the console to change it.

Open the console, click on Sher Ja and type "setactorfullname" (without the quotes), type the new name and press enter. Close the console. If his new name is two words or more they must have quotes at the beginning and end of the name. However, the messages when activating him will still have his original name. That can only be changed in his script.

He is meant to be a pet/companion and backup defense. He will wander about the area when you tell him to stay, clean his paws and look around being vigilant etc in follow mode just like wild lions in the game if you get close enough to see.

Sher Ja is marked Essential and Player Owned to avoid attacks on friends and the player. He has a custom Healing Ability so he doesn't become unconscious often thus avoiding the need for the original OBSE scripts his are based on.
He also has Resist Poison 75% and Resist Magicka 50% (new). The reason for this is I've been finding certain poisons and some enchantments in some mods cause lasting damaging effects to companions and since he is essential they can become permanent, so this should help especially when using overhaul mods.

A note will be added to your inventory via a quest message with a hint to his location on loading the mod. There are no further quest messages. When you arrive near his location he will start to wander. If you don't get there fast enough you'll have to find him. He'll either go up the hill from his starting spot or onto the road.

HINT: He is is a fenced yard so you should be able to decide where to look if he wanders.

You can no longer summon him until you find him as I removed the object that gave the spell as with my other companions. On first activating you will get the summon spell.

He can open gates when he starts to wander. This is related to his intelligence which is 30 and necessary for following through doors and new cells, particularly on Fast Travel.Like many creature companions he may get stuck on stairs like the ones at the IC Waterfront which are high and can trip him up. He will port to you if he gets stuck when following. There are some quest related doors he will not follow through like quest related areas, so use the summon spell. This can affect other companions as well, not just mine.

I don't do the Main Quest anymore and have no intention of doing so. Therefore I Haven't tested any of my mods with Oblivion Gates. If in doubt make him wait before entering, then summon and do the same before exiting. Other world spaces are fine including SI as I use all my companions in other world spaces. Just do the same as with Gates to be sure.

He has two commands on activation. Come with me and Wait here. He will take care of the rest. Simple and easy and the way I like it.

VERSION HISTORY:

Version 1.4: June 23 2009
1. The object with the summon spell has been removed. You'll get the spell when you first activate him. Changed the note text to reflect this.

2. New function added to his main script. He will now sneak when the player does. Obviously he won't crouch and sneak, but I have tested this extensively with him and another companion and it works. If you are sneaking you can get right up to an enemy, depending on YOUR Sneak skill, before Sher Ja will react. As soon as you are detected or come out of sneak mode he will attack.

He won't be getting chameleon in sneak mode. I don't think it fits with a lion companion.

3. Healing Ability and base stats drastically reduced for realism. He will now drop if he is overwhelmed though probably not in a pure vanilla game, and his health bar will show. He still levels with the player and is still Essential. As mentioned above I've added Resist Poison and Resist Magicka.

4. Removed Custom Combat style. It was unnecessary.

Version 1.3
Removed all factions except the Player Faction. Now your enemy is definitely his enemy. There should be no more issues with him not fighting certain creatures.

Version 1.2
Added Custom Combat Mode and Pet Faction. Small script change. This companion is Better suited to a stealth character, but works in straight out combat as well. Tested this time mainly on with a vanilla character. I can say with 99.9% certainty it will work on a vanilla game. I have tested with OOO and MMM and there is delay sometimes with him initiating combat. I think this is mostly due to my old computer and too many scripts running.
I hope he works for all this time. (No longer applies - new system)

Version 1.1
There has been mention that Sher Ja will not fight. A couple of minor changes were made shortly before release and even though I tested it I have found that he is not fighting as he should, especially with my high level character.
This esp I hope will fix it. I have also removed Corpse Check which slows him down as well. I have been playing for several hours with no mishaps and he fights well.

Version 1.0 2008
First attempt.
I made this primarily for myself and thought maybe someone else would like it as well. Constructive suggestions are welcome as long as they are reasonable.

REQUIREMENTS:
I have Shivering Isles installed but no assets from Shivering Isles were used.
Oblivion must be patched to 1.2 however as I used this version of the CS to create him or her...you decide the gender.

INSTALL:
Extract the esp, meshes and textures folders and put it into your Oblivion Data Directory. Activate the esp and play!

There will be a Quest Message on loading the mod and a note added to the inventory.

UNINSTALL:
Check the files in the archive to see what to remove. However, if by chance you are using my panther Sable, leave the collar mesh and textures intact.Your saves won't be affected. Just answer yes to the message regarding missing content next time you load your game.

COMPATIBILITY
There should be no incompatibility with any other mods. I have placed Sher Ja in a non vanilla quest related area away from anything which to my knowledge could cause any interference.

CREDITS
Waalx for the cougar and collar meshes and textures

ORIGINAL CREDITS:
Bethesda for creating Oblivion and the CS in the first place for us to mod.
delphinus for allowing me to base Sher Ja on his Fenrir the Wolf mod.
Jumonji for his unreserved assistance with the main script which he created originally. Otherwise Sher Ja would be a furry statue.
Williesea for the object script which held the Summon Spell in the previous versions of this mod.
The CS Wiki for various informative tutorials.
Myself for the concept and persistence to learn how to mod.

EXTRA THANKS TO:
Jumonji for play testing, checking my work and supporting me.
Harley5by5 for play testing and screen shots.

My forum:
http://survivalinstinct.forumotion.com/

NOTE: Registration is required.

Email: [email protected]

PM here at Tesnexus except for tutorial support.  See below.

My Simple Creature Companion Tutorial can be found here:
http://survivalinstinct.forumotion.com/t24-my-simple-creature-companion-tutorial-for-t-e-s-oblivion

Supported only at the forum link above.  Sorry, registration is necessary to post.
Tutorial versions at other sites are not supported by me and are not up to date.


PERMISSIONS:
This mod must not be uploaded anywhere else for any reason whatsoever without asking me first. No alterations except for personal use are permitted.

Translations are fine as long as I'm contacted first. Most of my companions have already been translated to other languages. I'd just like to know about it beforehand.

The resource files in this mod are not to be used without permission from Waalx.