Oblivion

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Tejon-beebee

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BeeBee

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About this mod

I have removed all settings from both the scripts & the INI that don\'t apply in Nehrim & it\'s working fine

Permissions and credits
Progress Nehrim : Configurable Skill Advancement


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by tejón./ Modified by Beebee OBSE v0018+ is required!
As long as you take full responsibility for tech support on the Nehrim version, permission is granted.

Only Changes to progress & GSD ini files & I have removed any ESP's that aren't relevant to Nehrim.

The changes I had made to the ESM were causing problems & aren't necessary.
I wanted to remove al settings pertaining to levelling & training from the ESM but the modified ESM didn't work properly & was causing crashes so I have removed it.

I have been game testing this version & in Levelling from level 4 to 5 my skills rose by 4 with the mod & 15 with the nehrim default which is good enough for me. If you find this to drastic it;s easy to lower the settings in the INI Beebee

Modified for nehrim

I have now remarked all of the settings that don't apply in Nehrim from Progress & GSD INI file

I have been playing with it in game & it loads seamlessly & all settings are working Beebee



I have Removed the settings that don't apply in Nehrim & drasticly reduced the alchemy settings.

The ESM & all ESP's are at Progress defaults & I have only made changes to the ini files
If Progress is used with ELN "Expontential Levelling Nehrim" use the ELN for Progress Version Beebee


Version 2.22
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Progress is a general replacement for skill rate adjustment mods. It allows
full configuration of skill advancement rates by editing the Progress.ini file,
and is built as a master file (.esm) to allow more complex behavior to be added
with plug-ins without the risk of conflicts.

Base options include:
* Set an overall multiplier for advancement rates
* Edit the bonus given to class skills
* Change the number of skill increases required to gain a level
* Change how many times you can train per level, and how much training costs (Not Used in Nehrim)
* Modify the advancement rates for specific skills

Options provided by bundled plug-ins:
* Magicka-Based Skill Progression causes spell cost to affect advancement
* Range-Based Skill Progression gives a bonus for long-range archery
* Speed-Based Skill Progression adjusts advancement based on weapon speed
* Armorer Accelerated patches over a poor interaction of two default formulae
* Global Slowdown makes it harder to teach an old dog new tricks( The settings in the INI related to training are disabled)
* Racial Advancement makes your racial bonus skills improve faster( Not applicable in Nehrim)


INSTALLATION
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Copy the Data folder from this archive into your main Oblivion\ directory, and
allow folders to be merged. Activate Progress.esm in OBMM or the Oblivion
launcher. Activate ProgressMBSP.esp, ProgressSBSP, and/or ProgressGCD.esp if
you wish to use those options. Go into the Oblivion\Data\_tejon\ folder if you
would like to review the Progress.ini files.

The supplied default Progres.ini is based on the settings used in Oscuro's
Oblivion Overhaul (OOO), with the settings for Magic skills slightly altered to
account for Magicka-Based Skill Progression. There is also a Progress.ini with
an exact reproduction of the OOO settings, and one with the Oblivion defaults.

nGCD users should set iTrainingSkills to a high value, as nGCD's advancement
method never resets the training count. I recommend either 9999 for unlimited( Not applicable in Nehrim)

training, or 250 which is about the number of training sessions you'd normally
be entitled to over a character's lifespan.

Other advancement overhauls may also require adjustments to these settings.


IMPORTANT
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When starting or loading a game with Progress active, wait a few seconds before
doing anything. Once you see "Progress Initialized" at the top of the screen,
your settings are in place and any real-time options are active. Any actions
taken before this message will cause no advancement, and viewing the character
sheet before initialization will show incorrect progress for your skills.


KNOWN ISSUES
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If you add Progress to an existing game or change your settings for a game in
progress, depending on the exact configuration, you may discover that some
skills have a full experience bar and gain a rank immediately when they're used
once. This is not really a bug, just a quirk of how Oblivion handles skill
advancement: your total experience for the skill is saved independently of how
much experience you need for the next rank. When you load a game, the new
settings from Progress can sometimes make the amount of experience needed to
gain a rank be less than the current amount you have. Because Oblivion doesn't
check for skill increases unless the skill is used, you'll see the behavior
described above. No data is lost, and after one skill use (or more in extreme
cases such as going from a x5 to a x1 multiplier), the numbers will be correct.


COMPATIBILITY
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Progress will over-write settings from any other mods which edit these values.
The only potential incompatibility is in the MBSP option; if you have other
mods which provide this feature (such as Supreme Magicka), you should disable
it in one or the other. Note that one of the reasons for MBSP's inclusion in
this mod was the discovery of a serious bug in most other implementations.