Oblivion

File information

Last updated

Original upload

Created by

montybrad

Uploaded by

montybrad

Virus scan

Safe to use

About this mod

Adds a sewer system, substructure and caves beneath Chorrol.

Requirements
Permissions and credits




!!!Version 1.0.8 Out Now!!!

Introducing The Lost Pass, includes new world spaces and interiors that connect Chorrol Dungeon to Bruma Dungeon. Now all part of one mod.

The Crumbling Mine now connects to the Chorrol Sewers. Also added some other items and made some improvements and some optimization. v106

Two new areas added as well as changes and improvements to numerous others. There are custom torches (old torches) that can be found in old barrels, they have a richer color and a smaller light radius. v105

Adds a sewer system, substructure and caves beneath Chorrol.

Explore beneath the streets of chorrol and out beyond the walls. Defeat a gathering force of bandits and marauders. More than thirty enemies with extra
spawn positions set to low spawn chance to add variety to encounters.

Features:
- Five sewer entrances in Chorrol.
- Four Sewer entrances in Bruma (one outside the walls).
- Two entrances outside the walls of Chorrol.
- Two new exterior world spaces.
- Compatible with Better Cities, The Unigue landscapes of Chorrol Hinderlands and vanilla Chorrol.
- If you get arrested you can escape through the sewers!
- Excellent attention to detail, lighting and atmosphere.
- It's a clean mod.
- Easy to install. ESP only!

Here's what people are saying about Chorrol Dungeon:

--Perfect Dungeon, very nicely built, good design, no bad spots that I could see from my hour long run-through. Wasn't overboard with locked doors requiring lock-picks.

--Very nice mod ! Chorrol is now more interesting and I think that those sewers are better than Imperial City.

--I love the sewers! Thanks!

--Dude this was an awesome improvement to Chorrol. I love how big the sewer system is and how the entrances are placed.

--Very nice addition to Chorrol, very impressed. Fits in seamlessly with BC and adds to it greatly. Without giving to much away, I appear to have found a sinkhole of sorts, after reentering the dungeon system. Just wonder if there was ever going to be anymore to that section? Would love to see it happen, but if it does not the mod is still great.

--This is quite an impressive piece of work. It's a flawless fit with the original game and uses no new content, yet the author has rearranged that content in ways that feel fresh and original. I encountered exactly zero bugs/glitches in my smooth run through. Brad has obviously gone full monty in polishing this gem.

Thank you everyone for the kind words and support :D

Check out my other mods:
Dungeons of Tamriel

Bandit Creepy Castle

Drafty Cave

Anvil Dungeon

[chngelog] Version 1.0.4 Out Now!!!
Replaced Hidden Spring with a new version in its own unique worldspace.
It look much better than the original.
[changelog] Version 1.0.3
Added subspaces so npc's can use ladders.
Changed water type
Some other adjustments that I can't recall ATM.
[changelog] Version 1.0.2
Vorians adapted CD to work with BC
Adjusted all entrances to work well with Better Cities and vanilla Chorrol both.
Fixed errors and created unique ID's for the mod.
Other improvements that have faded from memory lol

Big thanks to Vorians!!!

Thank you zlostnypopolnik for the awesome logo :D