Make sure you follow the instructions from DESC tab and/or readme:
"To install this, simply drag all the included files in the "Data" folder in your Oblivion directory. If you use the OMOD file, simply double click on the OMOD or drag it to the "Oblivion\obmm\mods" directory. If you want to combine different versions, then you can do so, as long as each fire texture type has the same textures from the same version (for instance, don't use 10 textures from the "Performance" version and 10 textures from the original version that are the same fire texture type, like the arcane fire).
After that, use archive invalidation and make sure the .esp file for the sounds is ticked. If you are new to Oblivion and have no idea what this is or why this could be needed, read: http://devnull.sweetdanger.net/archiveinvalidation.html.
The load order for the .esp file should be late and after any other sound mods you have. It only changes the volume of a few fire sounds and nothing else."
EDIT: if you use Wrye Bash for installing mods, Archive Invalidation is automatic.
EDIT: make sure you don't have Oblivion installed inside Program Files. Also check out: TROUBLESHOOTING OBLIVION: https://sites.google.com/site/khettienna/mod-user-guides/mod-use-troubleshooting
Hey, got a question! I just reloaded the game and thought I'd give this mod a try. Now that I am starting through the tutorial area, I'm noticing that the small bonfire's in the goblin caves seem to be coming up with large sunburst like textures that say 'WTF I'm Missing Mesh'. Is this an issue with just the tutorial area and I can ignore? Or is this an issue that might plague me throughout the game?
53 comments
this one
Lougian one
Refined fire https://www.nexusmods.com/oblivion/mods/35355/?tab=posts
"To install this, simply drag all the included files in the "Data" folder in your Oblivion directory.
If you use the OMOD file, simply double click on the OMOD or drag it to the "Oblivion\obmm\mods" directory.
If you want to combine different versions, then you can do so, as long as each fire texture type has the same textures from the same version (for instance, don't use 10 textures from the "Performance" version and 10 textures from the original version that are the same fire texture type, like the arcane fire).
After that, use archive invalidation and make sure the .esp file for the sounds is ticked.
If you are new to Oblivion and have no idea what this is or why this could be needed, read: http://devnull.sweetdanger.net/archiveinvalidation.html.
The load order for the .esp file should be late and after any other sound mods you have.
It only changes the volume of a few fire sounds and nothing else."
EDIT: if you use Wrye Bash for installing mods, Archive Invalidation is automatic.
EDIT: make sure you don't have Oblivion installed inside Program Files. Also check out:
TROUBLESHOOTING OBLIVION:
https://sites.google.com/site/khettienna/mod-user-guides/mod-use-troubleshooting