Oblivion

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Original upload

Created by

David Brasher

Uploaded by

David Brasher

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About this mod

A basic maze for you to find your way through. The interior map is blacked out so you have to use your wits. Touch the small statue at Vaermina\'s Shrine to begin the maze.

Permissions and credits
Mod: Maze of Fog 1_0
Game: TES IV: Oblivion
Author: David Brasher
Release Date: 5/2/11
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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A basic maze for you to find your way through. The interior map is blacked out so
you have to use your wits. Touch the small statue at Vaermina's Shrine to begin the maze.

The maze covers one large interior cell and uses the crypt tileset. The light level
is sort of low and there is a lot of fog. You will want to be sure that you bring torches or
light spells with you.

With the blocked-out map, you can see your approximate position, but not where any of
the walls are. If you are not observant or do not have a system, you could get seriously lost
for a long time.

The danger level in this mod is very low and there is practically no violence. The
main danger is getting lost and giving up on the mod. If that happens you can chalk it up as
one character death by thirst, starvation, or madness.

To start the mod, go to Vaermina's Shrine on the shores of lake Poppad south-west of
Cheydinhal. Find a small statue of Vaermina behind the main shrine and a small distance away.
Touch the statue and you will be teleported to the maze.

At the end of the maze you will find some valuable treasure and a strange reward.
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2. Installation
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Extract (decompress) the .esp file to your Oblivion directory, the default is:
C:\Program Files\Bethesda Softworks\Oblivion\Data\
Mark the box next to the "Maze of Fog" plugin.

Alternately, extract someplace else. Then move the esp. to Oblivion\Data.
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3. Version History
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V 1.0 5/2/11Initial Release
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4. Conflicts, Known Issues, and Troubleshooting
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The rewards at the end of the maze may be too good for the amount of effort you have
to spend to get them.

If you locate a bug, contact David Brasher on TES Nexus so that the situation can be
examined so that the bug can hopefully be fixed.
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5. Copy Status and Credits
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Credits:
Bethesda for making the game in an open format anyone can mod.

Copy Status:
Public domain with proper attribution and courtesy notification. Feel free to modify
this, share this, or use it in whole or in part in another mod.
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