Oblivion

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Created by

The Bloke enhanced by Draken

Uploaded by

DrakenGuard

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About this mod

Uruk-hai Raiding parties are plagueing the Cyrodiil country side.

Permissions and credits
*Important Note*

"Due to the large amount of NPCs used onscreen, I really advise for you to download the "Mass-AI" Mod that enables a more smooth running of large NPCs on screen when a battle starts so you can have large scale battles "as it was ment to be"

Mass AI: http://www.tesnexus.com/downloads/file.php?id=8158 -

It you do not get this, you will probably have NPCs standing still during combat aswell as creatures. Its a game bug that really is not designed for large amounts of NPCs onscreen due to the technology at the time.


====Uruk-hai Raiding Parties====



"The Dark Lord Sauron and his Servant Saruman have turned thier attensions from Middle Earth for the moment to wage war on Tamriel.

Uruk-hai raiding parties have been spotted all across Cyrodiil, attacking and killing all those who stand in thier way.

Several dozen Imperial Legion Patrols have gone missing since these spottings. Many have feared the worse is yet to come."

In short, this mod adds my attempt to recreate the idea of Uruk-hai roaming the Rohan country side, killing, burning and eating all who get in thier way as seen in "Lord of the Rings: The Two Towers" film and novel.

This mod adds 3 Uruk Groups: 1 Group comprises of 1 Uruk Commander, 4 Uruk Marauders and 2 Uruk berzerkers.

The second group comprises of 1 Commander, 10 Uruk Marauders and 4 Uruk Berzerkers (best to avoid this patrol as well, its 15 uruks!) Both these groups can be found running about somewhere in the Nothen Snowey reaches of Cyrodiil.

The 3rd Group (added in the V2 update) Should be seen running about between Chorrol and Cheydinhal. Its the biggest group so far and should be approached with EXTREME caution unless you either have "tgm" on or your at some Super-high level which is more or less the same as "tgm" or you have that "Devil May Cry" mod that makes you move about, attacking in combos etc. Brilliantly made mod but not for me, as I wish to play Oblivion, not Devil May Cry.

They are all running so they may be hard to catch up if you decide to persue, but beware that when they spot you, they may head in your direction, swords equiped.

This does NOT replace the Vanilla Orc race nor anything else. All the Meshes and textures are done by The Bloke. The AI packages are done by Draken.

======

I am using The Bloke's recreation and files as a basis of the mod aswell as my attempts to make the Uruk racial textures fit for the Robert's male body.

The Bloke's Original Uruk-hai file: http://www.tesnexus.com/downloads/file.php?id=6346

So far I just darked the Orc textures based of the Robert male Orc base texture created by Robert2.

Currently, there are two such roaming patrols running about Northen Cyrodiil in the Snow Laiden Mountains, east and west of Bruma aswell as two Uruk Camps where the patrols start of from.

They will attack you on site unless you add "UrukHaiFaction" via the CS to yourself.

They are all Hostle to all Townguard Factions, Bandit factions, creature factions and ofcourse the Imperial Legion Factions.

Due to the large amount of NPCs used onscreen, I really advise for you to download the "Mass-AI" Mod that enables a more smooth running of large NPCs on screen when a battle starts so you can have large scale battles "as it was ment to be"
Mass AI: http://www.tesnexus.com/downloads/file.php?id=8158 - It you do not get this, you will probably have NPCs standing still during combat aswell as creatures.

==Call for help from Draken==

I would like the assistance from a more experienced modder to go over the NPC AI to see if I did things right and also Help with the Roberts Make Uruk-Hai textures I currently added to this due to the Uruk-Hai berserkers being topless and the Original file uses the Vanilla Skeleton.

I use Roberts Male as Im sure you do for a better standard of body type and I am attempting to create a Uruk-Hai based one using the Roberts male original Orc texture. Currently its just a grayed/Darkened texture of the Orc for the Uruks.

Could I have some assistance with this?

==Requirements==

None that I can think of but this mod was made using the latest CS and also the latest Patch for Oblivion. It might be wise to also have Knights of the Nine and Shivering Isles for future versions.

Credits:
The Bloke for the Original base Mod, file and permission to use this as stated on the original file: http://www.tesnexus.com/downloads/file.php?id=6346

& J.R.R Tolkien for the creation of Lord of the Rings Universe.

~Draken