Oblivion

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BabyOxide

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BoneMaster v2.0 Final Author: BabyOxide Created: 1st May 2006 Modified: 26th Aug 2006 ======================= Introduction: ========= Ever wonder what to do with those bones that you see? Ever wonder what use it has? If we talk about price/weight efficency.. 0 Gold / 1,2,3,4,5,7 Wt ... Why bother lugging them around. It has but one pur

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BoneMaster v2.0 Final
Author: BabyOxide
Created: 1st May 2006
Modified: 26th Aug 2006
=======================
Introduction:
=========
Ever wonder what to do with those bones that you see?
Ever wonder what use it has?
If we talk about price/weight efficency..
0 Gold / 1,2,3,4,5,7 Wt ...
Why bother lugging them around.
It has but one purpose "beautify the dungeon" ...
Yep, tons of it lying around in no particular pattern.
(doesn't even account for a humanoid skeleton)

So here, I finally figure out HOW to make a mod,
simple one though, so I created the BoneMaster.esp
this should make bones more lootable


Story / Plot:
=========
The dark gods have granted the player immense
power by being his bone collector agent. The
bones become of great power, permanently
boosting the player's stats automatically
whenever the require amount has been met.


Features:
=======
- Bonus attributes for bone collection
- Up to 3 points for random attributes
@ 100%, 25% and 5% respectively
- Made much more lighter than v1.0
- Inventory friendly name assigned
- Extremely simple quest for added plot/story


Known Conflicts / Bugs:
==================
Due to the fact that there is no function to allow
storing of strings, I decided to save on space than
to create huge chunk of rubbish just to tell you
what was added...

Should not conflict with any mods unless they
alter the weight, name and script of the 6 useless
bones usually found in dungeons