About this mod
Adds a male orc warrior-companion to Silverhome in Bravil. He is thirsty for blood and looking for an adventurer to follow into battle.
- Permissions and credits
- Donations
A Crudius Companion Orc - v3.0
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4/24/15
by wizardmirth
Uncover a male orc warrior-companion at Silverhome in Bravil. He is thirsty for blood and looking for an adventurer to follow into battle.
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Requires
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-Oblivion Script Extender 21 or higher (http://obse.silverlock.org/)
-Universal Silent Voice (http://www.nexusmods.com/oblivion/mods/16622/?)
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Install
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OBMM-ready and installs as an archive. If manual, extract the .esp into your Oblivion/Data folder and activate.
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MAIN FEATURES
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-leveled to player
-essential (toggable)
-has minor self-healing magic
-sneaks/draws with player when following
-auto-teleports to you when too far behind and companion is not in combat
-auto-repairs/recharges all current gear he's carrying when sent into either "home" mode
-map marker enabled when you agree to have him join you
-can take up to 3 hits from the player before turning on you in "follow" mode
-small side-quest uncovered through dialogue (get the info on his brother/family and then chat with him while drinking in either home mode)
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Commands
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-follow/home/wait and share inventory commands
-switch between melee and missile combat modes
-repair armor service available any time except in "home" modes
-switch between casual clothes and armor when following or waiting
-mark new "home" with full eat, sleep, drink packages
-harvest flora (short and long ranges)
-wait command and new short harvest both use markers now*
-revert to the default eat/sleep/drink packages in Bravil any time (essentially the same as "dismiss")
-only currently changable commands show: so "follow" doesn't show while companion is following, wait while waiting, and etc.
-toggle "essential" status
-remove new "auto-helm" feature if you find and give him his brother's helmet
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Other
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-detailed "Chat" branches: general, goblins, tactics
-all default weapon/armor is now leveled to player for better realism/balance (armor max at 9th level, hammer at 31st level)
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v3.0 - Upgrade & Features
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Make a backup save just in case, but patching should be smooth. The command dialogue interface has been overhauled and added to for (hopefully) maximum flow. Each new branch under "Chat" has a list of random results with at least four possibilities each. Most dialogue is still there from the previous version just restructured with some new entries tossed in for good measure.
-Fixes-
All sub-reference commands (like class-changing) are fixed and should work correctly now in case they did not before.
-New Wait Marker-
If the companion gets into an area-straying battle and ends up, say, half a cell away then he will automatically walk back to the invisibly-marked spot that you last asked him to wait at. The short range harvest will also use this marker as well and the companion will revert back to "wait" mode at the end of the short harvest time (max 2 hours). [Note that at the end of the long-range harvest (current location, 6 hrs, vast range) companion will revert to following you. Loot commands will revert to either last follow or wait.]
-Dialogue Branches-
The wait command is now branched so that you can set the companion to 'hard' wait (wander at marker within 512), set custom home marker and enter home mode (all at once), or harvest plants at extremely close range (512). If breaching the 512 he will revert to waiting, so have him harvest again if he missed anything. The move marker gets moved right to his feet each time asked to wait or short harvest.
"Tactics" branch has been restructured to include all previous commands plus both harvest commands. New options can also toggle 'essential' status and remove the "absorbed" helmet effect (if you gave him the helm) in case you later want him to use a different helmet. Just return the helmet to his inventory again to get the auto-unequip effect back. This scripted effect will only work with his brother's helmet.
"Dress" casual and in armor commands are now prefaced with [Attire].
You will also notice the follow distance increased. He's back a bit more than normal to simulate someone who wants plenty of his own room to brawl should it come up.
-Sub-quest-
This has no journal or markers. Learn about it by (again) getting his "family/brother" response under 'General' Chat and then speaking to him again in Chat when he's at home drinking to get the general location. Hint: look for a tiny corner of newly decorated area deep in level 02 of the disclosed location. Take the items and "Chat" with him again to get the current final dialogue on it. If you give him the helmet then he will "absorb" it into his inventory and only equip it when in combat. This means you won't see it in his inventory but this action is reversible in Tactics and can be repeated unlimited times.
-New Leveled Lists-
Upgraded existing Companion may have new armor and hammer based on the leveled lists. You can pretend he gets these through some inheritance if you want and feel free to keep, sell, or dump them.
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Credits/Thanks
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-Crudius for requesting this and some suggestions
-Rsdnt-Evle for Neeshka scripting
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Change Log
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v3.0
-added sub-quest regarding slain brother
-changed default weapon to 'custom' LL hammers based on player level
-remove orcish armor and replace w/ 'vanilla' heavy armor LL
-added some more random dialogue to choices
-reorganized/renamed commands for better overall menu flow and ...
-added another wait branch- (a quick "mark" and "go home" together)
-moved harvest to tactics and added a "shorter range" harvest
-added toggle essential to tactics
-added toggle on/off new helm if found and given
-changed quest icon for easier finding
-fixed some reference errors in commands
-increased follow distance so he doesn't follow so close
v2.0
-some additional or revamped dialogue
-loot misc items, weapons, and all wearable
-switch between bow and melee type combat
-all new "auto-renew" OBSE script streamlined: should work no matter what is in companion's inventory, equipped or not
v1.0
-removed player faction from companion by default -- added only when agrees to join player at 65 disposition or higher
-changed companion name as per Crudius request
-added "move to" player code if companion is following, is not in combat, and is not in the same cell
-made companion ignore all friendly hits from player in combat when following or waiting (allows up to 3 friendly hits out of combat) and resets this command when sent home
-added "mark as home" command with full eat/sleep/drink packages within 3000 radius of where companion is standing when you choose this command
-added 5 repairs hammers to default inventory
v0.8
-original version