Oblivion

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Beebee

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BeeBee

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About this mod

Mod to increase game difficulty in Nehrim

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Exponential Levelling Nehrim
For anyone who has been finding the level of difficulty in Nehrim somewhat underwhelming this little mod might help

Credits
Zornac for invaluable help with scripting, & all round help & advice.

Arvythrend from the sureAI team for putting me on the right track in the first place.

SureAI for a great new game, & a revival of the Oblivion engine.

& Bethesda for creating Oblivion in the first place

The Plug in can be added to an existing game without issues well I haven’t had any so far.

There are 4 versions of the ESP with increasing levels of Difficulty +20, +30, +45, & +60 Only Load one of the ESPs.
It took me a few weeks to realize what my issue was with the standard Nehrim levelling system was.
Nehrim's system adds 600 points each time you level 600, 1200, 1800, 2400, 3000, & so on.
This is fine for the first few levels but becomes less & less effective as you level up.
In the early versions of the Plugin the start value was doubled or more than doubled making it 1200, 2400, 3600, 4800 5000, with step ups at 5, 15, 20, 25 & 30

This made life much more difficult for characters starting out, but didn't really help that much with advanced characters.

Then Zornac created scripts for each level up increasing the points needed to level up every few levels but still with very high points in the beginning of the Game.

This was built on top of the work done by Zornec but operates quite differently.

It runs a script each time you level which adds 20, 30 , 50 or 75 points to the total points needed to level. This is only a small increase in the beginning but it accumulates really quickly.

Level 2

Default*20*30 *45 *60

12001320 13801470 1560

Level 19
Default*20*30 *45 *60

1080017640 2106026190 31320

I have added an excel file that shows the total Picture up to level 19 which is as far as I have ever taken a character .I'm planning to use +30 still a steady increase in the points needed to level but the number of points needed to level up don't double till about level 21

This mod won't slow down your game at as it only adds a couple of if statments to the GlobalPlayerScript which runs anyway.


Now with Skill Slowdown

I have changed the points needed to raise skills as well now; it was needed as you now take much longer to level up.

With the +20 ESP your skills will rise faster for the first 16 levels after which you will need more & more points to level up.

It will pay to conserve experience points until you reach higher levels.

At level 30 you will need twice the points, & at 60, 4 times as many to raise a level.

With the +30 esp the crossover point will be lower& the slope steeper & so on with each ESP.

Testing this has been rather exhausting.
Iv'e been using Mercantile & TQP Selling Items 1 at time till I rise 3 levels then activating the mod & repeating the same process which means that I haven't checked all the settings.

The skill slowdown part of the ESP seems to be working fine but I may need to adjust the settings after players have used it for awhile.
When I figure out how to I will also increase the cost of spending experience points.
They are worth so much more with the mod, that their cost should go up exponentially as well.
Yes that word again Beebee

Now with Learning points cost increases!

There is now a new entry in the GlobalPlayerScript that increase the cost of skills points.
The Data for this is in the spreadsheet Beebee

I always play with Jogs Nehrim Skill-independent Attributes the steps version this may behave slightly differently with the standard Nehrim levelling System