My game keeps crashing after staying in the armory room for a fwe seconds. Actually if I enter the armory and immediatly enter another room it doesn't crash. It is only when I stay for 3-4 seconds in the first room (Armory).
I have the latest version installed via Vortex (V41) with ARmory Lab for SI.
not to be that guy man but vortex is probably the reason why you're crashing at all. you should be using wrye bash to install mods for oblivion if anything.
I know this is a long shot, but does anyone know of a patch for ArmoryLab and Red Rose Manor such that the ArmoryLab portal widget is added next to the door of Red Rose Manor?Both mods are awesome, and I want to use both (to complement what's missing in the other).
So... on my third attempt to play Oblivion, I have finally succeeded! And it is a great game! I know I am really late for the party, but if you are still viewing comments, I just wanted to say that your mod is great! Thank you!
i like the mod but i have a small problem here ....all my weapons and armor are gone in the display room so i use the tcl command to look for them but they are nowhere to be found the mannequin are fine with all the armor but the other room with all the swords and crap i had is gone
omg love this mod works so great love it i just turn the gardening off but its nice to have to i just dont really garden that much but this mod is simply alsome i love display all my weopons and armor and cool stuff thank you so much for this mod.
I'm still playing Oblivion and have never seen a bug in this mod.
Before it I stored my stuff for a short period in Waterfront house. Before that, I spent some weeks dropping everything on the ground of that doungeon south of Imperial City.
It was a fun time, I was learning and exploring and doing things as I discovered them. I hadn't money to buy houses and didn't even know their use, I didn't know about containers at all!
The great advantage of ArmoryLab over any other mod is how it is organized. We can store our stuff on specific chests and not let stuff messed. It has built-in manequins to use, its ingredients sorter is awesome!
It's interesting how it doesn't have even 1 bed. This isn't a house, it's a secret chamber to store and organize our stuff and be sure nobody will mess with them. Houses are meant for people to live, they must make sense visually, can't just have a lot of chests. ArmoryLab looks more like a museum, it's not meant for somebody to live there.
For a proper house. I'm using Imperial Manor. It's close to Imperial City, beautiful inside, has lots of beds for my companions, and is just close to the lake where they can go to stroll. But I don't store anything there
I love this mod but I want to upgrade vanilla homes (Waterfront Shack Overhaul) is there a way to get the two to work together or does anyone know any vanilla house overhaul mods that work with this?
There are many house mods available here, just choose some.
ArmoryLab is very friendly to mods and avoids conflicts. It changes nothing inside houses. In Cyrodiil it only adds small orbs on the side of houses door.
It's wonderful, I love it. The access from buyable houses makes it very comfortable. The sorter of ingredients, and all those tables, I love putting my things on them (I use a mod to make things stay where I put them). I only miss a few more shelves (besides those near the bookshelves) but it's not a complaint at all, The mod is perfect and my loot has never been so well organized, thanks. I found an insignificant issue, drawn bows in mannequins are invisible in my game, I tryed with a few different unenchanted bows. This happened with GOTY. I have another mods so it can be because of them. Thanks for this mod!
Simply awesome mod. Thank you for a job well done Skyrim's storage was much more convenient than Oblivion's(vanilla obviously), but this mod goes one or two steps further.
239 comments
My game keeps crashing after staying in the armory room for a fwe seconds. Actually if I enter the armory and immediatly enter another room it doesn't crash. It is only when I stay for 3-4 seconds in the first room (Armory).
I have the latest version installed via Vortex (V41) with ARmory Lab for SI.
Thanks!
thanks!
edit: Damn guess this was an extremely late reply
All Vanilla Houses should have portals already
I'm only playing Oblivion now, I'm glad I found this mod and can use it as I play the game!
Before it I stored my stuff for a short period in Waterfront house. Before that, I spent some weeks dropping everything on the ground of that doungeon south of Imperial City.
It was a fun time, I was learning and exploring and doing things as I discovered them. I hadn't money to buy houses and didn't even know their use, I didn't know about containers at all!
The great advantage of ArmoryLab over any other mod is how it is organized. We can store our stuff on specific chests and not let stuff messed. It has built-in manequins to use, its ingredients sorter is awesome!
It's interesting how it doesn't have even 1 bed. This isn't a house, it's a secret chamber to store and organize our stuff and be sure nobody will mess with them. Houses are meant for people to live, they must make sense visually, can't just have a lot of chests. ArmoryLab looks more like a museum, it's not meant for somebody to live there.
For a proper house. I'm using Imperial Manor. It's close to Imperial City, beautiful inside, has lots of beds for my companions, and is just close to the lake where they can go to stroll. But I don't store anything there
Thanks ever so much for creating it!
ArmoryLab is very friendly to mods and avoids conflicts. It changes nothing inside houses. In Cyrodiil it only adds small orbs on the side of houses door.
I found an insignificant issue, drawn bows in mannequins are invisible in my game, I tryed with a few different unenchanted bows. This happened with GOTY. I have another mods so it can be because of them.
Thanks for this mod!
Thank you for a job well done
Skyrim's storage was much more convenient than Oblivion's(vanilla obviously), but this mod goes one or two steps further.
Cheers