Here's the fix to make BTmod (BTmodv220) and Skill Perk Descriptions compatible.
BTmod is a nice & simple UI mod that increases the size of Inventory/magic/character/map fields, and fits more items in a list. But the Perk Descriptions from this mod won't fit entirely. You can apply the optional "SPD_Vanilla_Tooltip_Fix", but it will negate BTmod on the Skills page.
Copy the edited stats_menu.xml to installed BTmod subfolder: mods\BTmodv\menus\main and confirm overwrite, done.
Load order: BTmod Skill_Perk_Descriptions_1_1
This new stats_menu.xml is based from BTmod's, but have one category: <image name="stat_pop_background"> </image>
copied from optional "SPD_Vanilla_Tooltip_Fix" from mitchalek, which makes the tooltip fields wider for perk descriptions.
One for the "completely bizarre" file: the informations got completely jumbled! I can't quite tell when it happened, unfortunately, but now the panel shows a skill description which doesn't match and, more strange, the descriptions for the perk levels doesn't match either - and also doesn't match the skill: mousing over "hand to hand" gives me the description for "blade" and the perks for "illusion" . . .
Is strange to me this mod worked nicely until I updated other mods yesterday nothing related to HUD/UI mods but with Oblivion Character Overhaul patches and The Imperial Real Estate mod, So I started a new clean playthrough and this mod started showing nonsense descriptions things like "Reference, Oblivion.esm, impeReal State..." in certain skills descriptions. I think there's some sort of reference conflict not shown in xEdit, maybe this could be solved by placing this plugin down below everything, trouble is maybe this will conflict with other mods and this could become even worst for those.
I deactivate this mod, and then the vanilla description appears as if there wasn't any problem... so at the moment I'm going to keep this mod deactivated
P.E. Now I found there is another similar mod Display Skill Perk Effects which is even better... it didn't work mid-playthrough for me though, but it worked in a clean new game flawlessly.
Great mod, a must if you don't know all these things already and don't wanna check wiki every time! However, minor issue, vanilla adapter makes the window too large to fit in my screen, but I guess it's just cause of my low resolution. No biggie though, the little part of text left out it's small enough to make general sentence understandable anyway.
I use Simple Better Inventory and Map https://www.nexusmods.com/oblivion/mods/48832 which just gives you a bigger version of the vanilla UI, without going as far as to shrink things down.
This is a great mod. I am currently using OOO so the skill perk descriptions in this mod don't match the skill perks that OOO edits, but it was easy enough to go into the Construction Set Extender and edit the skill perk description texts in the script. Just a heads up to anyone else who's using mods that change skill perks and would like to have them match.
@vhashar: It's been a long time since I made this. All I can tell you is that all description is "hardcoded" text taking into account default perk settings. If any mod change perks the changes won't reflect in the description. If you ask whether it gonna show, well it is best thing to try.
29 comments
BTmod is a nice & simple UI mod that increases the size of Inventory/magic/character/map fields, and fits more items in a list.
But the Perk Descriptions from this mod won't fit entirely. You can apply the optional "SPD_Vanilla_Tooltip_Fix", but it will negate BTmod on the Skills page.
Copy the edited stats_menu.xml to installed BTmod subfolder:
mods\BTmodv\menus\main
and confirm overwrite, done.
Load order:
BTmod
Skill_Perk_Descriptions_1_1
This new stats_menu.xml is based from BTmod's, but have one category:
<image name="stat_pop_background">
</image>
copied from optional "SPD_Vanilla_Tooltip_Fix" from mitchalek, which makes the tooltip fields wider for perk descriptions.
It is the strangest thing I think I've ever seen!
(and some of the perk text blocks are doubled.)
I think there's some sort of reference conflict not shown in xEdit, maybe this could be solved by placing this plugin down below everything, trouble is maybe this will conflict with other mods and this could become even worst for those.
I deactivate this mod, and then the vanilla description appears as if there wasn't any problem... so at the moment I'm going to keep this mod deactivated
P.E. Now I found there is another similar mod Display Skill Perk Effects which is even better... it didn't work mid-playthrough for me though, but it worked in a clean new game flawlessly.
which just gives you a bigger version of the vanilla UI, without going as far as to shrink things down.
That is, in the Levelup menu for Oblivion XP, will I be able to see what each stat does?