Oblivion

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Oblivionmasta

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Immersive Health Indication 1.21 ------------------------------- -I made this mod so that I could get an immediate visual indication of low health, but without an immersion breaking message on my screen. Now when my vision clouds, I know it\'s time to heal. I hope you will too. -This mod works great with Harfleur\'s Immersive Inter

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Immersive Health Indication 1.21
-------------------------------
-I made this mod so that I could get an immediate visual indication of
low health, but without an immersion breaking message on my screen.
Now when my vision clouds, I know it's time to heal. I hope you will
too.

-This mod works great with Harfleur's Immersive Interface UI mod. Harfleur's
1.0 release is set to have the option to turn off the status bars individually.

V1.2 NOTES: I have made it possible to select your options within a menu.
To reset your options and see the menu again after you have made your selections,
type this in the console exactly as is, without the quotation marks:
"set IIC to 0"
In the menu you will have two options, Original and Progressive indication.
Choosing original will have the blur onset at 25% health. A subsequent menu
will appear allowing you to choose the magnitude of the effect.
Choosing progressive will have the blur onset at 80% health. A subsequent menu
will appear allowing you to choose the magnitude of the effect.
Choosing "Customization Mode" allows you to set custom onset and magnitude values
through the console.

CUSTOMIZATION MODE
------------------
Customization mode allows you to set your own onset and end strength value for the
effect.

To change the percent of your health when blur starts:
------------------------------------------------------
Type this in the console, minus quotation marks and substituting the desired percen-
tage (in decimal format):
"set IIOnsetPercent to 0.8"
In this example, typing that into the console will result in the blur effect beginn-
ing at 80%.

To change the maximum strength of the effect (this is how strong the effect gets):
------------------------------------------------------
Type this in the console, minus quotation marks and substituting the desired value
for the maximum strength:
"set IIMaxShaderStrength 10"
In this example, typing that into the console will result in a maximum shader stren-
gth of 10. Note that 10 is the maximum shader strength for the preset "Normal", but
experiment with what suits you.

You can always go back into the selection menu by typing without the quotes:
"set IIC to 0"

However, this will not reset your customization mode values.

V1.21 Changes
-------------
Fixed a bug in the menu options that got away from me. I should do more testing next
time.

V1.2 Changes
----------------
Implemented menu selection of the effect
Implemented progressive blurring.
Implemented global values and customization mode.

V1.1 Changes
----------------
Updated mod script to prevent a slight amount of screen blur from
occurring even when health is greater than 25%.

Compatibility
---------------
This mod has no conflicts at all. And it won't ever as it does not
modify anything currently existing in the game.

Future Versions
---------------

I will be attempting to implement fatigue indication (through audio [panting noises])
as well as magicka indication (fading to the screen to grayscale). I have requested
that the Oblivion Voice Actors Guild help me with the panting effects as I
do not have any recording equipment. They have not yet responded to my job
request. If you can help, please email me at [email protected].
I have no idea how I am going to implement the fade to grayscale with magicka
indication as of now. If you know a possible way of implementing it, please
email me at [email protected]

Note that panting is reserved for fatigue indication.

CREDITS!
--------
Silpion - Thanks for doing all the math!
Surfing Ape - Thanks for helping me with the menus, they're difficult!
Fraktyl - Thanks for basically doing the menus for me!